
SNSPA
41 Projects, page 1 of 9
assignment_turned_in ProjectPartners:UNWE, SNSPA, SNSPA, Heilbronn University, Heilbronn UniversityUNWE,SNSPA,SNSPA,Heilbronn University,Heilbronn UniversityFunder: European Commission Project Code: 2019-1-BG01-KA203-062602Funder Contribution: 287,469 EURThe project is a transnational cooperation based on a multilateral partnership between higher education institutions from Bulgaria, Germany, Romania. The project proposal is a joint project to strengthen the relationship between CBS in the broader economic and social environment that will build an innovative network to share gaming approaches and good practice in logistics and transport training. The project aims to support the modernization, accessibility and internationalization of higher education in partner countries by introducing innovative approaches to learning.In order to achieve the main goal of the project, an innovative network for practical training of students in the field of logistics and transport through gaming approaches will be developed, which will lead to the establishment of a permanent cooperation with the European universities. At the beginning of the project will be developed a methodology for training through game approaches in the logistics and transport training.The main objective of the project proposal is to develop and share gaming approaches and good practices in logistics and transport training as well as to disseminate innovative ideas by building an interactive network. The project is a transnational cooperation based on a multilateral partnership between higher education institutions (CBS) from Bulgaria, Germany, Romania.The project proposal aims to strengthen the relationship between CBS in the broader economic and social environment that will build an innovative network to share gaming approaches and good practices in logistics and transport training. The project aims to support the modernization, accessibility and internationalization of higher education in the partner countries by introducing innovative approaches to learning process.The specific objectives of the project are:- Improving the quality, relevance and equal access to training in logistics and transport.- strenghtening the cooperation between the participating partners and in particular faculties;- promoting interpersonal contacts, intercultural awareness and understanding in logistics and transport training;- Improving the quality of education through the application of innovative methods and approaches in the field of logistics and transport;BASIC ACTIVITIES:- Development of an innovative network for practical training of students in the field of logistics and transport through game approaches;- Development of methodology for training through game approaches in logistics and transport training.- Testing and adapting the innovative platform and teaching methodology in higher universities that will enable remote and on-line communication both between universities and between students and the labor market;- Developing a strategy for cooperation between universities and the labor market;-Develop joint research programs with business by applying real case studies;-Organization of expert advice, which should lead to operational conclusions and recommendations;-Development of simulation games to reproduce real situations and business problems;-Development of edutainment training methods;-Conducting international workshops for exchange of experience and good practices, with the following main themes: (improving the efficiency of the learning process in intercultural environment, innovative learning approaches, playful elements in e-learning, gamification of learning, organizational dynamic games; simulation games; edutainment)-Conducting training to improve the skills of teachers;-Introduction of a system for evaluation of the achieved results;-Organizing campaigns to raise awareness of project performance results;
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:SEERC, SNSPA, SEERC, SNSPA, ba6d0a0d05024daff2e263275405a81b +7 partnersSEERC,SNSPA,SEERC,SNSPA,ba6d0a0d05024daff2e263275405a81b,LIF,University of Peloponnese,FUNDACJA WSPIERANIA ORGANIZACJI POZARZADOWYCH UMBRELLA,FUNDACJA WSPIERANIA ORGANIZACJI POZARZADOWYCH UMBRELLA,HIGHER INCUBATOR GIVING GROWTH AND SUSTAINABILITY,University of Peloponnese,LIFFunder: European Commission Project Code: 2016-1-EL01-KA204-023550Funder Contribution: 241,989 EURNowadays NGOs workers as well as people with which they cooperate, either employees, members or volunteers, encounter a wide range of difficulties related to the lack of basic knowledge in recent and highly relevant digital spheres. ATSIV - a project with the main purpose to increase the professional competences of NGOs workers, has resulted in the development of a Training Game that provides an open access online platform of training. The ATSIV Game is an innovative and rather interesting tool to enhance NGOs workers skills. It ensures professional development needed for the nonprofit sector by play and personal study. The content of Game reveals explicit issues of the NGOs workers professional activity, which is comprehensively outlined in the three topics such as: Digital Marketing, Crowd-funding and Networking. The ATSIV Game was made in a manner that keeps the attention of the player, so it is not difficult to concentrate on materials that Game is aimed to convey. ATSIV provides also a virtual learning environment which includes a course on Digital Marketing. It allows the participants to learn and acquire skills in Communication, Social Media and Online Advertising, all tailored to the needs of NGO workers. The course provides a robust set of learner-centric functionalities in a user-friendly way with an uncomplicated interface and easy functionality. As an virtual learning environment, ATSIV is accessible anytime, anywhere. It is also compatible with any browser and any access device, ensuring that all its page elements and functionalities are complete and arranged as the original page design.In general, during the project, the following main activities have been undertaken:IO1 – Training needs analysis of adult NGO workers’ skills (skills matrix) and benchmarking of best practices in adult learning/teaching were collected and recorded.IO2 - Co-creation of a game based curriculum for adult NGO workers IO3 - Development of a virtual learning environment (VLE) to enable continuous quadruple helix co-creation of the game based curriculum and best practices (also ensuring multi-stakeholder validation of the resources) 5 Multiplier events 3 short term joint staff training/mobility events (TCGP) for game-based curriculum co-creation tool placeFocus groups in 4 countries were conducted with different stakeholders, foundations and public officials but also journalists and representatives of private companies (via their CSR departments), providing their comments and feedback on the ATSIV game and VLE. 4 Transnational project meetings (Greece, Romania, Thessaloniki, Greece) took place during the project’s lifetime.Overall, the Virtual Learning Environment (VLE) created has drawn significant attention to the respective communities with more than 935 single users. Within the VLE a great variety of additional resources have been included both educating and informing visitors on issues related to the NPO ecosystem, managing an NPO, etc as well as the more specific issues covered by the project: digital marketing, crowd-funding and networking. the online game, has already impacted the community of Non-profits across the four participating countries, with more results already tangible in Greece and Poland in which there are partners that act as hubs for NPOs. More than 1,562 people, representatives of NPOs, have utilized the game further disseminating the results of the project.In addition, the project has contributed to build up the collaboration between the partners and other stakeholders (policy makers, various (private) associations and universities) by bringing them together to the focus groups. Additionally, stakeholders participating in the focus groups were engaged in the project through significantly contributing to the creation of the training needs analysis, on which the curriculum and the gaming platform were based upon. During all three Transnational Co-Creation & Game Pilot (TCGP) organized in Greece, Bulgaria and Poland, participants representing a wide variety of roles within the wider NGO ecosystem consisted of Program Managers, Research Associates, Project Officers, Assistants Managers, Head of IT Departments, Senior lecturers and Legal Experts, through questionnaires and focus groups, evaluated the impact of the pilot game in general and more specifically the user experience of the game and the educational material included in the pilot game.In terms of impact within partners there was an overall enhancement of knowledge and cooperation initiatives between them. Since the initiation of the project there has been more collaboration, mainly in terms of common proposals in EU projects, among various partners. Furthermore, cooperation initiatives in terms of academic research has been recorded with two academic articles being co-authored by different partners (SNSPA and UoP, UoP with SNSPA and Umbrella) while some additional ones being currently under discussion.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:SNSPA, SNSPASNSPA,SNSPAFunder: European Commission Project Code: 2019-1-RO01-KA107-063006Funder Contribution: 129,029 EURThis is a project for higher education student and staff mobility between Programme Countries and Partner Countries. Please consult the website of the organisation to obtain additional details.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:SNSPA, SNSPASNSPA,SNSPAFunder: European Commission Project Code: 575332-EPP-1-2016-1-RO-EPPJMO-MODULEFunder Contribution: 28,576 EURThe Jean Monnet Module ”Patterns of Europeanization in Central and Eastern Europe” has focused on a debated, yet insufficiently explored, field of the European studies – the mechanisms of Europeanization in the ”newest member-states”. The Module has been premised on the tacitly acknowledged fact that the ”younger” member-states, such as Romania, undergo an European integration process, which is inherently influenced by both their recent history and current geopolitical position. However, most of the teaching, debates and research on Europeanization employ the concepts and theories developed by scholars in Western and Northern EU, thus matching the explanatory requirements and integration logic of those regions. Teaching, debates, and research on Europeanization of the CEE countries is rather scarce. The Module has been dedicated to students enrolled at the MA in Communication and EU Affairs, being hosted by the Center for EU Communication Studies (CECS). Main activities carried out: 1.Teaching activities:a.Course on Europeanization in Central and Eastern Europe - this course specifically approaches Europeanization processes from various angles, thus encouraging students to gain a comprehensive yet critical view on European integration – its benefits and challenges, the key actors involved in the debate on the EU future, and the main explanatory models designed to explain how Europeanization processes work in CEE.b.Course on Public Opinion in the European Union - this course provides understanding of the perceptions on European integration/ Europeanization at societal level by documenting and conceptualizing the public opinion towards the EU.c.Course on European identity. Theoretical approaches and empirical insights - reviewing the most recent theoretical approaches of the European issues and comparing them with empirical evidence retrieved from quantitative and qualitative studies. 2.Teaching materials:a.Teaching materials for the course “Europeanization in Central and Eastern Europe”;b.Teaching materials for the course “Public opinion in the EU”;c.Teaching materials for the course “European identity. Theoretical approaches and empirical insights”;3.Module’s webpage ”EUROEAST” on the website www.eucommunication.eu. 4.Virtual platform ”EUROEAST” (Moodle)5.European Module database: Data on Europeanization in countries from Central and Eastern Europe6.Information materials for the Module’s events7.Edited book “Patterns of Europeanization in Central and Eastern Europe”8.Research report on “Patterns of Europeanization in Central and Eastern Europe”9.Events:a.2 roundtable debates (approx. 30 participants each)b.2 workshops on Europeanization (approx. 100 participants)c.International Conference “Patterns of Europeanization in central and Eastern Europe” (120 participants)
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:SNSPA, SNSPASNSPA,SNSPAFunder: European Commission Project Code: 2021-1-RO01-KA131-HED-000007380Funder Contribution: 704,760 EURThis action supports physical and blended mobility of higher education students and staff from EU Member States and third countries associated to Erasmus+ to any country in the world. Students in all study fields and cycles can take part in a study period or traineeship abroad. Higher education teaching and administrative staff can take part in professional development activities abroad, as well as staff from the field of work in order to teach and train students or staff at higher education institutions.
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