
MUSEOSPACE STICHTING
MUSEOSPACE STICHTING
1 Projects, page 1 of 1
Open Access Mandate for Publications and Research data assignment_turned_in Project2024 - 2027Partners:COOKIE BOX, COOKIE BOX, RAISING THE FLOOR, Estonian National Museum, MUSEO DEL TESSUTO DI PRATO +16 partnersCOOKIE BOX,COOKIE BOX,RAISING THE FLOOR,Estonian National Museum,MUSEO DEL TESSUTO DI PRATO,UNISYSTEMS LUXEMBOURG SARL,mediri GmbH,OPEN IMPACT SRL,UNISYSTEMS LUXEMBOURG SARL,KUL,MUSEO DEL TESSUTO DI PRATO,CENTRE FOR RESEARCH AND TECHNOLOGY HELLAS CERTH,CERTH,RAISING THE FLOOR,OPEN IMPACT SRL,MUSEOSPACE STICHTING,Estonian National Museum,MUSEOSPACE STICHTING,KEPA,mediri GmbH,KEPAFunder: European Commission Project Code: 101132449Overall Budget: 3,999,120 EURFunder Contribution: 3,999,120 EURIn European society, video games are important both as a cultural and commercial industry and as an important aspect of people's daily lives. When compared to other economic sectors, the EU's video game market exhibits a rapid growth rate and makes up one-third of the total market value. The overall aim of the i-Game project is to create an accessible open-source game development platform that will facilitate the co-creation of games by diverse actors within different ecosystems of cultural and creative sectors and industries (CCSI), to enhance innovation and to bring positive impact on social cohesion and sustainability. More specifically, i-Game aspires: 1) To engage video game stakeholders of different abilities, expertise, and disciplines, to contribute, learn, share and tap into new innovative and economic opportunities; 2) To provide a collaborative platform with the tools to co-create mobile and virtual reality games by engaging different users, from different backgrounds and sectors; 3) To develop an ethical-design culture in the video game industry; 4) To monitor, assess and manage the impact that the video games have on different sectors, especially targeting culture/museums, creative industries and fashion/textile; 5) To help understand why and how are online games positively impacting people, culture and society and help extract the ingredients necessary for developing a new generation of games targeted to improve people’s well-being. The i-Game partnership, composed by organisations with diversified backgrounds and expertise, reassures the interdisciplinary approach required to address the complex topic of the games’ impact on innovation, sustainability, social cohesion and economic growth. This multi-sectorial and inclusive cooperation shall stimulate an innovative and productive work and inspire cross-fertilisation across perspectives, disciplines and countries, under common European values.
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