
HOP UBIQUITOUS SL
HOP UBIQUITOUS SL
17 Projects, page 1 of 4
assignment_turned_in ProjectPartners:Tekkekoy Ilce Milli Egitim Mudurlugu, ASOCIACION HUGIN AND MUNIN EUROPE, ASOCIACION HUGIN AND MUNIN EUROPE, Ergon Srl, VIDZEMES INOVACIJU UN UZNEMEJDARBIBAS CENTRS +7 partnersTekkekoy Ilce Milli Egitim Mudurlugu,ASOCIACION HUGIN AND MUNIN EUROPE,ASOCIACION HUGIN AND MUNIN EUROPE,Ergon Srl,VIDZEMES INOVACIJU UN UZNEMEJDARBIBAS CENTRS,DCU,Tekkekoy Ilce Milli Egitim Mudurlugu,Science Centre AHHAA Foundation,HOP UBIQUITOUS SL,Science Centre AHHAA Foundation,HOP UBIQUITOUS SL,VIDZEMES INOVACIJU UN UZNEMEJDARBIBAS CENTRSFunder: European Commission Project Code: 2019-1-EE01-KA201-051603Funder Contribution: 255,614 EUREduHack is a collaboration project between Estonian, Spanish, Latvian, Italian, Irish and Turkish partners that brings together expertise from universities, science museums, local youth work organizations, IT, communication and international staff training in order to diversify and innovate the field of education. The overall objective of EduHack is to co-develop easy-to-use tools for educational institutions or other interested parties on how to organize an Education Innovation Hackathon as and resourceful and creative way to innovate education. Furthermore, provide opportunities to collaborate on a local and international level and test or use the ideas, prototypes, materials developed during different hackathons in other countries.Methodology of EduHack aims to move beyond closed innovation to co-innovation, embedding this practice in co-designing the tools for organizing Education Innovation Hackathons. This will be achieved by establishing multi-stakeholder Education Innovation Hubs in each partner country. The Hubs bring together the expertise from local education field, innovation centres, universities, industry, schools, IT, etc. Work in these Hubs includes local meetings and workshops and two intense short-term international mutual-learning and exchanging workshops to gather the necessary input for the design of the hackathon format as well as for the most crucial issues that can be “hacked” during four different hackathons that take place in partner countries. Education Innovation Hackathons take place in Latvia, Estonia, Turkey and Spain and they are organised to test and improve the tools that will be developed for schools for hacking education. All the necessary materials on how to organize an Education Innovation Hackathon will be launched via online platform. This platform is be the main source for potential hackathon organisers as well as opportunity for cross-sectoral and international collaboration and innovation in education.An Education Innovation HackDay will also take place during the project to maximize the impact of the developed tools, to disseminate the results on an international level as well as to exchange experiences and communicate the project to a wider audience through workshops and interactive sessions. This will take place in Ireland and the aim is to foster creativity and facilitate discussion amongst a diverse group of people, analyses issues in education in different countries and contexts, provide opportunities for networking and brings together people to share ideas and experiences. By the end of the project, a set of final (digital) guidelines and other tools (e.g. multimedia tools, checklists, templates, description of methodology) will be co-developed and shared with the public via online Education Hack Tools platform. These tools will provide a unique way of creative problem solving e.g. “hacking” particularly meant for education.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Stowarzyszenie Szansa dla Aktywnych, Danske Gymnastik og Idraetsforen. Vestjylland, Gaziosmanpaşa University, Ayuntamiento de Ceutí, HOP UBIQUITOUS SL +8 partnersStowarzyszenie Szansa dla Aktywnych,Danske Gymnastik og Idraetsforen. Vestjylland,Gaziosmanpaşa University,Ayuntamiento de Ceutí,HOP UBIQUITOUS SL,HOP UBIQUITOUS SL,Ayuntamiento de Ceutí,Colegiul Economic Buzau,Colegiul Economic Buzau,Grad Varazdin (City of Varazdin),Grad Varazdin (City of Varazdin),Gaziosmanpaşa University,Stowarzyszenie Szansa dla AktywnychFunder: European Commission Project Code: 2018-1-DK01-KA202-047095Funder Contribution: 171,519 EUR"Context:Nowadays in a highly globalized world, territories are losing their identity, their intangible cultural heritage. Cultural heritage includes monuments, places, objects but also cultural traditions, oral traditions, knowledge, practices and skills in order to for example create traditional crafts (Source: UNESCO, What is intangible cultural heritage?""). Senior people own a knowledge about their municipalities’ history, skills used in creating local traditional crafts etc., which will disappear once they are no longer here. Our cultural heritage is something that differentiates Europe from other tourist destinations. The task is to put stories in an attractive and modern way with the use of technologies, in order to make Europe the preferred destination for both Europeans and tourists and enhance the cultural richness that is to be found. Objective:The objective of the project is to develop an innovative and available for everybody tourism product, by collecting cultural heritage from senior people and making possible intergenerational walks. This will enable citizens to share their videos about local places, local stories and so on through an app, while at the same time motivating the locals, the tourists, the senior people and the youngsters to become active and walk the itinerary - this will keep them healthy (healthy bodies, healthy minds) and socially active. Partnership: DGI Vestjylland (DGI), Denmark. Sport NGO. Ayuntamiento de Ceutí, Spain. Local authority. HOP Ubiquitos (HOPU), Spain. SME Colegiul Economic Buzau, Romania. VET-school. Gaziosmanpasa University (GOPU), Turkey. University. Stowarzyszenie Szansa dla Aktywnych (SDA), Poland. NGO. Graz Varazdin, Croatia. Local authority. Undertaken activities:The project consortium developed and worked with each other and with local stakeholders on subjects such as: - Formation and dynamization of intergenerational groups (how to create intergenerational groups, how to ensure a good dynamic, how and where to recruit the seniors for the project etc.)- Storytelling as a communication tool (once the seniors were recruited the focus moved onto how to prepare them for storytelling, what defines a good story, how to find the best local stories and how to prepare, design and present the story).- Designing cultural walks (with help from local collaborators and associated partners, all the partners designed walks and tested those walks with local stakeholders)- Co+Crew App/ Walk-a-story app was developed (the app was created and coded by HOPU, but all partners participated with their feedback in designing the app, adding new features, providing stories from their municipalities and creating local ecosystems). - Stories connect us to each other - handbook (the handbook was coordinated by GOPU, but all partners contributed with content). Some of the activities correlated to the handbook were: finding good examples where technology is used in order to promote products, places, countries etc., applying the toolkit on local stories together with local partners and document the results, etc.). Results and impact attained: The project was successfully implemented and the results and the impact can be seen cross sectors:- in the field of cultural heritage (preserving the knowledge of the elderly in Walk-a-story app, app that can for free be used by other countries, other organizations and municipalities across Europe)- Outcomes in the field of social services, sport and health (by creating activities addressing the three dimensions of physical, mental and social health) - Outcomes in the field of tourism (having a new product translated in partners' languages but also in English and French). The impact is also cross-sectorial, the process and the results reaching out to representatives from the VET sector, Health sector, sport organizations, NGOs, municipalities, tourist offices and other partners alike. - Municipalities learned about how to create intergenerational walks and convert them into an attractive product for citizens and tourists alike. - VET schools and universities. Teachers and their students learned how to build itineraries in their community, learned about available technologies in this field altogether with learning how to revive and use in the contemporary era ‘old’ knowledge and cultural heritage. - HOPU learned how to adapt their work to different users and countries.- DGI professionals learned new ways on how to promote physical activity by linking it with cultural values.- NGO’s professionals learned how to work with different target groups across society Longer-term benefitsSustainability is ensured through the Walk-a-story recorder (app), where citizens are trained through the available tutorials on how to create and upload their stories. The handbook also ensures longer-term benefits, by documenting our experiences, methodology and making available toolkits for storytelling."
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For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications and Research data assignment_turned_in Project2024 - 2027Partners:MEDTRONIC, INRB, UGR, HOP UBIQUITOUS SL, UCBM +8 partnersMEDTRONIC,INRB,UGR,HOP UBIQUITOUS SL,UCBM,LIBELIUM LAB,BRIDG OU,UCBM,University of Ghana,Complutense University of Madrid,MEDTRONIC,University of Ghana,INRBFunder: European Commission Project Code: 101145795Overall Budget: 2,926,130 EURFunder Contribution: 2,920,260 EURThis project proposes developing, preclinical and clinical validation of a Point of Care (PoC) biosensing platform based on multiplexed field-effect sensor technology based on graphene monolayers functionalized with specific and oriented recognizing biomolecules (BioGFET). This technology will be used for the rapid and remote diagnosis of Ebola infection by titrating specific biomarkers in peripheral blood samples. To strengthen the diagnostic ability and offer a robust differential triage of patients, serological biomarkers specific for the virus and biomarkers specific for infection severity will be analyzed and compared simultaneously (Figure). Therefore, the final correlation between the achieved parameters will offer a robust and rapid triage of patients, thus, permitting to identify rapidly at the point-of-care potential Ebola outbreaks and offering to physicians a more precise overview of the patient status before knowing the confirming laboratory results. Besides the proposed technology, another key point of this device is represented by its IA-based cloud networking. In fact, once processed and retrieved, the locally achieved diagnostic results will be transmitted to a central server (for example, located in a General Hospital), processed by a custom-made IA software, and, in case of necessity, a health warning will be sent to all the interconnected platforms, independently to their location.
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For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications and Research data assignment_turned_in Project2015 - 2017Partners:COSMOTE, ERICSSON TELECOMUNICAZIONI, UBITECH, COSMOTE, INFOCOM +10 partnersCOSMOTE,ERICSSON TELECOMUNICAZIONI,UBITECH,COSMOTE,INFOCOM,Telecom Italia (Italy),INFOCOM,UBITECH,University of Würzburg,DCU,HOP UBIQUITOUS SL,LIBELIUM LAB,ERICSSON TELECOMUNICAZIONI,Telecom Italia (Italy),CNITFunder: European Commission Project Code: 644672Overall Budget: 3,108,000 EURFunder Contribution: 3,108,000 EURThe INPUT Project aims at designing a novel infrastructure and paradigm to support Future Internet personal cloud services in a more scalable and sustainable way and with innovative added-value capabilities. The INPUT technologies will enable next-generation cloud applications to go beyond classical service models, and even to replace physical Smart Devices, usually placed in users’ homes (e.g., set-top-boxes, etc.) or deployed around for monitoring purposes (e.g., sensors), with their virtual images, providing them to users “as a Service.” Virtual and physical SDs will be made available to users at any time and at any place by means of virtual cloud-powered Personal Networks, which will constitute an underlying service model. These Personal Networks will provide users the perception to be always in their home LAN with their own smart digital (virtual and physical) devices. The INPUT project will overcome current limitations in the cloud service design due to the underlying obsolete network paradigms and technologies, by: • using the computing and storage capabilities of network appliances to allow users create private clouds “in the network”; • exploiting the energy consumed in network appliances more efficiently than in traditional cloud computing scenarios; • moving cloud services much closer to end-users and smart-devices, thus avoiding useless network infrastructure overloading; The INPUT Project will foster future-proof Internet infrastructures that will be “smarter,” fully virtualized, power vs. performance optimised, and vertically integrated with cloud computing, with a clear impact on OPEX and CAPEX of Telecoms, of Service Providers, and of end-users. The INPUT project will extend the programmability of network devices to make them able to host cloud service applications, which will cooperate with the ones in users’ terminals and datacenters to realize the aforementioned cloud services.
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For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications and Research data assignment_turned_in Project2019 - 2022Partners:ARC, TUM, KENOTOM PRIVATE COMPANY, TRANSPORTS PUBLICS GENEVOIS, NAVYA +16 partnersARC,TUM,KENOTOM PRIVATE COMPANY,TRANSPORTS PUBLICS GENEVOIS,NAVYA,ICT LEGAL CONSULTING,UNIGE,NAVYA,HOP UBIQUITOUS SL,ARGUS CYBER SECURITY LTD,SEEMS IKE,LIBELIUM LAB,CENTRE FOR RESEARCH AND TECHNOLOGY HELLAS CERTH,RISE,TRANSPORTS PUBLICS GENEVOIS,SEEMS IKE,ARC,ARGUS CYBER SECURITY LTD,CERTH,ESCRYPT,KENOTOM PRIVATE COMPANYFunder: European Commission Project Code: 833742Overall Budget: 5,745,220 EURFunder Contribution: 4,997,120 EURnIoVe aims to deploy a novel multi-layered interoperable cybersecurity solution for the Internet-of-Vehicles (IoV), with emphasis of the Connected and Autonomous Vehicles (CAVs) ecosystem by employing an advanced cybersecurity system enabling all relevant stakeholders and incident response teams to share cyber threat intelligence, synchronize and coordinate their cybersecurity strategies, response and recovery activities. To do so the project develops a set of in-vehicle and V2X data collectors that will feed nIoVe’s machine learning platform and tools for threat analysis and situational awareness across the IoV ecosystem. Advanced visual and data analytics are further enhanced and adapted to boost cyber-threat detection performance under complex attack scenarios, while IoV stakeholders are jointly engaged in incident response activities through trusted mechanisms. The proposed approach is supported by interoperable data exchange between existing and newly proposed cybersecurity tools. nIoVe solution will be demonstrated and validated in 3 pilots: Hybrid execution environment, simulated environment and real-world conditions. Overall, nIoVe ambitiously expects to (i) reduce the attack surface of the overall IoV ecosystem, (ii) showcase effective and real-time detection of novel advanced threats and cyber-attacks in IoV ecosystems; (iii) reduce substantially the response time and reduce drastically the impact of breaches; (iv) contribute to the establishment and sustainable operation of Computer Security Incident Response Teams (CSIRTs) stimulating information and knowledge sharing across the IoV ecosystem; and (v) paves the way for the next generation robust, scalable and resilient IoV infrastructure. nIoVe draws and builds upon the accumulated experience from its consortium consisted of 13 partners from 6 European countries and Israel, will implement the project, which is organized in 8 workpackages and will be completed within 36 months.
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