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INSTITUTO STOCOS

Country: Spain

INSTITUTO STOCOS

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 101061303
    Overall Budget: 3,928,630 EURFunder Contribution: 3,928,630 EUR

    PREMIERE seeks to modernize the performing arts focusing on dance and theater by using advanced digital technologies to support the whole lifecycle of performances: from their production and curation by both amateurs and professionals, to their delivery and understanding from the audience, as well as their analysis and interpretation by art scholars. In doing so, PREMIERE will contribute to the following general goals: 1) Broaden accessibility to audiences that cannot attend live performances due to physical distance (international audience), health reasons (e.g. elderly, reduced mobility, immunocompromised), or economic reasons (low income). 2) Enhance the understanding of present and past performances by audiences with diverse cultural, social, historical and educational backgrounds. 3) Enrich the creative process by adding new elements, dimensions and capabilities, offered by advanced digital technologies, while enabling international (and therefore inter-cultural) collaboration. 4) Increase the visibility of performances by supporting both spectators in searching for relevant content and producers/curators in communicating their work to the most relevant audiences. Accordingly, the overall objective of PREMIERE is to develop and validate a comprehensive ecosystem of digital applications, powered by leading edge AI, XR and 3D technologies, designed to fulfill the needs of diverse end-user communities involved in the main stages of the lifecycle of performing arts productions, including amateur and professional performers, performance art producers and curators, performance art spectators and scholars.

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  • Funder: European Commission Project Code: 688865
    Overall Budget: 3,332,580 EURFunder Contribution: 3,332,580 EUR

    Whole-Body Interaction Learning for Dance Education WhoLoDance is aiming at both researching and innovating contemporary learning theories of embodied cognition and dance education, building on advances on neuroscience, pedagogical and learning theories, educational psychology together with new technologies in artificial intelligence and knowledge management. Dance is a diverse and heterogeneous practice and WhoLoDance will develop a protocol for the creation and/or selection of dance sequences drawn from different dance styles and appropriate for different teaching and learning modalities that can provide the base content for the capture, cataloguing and analysis of dance movement for the creation of different interactive and immersive learning tools. WhoLoDance will support learning the essential components of dance, enhancing movement skills, and creating solutions for supporting the composition, re-use, and distribution of interactive educational content and services, with assessment and feedback functionalities making use of immersive real-time tools to learn dance choreographies. WhoLoDance will explore smart learning environments for providing dance students with adaptive and personalised learning and assessment, through multi-modal/multi-sensory interaction technologies and advanced immersive real-time training interfaces. WhoLoDance will create and deliver the proof-of-concept of a motion capture repository of dance motions built in a method allowing interpolations, extrapolations and synthesis through similarity search to enable new and powerful dance teaching paradigms. Finally WhoLoDance aim is to create a digital environment that will provide dance educators and students, as well as creators (choreographers) the opportunity for capacity building and networking, bringing together practitioners from different physical spaces, and will allow them to communicate chorographical ideas and movement concepts online and work collaboratively.

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