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MJ

Ministério da Justiça
45 Projects, page 1 of 9
  • Funder: European Commission Project Code: 883596
    Overall Budget: 8,853,480 EURFunder Contribution: 7,690,270 EUR

    The proposed solution aims to deliver a descriptive and predictive data analytics platform and related tools using state-of-the-art machine learning and artificial intelligence methods to prevent, detect, analyse, and combat criminal activities. AIDA will focus on cybercrime and terrorism, by addressing specific challenges related to law enforcement investigation and intelligence. While cybercrime and terrorism pose distinct problems and may rely on different input datasets, the analysis of this data can benefit from the application of the same fundamental technology base framework, endowed with Artificial Intelligence and Deep Learning techniques applied to big data analytics, and extended and tailored with crime- and task- specific additional analytic capabilities and tools. The resulting TRL-7 integrated, modular and flexible AIDA framework will include LE-specific effective, efficient and automated data mining and analytics services to deal with intelligence and investigation workflows, extensive content acquisition, information extraction and fusion, knowledge management and enrichment through novel applications of Big Data processing, machine learning, artificial intelligence, predictive and visual analytics. AIDA system and tools will be made available to LEAs through a secure sandbox environment that aims to raise the technological readiness level of the solutions through their application in operational environment with real data.

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  • Funder: European Commission Project Code: 653355
    Overall Budget: 4,937,830 EURFunder Contribution: 4,043,550 EUR

    Covert evidence gathering has not seen major changes in decades. Law enforcement Agencies (LEAs) are still using conventional, manpower based techniques to gather forensic evidence. Concealed surveillance devices can provide irrefutable evidences, but current video surveillance systems are usually bulky and complicated, are often used as simple video recorders, and require complex, expensive infrastructure to supply power, bandwidth, storage and illumination. Recent years have seen significant advances in the surveillance industry, but these were rarely targeted to forensic applications. The imaging community is fixated on cameras for mobile phones, where the figures of merit are resolution, image quality, and low profile. A mobile phone with its camera on would consume its battery in under two hours. Industrial surveillance cameras are even more power hungry, while intelligent algorithms such as face detection often require extremely high processing power, such as backend server farms, and are not available in conventional surveillance systems. Here we propose to develop and validate a novel, ultra-low-power, intelligent, miniaturised, low-cost, wireless, autonomous sensor (“FORENSOR”) for evidence gathering. Its ultra-sensitive camera and built-in intelligence will allow it to operate at remote locations, automatically identify pre-defined criminal events, and alert LEAs in real time while providing and storing the relevant video, location and timing evidence. FORENSOR will be able to operate for up to two months with no additional infrastructure. It will be manageable remotely, preserve the availability and the integrity of the collected evidence, and comply with all legal and ethical standards, in particular those related to privacy and personal data protection. The combination of built-in intelligence with ultra-low power consumption could help LEAs take the next step in fighting severe crimes.

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  • Funder: European Commission Project Code: 700381
    Overall Budget: 11,992,600 EURFunder Contribution: 11,992,600 EUR

    ASGARD has a singular goal, contribute to Law Enforcement Agencies Technological Autonomy and effective use of technology. Technologies will be transferred to end users under an open source scheme focusing on Forensics, Intelligence and Foresight (Intelligence led prevention and anticipation). ASGARD will drive progress in the processing of seized data, availability of massive amounts of data and big data solutions in an ever more connected world. New areas of research will also be addressed. The consortium is configured with LEA end users and practitioners “pulling” from the Research and Development community who will “push” transfer of knowledge and innovation. A Community of LEA users is the end point of ASGARD with the technology as a focal point for cooperation (a restricted open source community). In addition to traditional Use Cases and trials, in keeping with open source concepts and continuous integration approaches, ASGARD will use Hackathons to demonstrate its results. Vendor lock-in is addressed whilst also recognising their role and existing investment by LEAs. The project will follow a cyclical approach for early results. Data Set, Data Analytics (multimodal/ multimedia), Data Mining and Visual Analytics are included in the work plan. Technologies will be built under the maxim of “It works” over “It’s the best”. Rapid adoption/flexible deployment strategies are included. The project includes a licensing and IPR approach coherent with LEA realities and Ethical needs. ASGARD includes a comprehensive approach to Privacy, Ethics, Societal Impact respecting fundamental rights. ASGARD leverages existing trust relationship between LEAs and the research and development industry, and experiential knowledge in FCT research. ASGARD will allow its community of users leverage the benefits of agile methodologies, technology trends and open source approaches that are currently exploited by the general ICT sector and Organised Crime and Terrorist organisations.

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  • Funder: European Commission Project Code: 607642
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  • Funder: European Commission Project Code: 644187
    Overall Budget: 8,999,940 EURFunder Contribution: 8,999,940 EUR

    The EU based industry for non-leisure games (applied games) is an emerging business. As such, it´s still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognised and even suggested to exceed the growth potential of the leisure games market. RAGE will help to seize these opportunities by making available 1) an interoperable set of advanced technology assets tuned to applied gaming 2) proven practices of using asset-based applied games in various real-world contexts, 3) centralised access to a wide range of applied gaming software modules, services and resources, 4) an online social space (the RAGE Ecosystem) that arranges and facilitates collaboration that underlie progress and innovation, 5) workshops and online training opportunities for both developers and educators, 6) assets-based business cases that support the games industry at seizing new business opportunities, and 7) a business model and launch plan for exploiting the RAGE Ecosystem beyond the project´s duration. Intermediary organisations and education providers anticipate a wider exploitation of RAGE results among their end-users, which add up to over 1 million, and through disseminating RAGE in their partner networks. The game companies in RAGE anticipate adding RAGE-based products to their portfolio, in order to improve their competitive advantage by opening a new product line for applied games and developing new revenue streams. Actual deployment of RAGE results will generate direct impact on the competitive positioning of the few thousand of European SMEs in the Applied Games market. Impacts from RAGE will be visible in terms of fulfilling new client needs by quicker and more challenging methods of skills acquisition, enabling new business models based on the usage of the assets repository and the Ecosystem, and in the strengthening collaboration across the entire Applied Games value chain.

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