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INTEGRARE EUROPEANA IN DOMENIUL TINERETULUI, SPORTULUI, VOLUNTARIATULUI SI CETATENIEI ACTIVE EUROPENE

Country: Romania

INTEGRARE EUROPEANA IN DOMENIUL TINERETULUI, SPORTULUI, VOLUNTARIATULUI SI CETATENIEI ACTIVE EUROPENE

17 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2017-2-EL02-KA105-003389
    Funder Contribution: 29,790 EUR

    "Nowadays traffic accidents are considered to be the ''silent killer'' with more and more victims.Everyday we are informed from the news of new accidents with dead or seriously injured people, and we really mourn all about these victims. What we do not realize, though, is that if we do not develop a responsible behavior as a society, we may be the next victim. In this case, we have decided to take action, considering that young lives are destroyed.The ""Stop, Slow, Go"" project aims to reduce road accidents by driving awareness and careful driving. More specifically, the program will approach this issue from different sides in order to have a more successful result. That is why we will look at this issue from the point of view of obtaining a driving license, driving, a road accident and a reaction after that, for example, first aid. We must point out the complexity of the issue, since each of these issues is extremely important, but they are all interconnected.The Stop, Slow, GO! progect is youth exchange involving 48 young people from 8 European countries (Greece, Poland, Lithuania, Croatia, Czech Republic, Bulgaria, Romania and Latvia) which aims to tackle the traffic accidents problem and boost the importance of road safety. The choice of countries is not accidental but based on statistics on traffic accidents in Europe. The exchange will take place in Spilaio, Grevena, in a village with natural beauty .After consulting with our partners, we decided that the half of the participants should be people with fewer opportunities, as the positive effects would be more pronounced. In total 24 participants with fewer opportunities take part in the project (they face geographical, economic obstacles, social and learning difficulties etc)We plan to achieve the objective of the project through the following:1.Promote the exchange knowledge and ideas about safety on the roads 2. Promote the vitality of seat belt and helmet3.To gain practical experience and knowledge about road safety and determine the main causes of traffic accidents and find ways to prevent them4.Share knowledge about the countries policies regarding road safety and find differences between participating countries5. Development of non-formal learning tools and methods to help people develop driving awareness6. Acquire skills and practical knowledge of giving first medical aid to the injured with different damages and teach how to act in extreme situations7. Promoting young people's active participation and socialization8.Increasing the perception of young people as part of a whole and the promotion of the concepts of democracy and equality9. Promoting the values of the European Union and a common European culture10. Establishment of a European youth community who will use their experience by creating long-term friendships that will promote tolerance and peace among people11. Creating a European area of learning and networking. Due to the complexity of the topic we thought to organize a 8-day activity where we will discuss about driving behavior, causes of accidents, vitality belt and helmets, basic Highway code principles, first aid etc."

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  • Funder: European Commission Project Code: 2021-1-ES02-KA220-YOU-000028880
    Funder Contribution: 172,505 EUR

    "<< Background >>Within the Europe 2020 Strategy, our project contributes to entrepreneurship education and training for young people from rural areas, young migrants, young people with reduced opportunities, in our project are called young CAZE.The young people in our target group have finished their studies, some of them have small businesses but the share on the sales market is still difficult, they have more access through fairs, they sell products to other distributors, sometimes they stay with their products in stock. The CAZE project helps CAZE young people and youth workers to learn entrepreneurship with all modern and digital tools.The young CASES will be trained by experienced youth workers who are entrepreneurs themselves nowadays and share their current knowledge and experience with them. The intellectual result will be that both CAZE young people and youth workers will develop their basic skills and confidence to create and develop their own business and will know how to use digital tools for this.The target groups of our project are young people aged between 18 and 35 from rural areas, immigrants, young people with reduced opportunities, youth workers, youth organizations.In our project, we stimulate and practice the use of digital skills in 21st century e-commerce, including literacy skills such as 3D printing, virtual reality, website and store design, and media literacy through e-learning and publishing, learning such as conceptual and creative thinking by collaborating in a team and with other independent professionals and communicating through modern channels.<< Objectives >>The project is a strategic partnership aimed at promoting social integration and inclusion by retraining youth Caze facing social exclusion and who can capitalize on their basic skills in EU countries and develop activities that lead to improved practical skills through an innovative educational format. Through the project we will develop tools to provide integrative support for cross-cutting, entrepreneurial and trade skills through an electronic platform to sell their handmade ethnic and traditional products.For about two years, the coordinator of theAsociación de cooperación al desarrollo ABARKA project has focused its activity both locally and at EU level, on what is the process of social inclusion for people with integrative difficulties and the promotion of entrepreneurship, being in a continuous development at the same time being noticed at local level thanks to the Erasmus projects. Our project aims to start a way of integrating youth at local / national and European level, meant to increase the value of cultural differences. According to the need identified by the experts of our organization, namely that the vast majority of youth come to Europe with a set of valuable but unused craft skills. The cross-cutting and entrepreneurial skills of “CAZE” TARGHET GROUP will remove barriers to entry into the EU labor market by providing educational alternatives and digital tools to help them capitalize on finished products.We appreciate that the transnationality of our project and the online media coverage of digital tools, the idea of entrepreneurship, will transcend the boundaries of the consortium being a plus for youth from target group from other EU countries that are not involved in the partnership.At the moment of identifying the partners for the establishment of the consortium, the common vision of each potential country to be part of our project was analyzed and the analysis of the situational context was started.In the past year, there was an improvement both in internet user skills (at least basic digital skills) and in advanced skills (ICT graduates and ICT specialists). In 2019, the percentage of people that have at least basic digital skills reached 58% (up from 55% in 2015). A large part of the EU population, however, still lacks basic digital skills, even though most jobs require such skills. In 2018, some 9.1 million people worked as ICT specialists across the EU, 1.6 million more than 4 years earlier. Nevertheless, there remains a shortage of ICT specialists on the labour market: 64% of large enterprises and 56% of SMEs that recruited ICT specialists during 2018, reported that vacancies for ICT specialists are hard to fill. The problem is even more widespread in Romania and Czechia, where at least 80% of enterprises that either recruited or tried to recruit ICT specialists reported such difficulties. There is also a gender balance issue as only one in six ICT specialists are female.The purpose and objectives of the project:1. Developing the capacity for self-entrepreneurship for youth from target group a sustainable and independent life;2. Promoting the social inclusion of youth target group “CAZE” in EU countries by empowering them to enter the labor market through newly acquired skills.3. Development of digital skills in the field of new technologies, promoting interaction between participants and specialists-mentors in the digital field;4. Enhancing the capacity of organisations to work at international level by implementing a European projectTarget group and needs addressed:Young people from rural areas working in crafts, migrant, young people with limited opportunities, all of them form our target group ""CAZE"".Youth workers and specialized staff in the field of integration of youth, especially at the local level of the participating organizations, specialists in the digital field<< Implementation >>19The project partners will produce the following intellectual outputs in the 24 months period of the strategic partnership. The methodology of the creation of each project result is explained below.PPR1 - Ethnicraft training format for up-skilling youth CAZEDescription: partners will organize an international seminar in Turkey to develop a new training format for the up-skilling of youth CAZE with handicraft skills in basic and transversal skills the lack of which constitute a barrier to entry to the EU labor market. The partners will organize a meeting with stakeholders working with youth at the local level by the hosting organization, carrying out a needs analysis. The training format will be based on the identified needs of youth and it will contain a methodology of teaching that will take into account intercultural differences starting from the current skills of learners. Furthermore, a strong innovative character will be put on the creation of a new methodology of teaching transversalskills with a strong focus on intercultural issues. Stakeholders working in cultural mediation will also be actively engaged during the seminar.The methodology applied for the creation of the output:1. Elaboration of a draft training format by participants to the seminar;2. Sending the draft to all partner organizations and receiving feedback from them;3. Collection of the feedback from partner organizations and refinement of the training format.Turkey will create a final version of it basing on the draft produced by participants, with the collaboration of all partners.The methodology applied for the outline of the contents:For the elaboration of the training format, Turkey and the other participating organizations willprovide all their acquired knowledge in this field and adapt it to this upskilling path ofYouth CAZE.Methodologies about the upskilling, best practices and feedback from their own participants will all be integrated into the Ethnicraft training youth.Project partners will also involve external stakeholders already working with youth that could provide them with data and analysis related to the topic of handicraft produced by target group.Cultural mediation associations will be engaged in order to give the training format a peculiar intercultural character and to ensure that the language of the guide will be meaningful for the targeted audience. NGOs working with upskilling youth will be contacted in order to provide a contribution in terms of educational methodologies, needs analysis and best practices.PPR2 - E-commerce platform: Integrare Europeana Ro.Description: The project partners will create an e-commerce platform directed to youth handicraft products. This platform will also be used during the mobilities so that youth will get used to it and effectively use it after the project completion. The platform will be multilingual and easily meaningful both for customers and for youth. The platform will be inspired by the principles of easiness-of-use and efficiency.Methodology:1. Creation of the web architecture by the partners;2. Feedback from project partners on the final structure of the e-commerce platform; 3. Creation of the demo platform to be put online with the upload of a limited set of sample products from youth CAZE;4. Asking for feedback from youth crafts by the mean of NGOs working with them and during the blended mobilities;5. Definition of the final version of the platform, uploading the handicraft products and market launch.PPR3 - E-commerce toolkit for youth CZAE.Description: The platform comes with a toolkit containing instruments and guidelines to guide youth CAZE in their e-ommerce self-entrepreneurial path. It will contain:- Marketing and communication strategies useful to manage a simple e-commerce business;- Multilingual video tutorials with a technical explanation of the use of the newly created platform.<< Results >>* Project results:PPR1: An educational format tested and validated to teach basic, transversal and entrepreneurial skills applied especially in the field of craft;PPR2: An e-commerce platform “CAZE”PPR3: A comprehensive set of digital tools to support the e-commerce platform;* Learning / teaching / training activities (LTT1):The training within the learning activities organized at the level of our project, will contribute to the testing of the methodology developed in the training format (PPR1) in a real learning environment with the targeted end users.Young people will also use the preliminary version of the e-commerce platform (PPR2) and the toolkit (PPR3), validating their functionality and effectiveness. Therefore, learning activities are a process of validating project results, and where necessary, improvements will be made in order to achieve SMART and QUALITY results. After training in the learning activities, the results and user feedback will be integrated back into the intellectual results.A short-term learning event for young people will be organized, which will result in the training of participants' skills and competences in several directions: creativity, capitalization of their own products and development of digital skills.The expected results:* increase self-esteem and self-confidence;* increasing the chances of integration and social inclusion;* greater dynamics of the relationship between youth;* each participant will discover and learn about different aspects of manufacturing in the country of each participant and partner countries;* will exchange experience and good practices;* development of language skills;* Multiplication events:8 multiplier events will be organized (1 in each country) which will contribute to the dissemination of the project results.The multiplication events of the project results will aim to raise awareness at local and international level about the potential skills of youth with lower posibilities and how they can be used to contribute to social integration, capitalization of culture, customs and traditions of other peoples. The multiplier event will show the path of improvement carried out within the project during the learning activities. In addition, there will be a presentation of the three intellectual results produced and a workshop about e-learning platform.* The final conference of the project includes:-presentation of informational material and products translated into the languages of each partner country;-meeting field experts and professionals, who will interact with youth;-social and media campaigns;* Results of project management, dissemination, monitoring, evaluation and coordination:-the project management plan includes: administrative activity, financial verification, time management, distribution of tasks and responsibilities at the consortium level, quarterly / final reports;-evaluation and quality assurance of the project: they will be developed in the initial phase of project implementation and also developed continuous measurement tools during the project implementation;-dissemination plan: a general dissemination plan will be elaborated at the level of the consortium and at the same time each partner organization will elaborate a dissemination plan at local level depending on the potential they have;-the plan for ensuring the sustainability of the project at the level of the consortium;"

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  • Funder: European Commission Project Code: 2018-1-FR02-KA105-014105
    Funder Contribution: 19,728 EUR

    The New Perspectives on Employability project is a hands-on training for young leaders and working youth workers who want to learn, develop their skills and increase their chances in the job market. This training explores the theme of employability with the objectives of strengthening and expanding the capacity of youth workers to support young people, their entrepreneurship and their employability. The training will develop the skills needed to support young people and their entrepreneurship. Participants will have the opportunity to discover the work on a project and also supported by the supervision of the methods. Participants will also have a coaching practice to help others. We will work on all the important skills related to employability through practical exercises. And we will discover all this in the meeting with the local community and local businesses. The Specific Objectives are: • Develop participants' skills to create support tools for neighborhood youth employment • Promote job coaching • Develop young people's confidence in their potential • Promote the employability of young people from so-called sensitive neighborhoods. • Strengthen social cohesion and equal opportunities for young people's access to the labor market. • To familiarize the participants with the values ​​and missions of Erasmusplus Program opportunities The training was finally held from 17 to 24 September 2018 with 24 participants from the program countries.

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  • Funder: European Commission Project Code: 2018-1-FR02-KA105-013989
    Funder Contribution: 22,710 EUR

    "The project ""How to Create Common Intercultural Histories"" aims to bring together, from 25June to 3 July 2018 in Angoulême, 27 youth workers from 09 European countries (France, Bulgaria, Croatia, Italy, Greece, Lithuania, Turkey, Romania) in the framework of a European training. The aim is to enable them to discover and acquire the pedagogical tool of comics as a vector of life stories and learning to improve the quality of their work with their young audiences in a fight against prejudices and discrimination and the development of intercultural openness. Thus, we offer comic book training as a creative learning tool to express personal stories and promote healthy intercultural dialogue aimed at: 1) raising awareness and empathy about the migration situation current in Europe; 2) acquire practical skills to make comics and use comics as a tool for facilitation and learning in intercultural education; 3) to create comic strips that could serve as learning material on intercultural dialogue and to raise citizens' awareness of immigration issues in Europe."

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  • Funder: European Commission Project Code: 2014-3-TR01-KA105-014036
    Funder Contribution: 17,892 EUR

    Background:Democracy sensitivity and awareness of young people is always questioned all over the world. Generally, young people show uninterested, ignorant and insensitive attitude towards geopolitical position and political actions in their countries. Especially in underdeveloped countries with less economic, social and cultural activities, democratic attitude of young people occurs as ideological monomania. At all age groups, young people are ignorant to administrative actions in their countries. The major problem on this issue is limited action area given to young people by adults. Beyond the perception that politics is only matter of experience, serious budget allocations needed for election campaigns cause young people keep away from actual politic arena. Moreover, even politic actions related to youth are carried out by adults without involvement of young people in the process. Project Objectives: Our project aimed developing democratic culture, raising awareness, developing active citizenship understanding by means of a simulative approach and activities, such as preparing for the election by experiencing actual election process, electing demarch and town council, defining problems of their district, and offering solutions for those problems. The activities took place in Kahramanmaras province Binevler district in the city centre. Participants: 7 male + 7 female from Turkey, and 7 male + 7 female from Romania, totally 28 young participants took place in the implementation. The young participants were selected from disadvantaged groups with lower financial, educational background with limited access to social and cultural activities. Activities: Meeting visitor participants, accommodation, welcome party Presentations on youth opportunities by EU, presentations of countries (culture, arts, elections)Trainings for participants on election systems, by experts from District Election BoardFun and entertainment programmeInterviews with local politicians (mayor, town councilor, Binevler demarch) Political career daysForming election boardDefining demarch candidates and town council member candidatesForming ballot box committeesPreparing declaration of electionsPreparing posters, hangoutsCity tour, picnicPropaganda activities (by teams)Fun and entertainment programmeExecuting elections of demarch and town councilForming commissions for district administrationsDefining problems by commissions, solution proposals (questionnaires in the district)Interviews with related authorities about the problems, dissemination activitiesCertificate delivery ceremony, farewell partyMethodology: Throughout the project, a simulation of election was carried out in order to involve young participants as candidates and voters. Support were provided from local organizations, in order to create real-like election process. To ensure full participation of each young member, task division were the basic tool to define more specific duties. Participants were involved in project management and dissemination activities. Results: Participants -developed knowledge about basic election laws, and about regulations of electoral rolls-learned election process in simulative environment, gain awareness on democracy -improved administrative skills and responsibilities -developed leadership skills-gained active citizenship and EU citizenship understanding-contributed social, cultural and individual development-raised self-confidence-raised motivation-developed self-expression skills and oratory skills-improved communicative skills-developed cooperation capacity Long Term Impacts: Partner institutions developed organizational capacityPartner institutions increased prestigeThe project contributed impact and dissemination of European Commission Youth Programmes

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