Powered by OpenAIRE graph
Found an issue? Give us feedback

MULLER BBM

MULLER-BBM GMBH
Country: Germany
7 Projects, page 1 of 2
  • Funder: European Commission Project Code: 289352
    more_vert
  • Funder: European Commission Project Code: 234306
    more_vert
  • Funder: European Commission Project Code: 812719
    Overall Budget: 3,961,340 EURFunder Contribution: 3,961,340 EUR

    „Virtual reality (VR) and augmented reality (AR) have the potential to become the next big computing platform, and as we saw with the PC and Smartphone, we expect new markets to be created and existing markets to be disrupted.“ (Understanding the Race for the Next Computing Platform, Goldman Sachs 2016). While its technology is still considered in the early stages of development, it is already mature in the video game area. VR/AR has the potential to change the way we do business, social interactions or education, but its applicability beyond gaming requires further development. An important field of research is the audio part. The importance of sound becomes evident when considering how people orientate themselves in space. Unlike seeing, hearing allows us to perceive instantly from all angles, and plays a leading role in giving us clues where to look at. To support natural orientation in VR/AR, the visual and auditory information has to closely match, as otherwise the illusion is shattered and the experience is not convincing. VRACE aims at providing physically correct and perceptually convincing soundscapes in VR. This goal is pursued through dedicated training of ESRs in all VR-related domains, namely physical modelling, sound propagation, audio rendering and psychoacoustics. Specific research projects involve modelling of sound sources, such as musical instruments, voices, vehicles, colliding objects or environmental sound sources, studying sound propagation in complex interior spaces like concert halls and in outdoor environments such as urban or rural areas and investigating human perception and localisation of sounds. With an estimated revenue of $80bn by 2025 (G&S) the demand for trained VR audio experts will increase rapidly. Besides advancing methodologies in this cutting-edge technology, VRACE will train 15 ESRs who will multiply and spread this knowledge in industry and academia. VRACE thus gives European industry a competitive edge in this global race.

    more_vert
  • Funder: European Commission Project Code: 290110
    more_vert
  • Funder: European Commission Project Code: 730829
    Overall Budget: 1,271,810 EURFunder Contribution: 999,312 EUR

    DESTINATE aims to develop tools and methodologies for railway noise simulation and cost-benefit analysis of mitigation actions of interior and exterior noise. For accurate noise prediction it is essential to characterize the structure-borne and airborne sound sources accurately in order to create valid input for sound prediction simulation models. The calculated interior and exterior noise can be auralised and visualised in a studio to evaluate the sound quality and sound comfort of potential mitigation measures in the vehicle design process. Auralisation and visualisation of noise can be used to assess the annoyance reduction of a given measure. Thus human perception is adequately taken into account. For decision-making the cost of different design options is a very important parameter. DESTINATE aims to further develop cost effectiveness prediction and thus create the foundation for powerful tools to support decision-making on noise & vibration mitigation measures.

    more_vert
  • chevron_left
  • 1
  • 2
  • chevron_right

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

Content report
No reports available
Funder report
No option selected
arrow_drop_down

Do you wish to download a CSV file? Note that this process may take a while.

There was an error in csv downloading. Please try again later.