
KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII
KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII
16 Projects, page 1 of 4
assignment_turned_in ProjectPartners:TUKE, DLEARN ETS, POLITEKNIKA IKASTEGIA TXORIERRI S. COOP, POLITEKNIKA IKASTEGIA TXORIERRI S. COOP, KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII +11 partnersTUKE,DLEARN ETS,POLITEKNIKA IKASTEGIA TXORIERRI S. COOP,POLITEKNIKA IKASTEGIA TXORIERRI S. COOP,KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII,M.K. INNOVATIONS LTD,SOCIAL VALUE UK,KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII,DLEARN ETS,CENTRO DE FORMACAO PROFISSIONAL PARA O COMERCIO E AFINS,M.K. INNOVATIONS LTD,IDEC,CENTRO DE FORMACAO PROFISSIONAL PARA O COMERCIO E AFINS,IDEC,TUKE,SOCIAL VALUE UKFunder: European Commission Project Code: 2017-1-SK01-KA202-035375Funder Contribution: 279,548 EURSMEs are Europe’s motor for growth and employment. They represent 99% of all businesses in the EU and account for two thirds of EU28 employment. The availability of skilled labour is an important prerequisite to their prosperity. Nonetheless, there is a mismatch between the skills the labour market demands and those that the education and training system provides. Realising this mismatch, the European Commission has identified that quality work-based learning and apprenticeships can be an efficient way of addressing labour market imbalances. In countries, where there is a well-established apprenticeship system, such as UK, Austria and Germany, SMEs contribute strongly to the training of the future work force through their involvement in work based learning and apprenticeship schemes. On the contrary, in countries with more school based systems, like Slovakia, Spain, Portugal, Greece and Bulgaria, the engagement of SMEs in the supply of placements is more challenging as they lack the support systems and fail to realise both the financial and social benefits. The SMEs awareness of the cost-benefit analysis deriving from the work-based learning is therefore crucial in order to determine their participation to the apprenticeship system. Based on this need, “RoI of WBL and apprenticeships” project suggested the development of a return on investment (RoI) model and digital tool that allow European SMEs to calculate and visualise how investment on WBL and apprenticeships can manifest to multiple benefits. The innovative force of the project is the focus of its model to SMEs needs as well as the integration in the model and the digital tool of both SMEs-related benefits as well as society-related ones in order to clearly demonstrate the multilevel outcomes derived from work-based learning & apprenticeship practices. The general objectives of the project were: - make apparent the benefits of WBL and apprenticeships at the level of individual SMEs and the society. - promote WBL and apprenticeships by motivating the engagement of SMEs. The direct target groups were SME’s entrepreneurs, managers and staff as well as VET providers (vocational training centres, professional schools, employment centres) that cooperate with SMEs for the provision of WBL and apprenticeships. At second level, it targeted VET stakeholders and policy makers, national representatives of European networks as well as VET practitioners and experts. The main results of the project are: - A model for the calculation of RoI of WBL and apprenticeships by SMEs - A digital online tool that will demonstrate in visual way the RoI model - A Good Practices Guide addressed to SMEs, giving guidance on how to design, implement and monitor profitable apprenticeship practices which can benefit the enterprise, the apprentice and the entire society. - Creation and promotion of an apprenticeship-friendly SMEs badge to increase the engagement of companies in the provision of WBL. - Promotion of VET – SMEs cooperation, through experimentation and validation of the RoI model. - Organisation of promotional events addressed to SMEs entrepreneurs, VET centres and stakeholders that are interested to apply and promote the RoI model and tool. The project was implemented by 8 partners from 8 different EU countries in order to create results that have European wide applicability and impact, including countries that are still lacking in the engagement of SMEs in WBL (Slovakia, Spain, Portugal, Greece, Bulgaria), taking benefit from countries that are more advanced (UK and Italy) and using the technological know how of others (Cyprus). The expected long term benefits deriving from the project are: - increased supply of WBL and apprenticeship opportunities from SMEs - empowerment of mainly young people by expanding apprenticeship offer - better matching between skills needed by SMEs and those provided by the VET centers - increased number of VET business partnerships - contribution to the establishment of sustainable funding of WBL and apprenticeships through the self-motivation for investment from the side of the SMEs.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Prof. Ivan Apostolov Private English Language School, KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII, Özel Güney Fen Bilimleri Anadolu Lisesi, KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII, STAGE WITHIN EUROPEAN PROGRAMMES, S.L. +6 partnersProf. Ivan Apostolov Private English Language School,KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII,Özel Güney Fen Bilimleri Anadolu Lisesi,KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII,STAGE WITHIN EUROPEAN PROGRAMMES, S.L.,Prof. Ivan Apostolov Private English Language School,ISTITUTO D'ISTRUZIONE SUPERIORE POLO 3,Training 2000 psc,ISTITUTO D'ISTRUZIONE SUPERIORE POLO 3,Training 2000 psc,STAGE WITHIN EUROPEAN PROGRAMMES, S.L.Funder: European Commission Project Code: 2018-1-TR01-KA201-059117Funder Contribution: 142,345 EURThe purpose of the project is to develop a new methodology and teaching and learning model based on gamification for entrepreneurship compiled of both Entrepreneurship and Intrapreneurship. We aim to develop experiential learning model with a game and external business partners who will act as mentors to pupils and guide them in the process. Pupils work in teams to create virtual companies. At the end of the course pupils make expeditions to real companies and investors to present their businesses.The two target groups of NeXT are: - primary target are high school pupils in 10th,11th and 12th grades. Pupils are from general education and specialization in Management and Entrepreneurship.- secondary group - teachers in Geography and Economics; teachers in Entrepreneurship. Small-scale pilots of the model that we are proposing in NeXT have already been undertaken in the participating organisations and they show this model leads to reduction of early school leavers and higher pupils ‘engagement and thus better grades. By developing the project we have the following key objectives:- to take pupils out of their comfort zone via gamification to focus on user empathy, whole-brain thinking, collaboration, and experimentation;- to encourage pupils to start their own innovative businesses - whether or not they proceed and really found enterprises, they will develop entrepreneurial mindset and key business knowledge and skills; - to create better collaboration between schools and real businesses – in the process we foresee the active participation of managers and experts who will provide guidance and mentorship; - to develop necessary digital skills for both target groups - one, we aim for digital (virtual) business creation by student teams and second, lecturers use open educational resources to deliver the course and make it available widely. The project is set to produce four intellectual outputs as follow:-Teaching methodology and course syllabus; -Game, manual and training materials; -Teacher’s manual and study documentation; -Open education space platform. The ultimate outcome is development of a game and digital tools for starting and developing innovative business. The project will start with a detailed description and outline of the game content with the respective templates, tools and other elements that will be developed. We are focusing to equip the young people with the skills and mindset to start their own businesses Thus we develop our methodology in compliance with it as well taking into consideration the concepts we are using as well:- Innovation management with its elements – innovation culture, innovation process and capacity, innovation leadership. - Entrepreneurship – key elements of how to start a business- Intrapreneurship – how to develop the business- Design thinking – as a process to generate innovative products and services following the Stanford’s d.school framework: Empathize, Define, Ideate, Prototype, Test.The project aims to adapt the development of competences to the changing world. The students will not work to learn new things but to think of new things from scratch and interact with the real business. NeXT project is designed for strengthening the links between school education and business and enhancing the entrepreneurial training by building effective methodology and course framework to be implemented across different schools and applicable to various competence levels.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CEED Bulgaria, IDEC, Caban Capital Ltd., IDEC, KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII +4 partnersCEED Bulgaria,IDEC,Caban Capital Ltd.,IDEC,KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII,CEED Bulgaria,CreaD,KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII,Caban Capital Ltd.Funder: European Commission Project Code: 2017-1-BG01-KA204-036360Funder Contribution: 249,259 EURContext The BASET project was prepared and respectively implemented within the context of the rapid development of social entrepreneurship and the recent development of social impact that is sought by many companies and entrepreneurs. It is however still a problem for the organizations in this field to be productive and successful with the absent of educational, financial and other support and legal framework in many countries. BASET has two primary target groups since the very beginning - educators or trainers and investors. The educators include teachers and trainers, coaches, consultants, mentors, lecturers, SME experts, investors, and other professionals providing training and support services to entrepreneurs and companies. Throughout the project, we kept the broad group of educators as a common term and way of describing them. In our research phase, we confirmed and verified the need for training of these experts in order for them to do their business and trainings. Investors were the second group of the project. Business support and training organizations together with financial institutions were involved in many of the activities such as dissemination, verification, testing of the intellectual outputs. Their feedback was taken into consideration and everything was updated and finalized according to their expectations. They were equipped and trained on how to train and inspire social entrepreneurs to innovate, use adjusted for social business tools and templates, access to business networks and collected case studies of good practices and know-how on how to mentor and use new teaching methods based on gamification and visualization. ObjectivesThe main objective of the project is to foster social entrepreneurship in Europe through elaborating, testing and providing a set of learning & training instruments to educators and investors. It is the different level of development of the law, the framework, the investments in the participating countries - BG, GR, BE, UK - that we leveraged on in order to fulfill the objective and support the social entrepreneurs as the ultimate results via preparation of the respective educators and investors for them. UK and BE have a solid background in social impact and businesses whereas BG and GR are still lagging behind with the law being under development. Partner organizationsThe partnership includes five participants from four countries: KISMC - non-profit organisation in Bulgaria with main focus on development of competencies for adults in innovation management, creativity and entrepreneurship; CEED – an experienced business support organization in the entrepreneurship development in Bulgaria; IDEC - a consultancy with an accredited lifelong learning centre in Greece organizing in-service training courses for teachers and trainers, informal learning and vocational training; Caban Capital - a fund manager in the UK providing opportunities for investors to invest in entrepreneurs through services each business requires to be successful; and Creative District - a Brussels-based organization supporting initiatives in the creative and cultural industries for societal impact through providing innovation spaces for guidance and support of entrepreneurs. ActivitiesThe activities were two main groups: development of results and materials, i.e. intellectual outputs and research; management activities covering quality assurance, project management, project preparation, monitoring and evaluation, dissemination, exploitation, and sustainability. They were undertaken in strict division and responsibility of all partners. Results and participantsThe project outcome is a clarified holistic model for training educators to contribute to the success of social entrepreneurs. The model consists of three main outputs: 1. Social Entrepreneurship Development Model - practical tool for educators and hands-on guidance that helps entrepreneurs carry out their social mission more effectively; 2. Train the Trainers Toolkit - providing educators with background knowledge, training package of templates, tools and exercises together with other materials in order to support them to train social entrepreneurs; 3. Train the Investors Handbook targeting directly investors who seek the social impact of their investment with the respective tools and new models that reflect the social value and risk. Additional results: international conference on social entrepreneurship, two short terms (5 days) training to test the outputs and verify results, testing of courses in focus groups and national seminars, fifty trained educators and investors, five project meetings open to the target group. SustainabilityThe project established the conditions - both technical and operational - for the ongoing development and support of social enterprises by sharing best practices, tools, new model and materials for training and investing in them.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:UKF, University of Library Studies and Information Technologies, University of Library Studies and Information Technologies, UKF, TECNALIA +5 partnersUKF,University of Library Studies and Information Technologies,University of Library Studies and Information Technologies,UKF,TECNALIA,KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII,KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII,UDEUSTO,Training 2000 psc,Training 2000 pscFunder: European Commission Project Code: 2016-1-BG01-KA203-023719Funder Contribution: 285,660 EURDigiThink stands for Design thinking for digital innovation. The project aims to develop a new course to be implemented as part of HEIs' curricula on this topic. The idea behind DigiThink is to apply design thinking methodology for digital innovative business creation. The project has four key intellectual outputs: Course syllabus and learning methodology; training and learning materials, open educational resources. it is based on three concepts: design thinking, social and digital innovation. Design thinking incorporates constituent or consumer insights in depth and rapid prototyping, all aimed at getting beyond the assumptions that block effective solutions. Design thinking—inherently optimistic, constructive, and experiential—addresses the needs of the people who will consume a product or service and the infrastructure that enables it. Businesses are embracing design thinking because it helps them be more innovative, better differentiate their brands, and bring their products and services to market faster. Nonprofits are beginning to use design thinking as well to develop better solutions to social problems. Design thinking crosses the traditional boundaries between public, for-profit, and nonprofit sectors. By working closely with the clients and consumers, design thinking allows high-impact solutions to bubble up from below rather than being imposed from the top. We are following the five steps in the process - empathize, define, ideate, prototype, test - leading to development of new digital products and services by students working in teams who wish to develop new social and digital businesses.Social entrepreneurship is an emerging field focused on formation and growth of ventures (nonprofit, for-profit or hybrid) that have at their core a mission to have a positive social or environmental impact on the world. The field includes founders, funders, intermediaries, academics, board members and more; social enterprise: a social purpose venture with a business model that relies primarily (or exclusively) on earned income to cover its operations. The last output Model and guide for implementation will provide guidance and recommendations on how to implement this model in other universities and institutions who wish to teach entrepreneurship, apply design thinking for digital and social innovations, drive innovative products and services. This model and guide will be used in order to produce publications and JCR article about the project. The aim of this future action is to promote the diffusion of the project activities and to raise awareness about this topic in education. he final version of the learning materials will be designed for distance learning in the learning management system - LMS (like Moodle). This includes helping students start digital business by using step-by-step process based on design thinking to generate not only concepts but prototypes that can be undertaken as a business by new business models and/or provided to existing businesses and social ventures for further use and implementation.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Antalya Il Milli Egitim Mudurlugu, CESIE, 7ded77dba1c315a896d41ea44160f7db, IDEC, ZENTRALSTELLE FUR BERUFSBILDUNG IM HANDEL EV ZBB +8 partnersAntalya Il Milli Egitim Mudurlugu,CESIE,7ded77dba1c315a896d41ea44160f7db,IDEC,ZENTRALSTELLE FUR BERUFSBILDUNG IM HANDEL EV ZBB,KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII,KLUB PO UPRAVLENIE NA ZNANIYA, INOVACII I STRATEGII,IDEC,Colegiul Economic Ion Ghica Braila,MAGENTA CONSULTORIA PROJECTS SL,MAGENTA CONSULTORIA PROJECTS SL,Antalya Il Milli Egitim Mudurlugu,Colegiul Economic Ion Ghica BrailaFunder: European Commission Project Code: 2020-1-RO01-KA202-079926Funder Contribution: 194,120 EURNowadays, problem solving skills play an important role in coping with complexity and change in today's society (European commission, 2018). These skills can respond to the growing needs of individuals to develop personally and handle obstacles and change. Problem solving skills apply prior learning and life experiences, with the look for new opportunities to learn and develop.The aim of ADDET is to develop the employability and problem solving skills and competences of VET students. For that aim, the project will develop an apprenticeship model for students in upper secondary and higher VET schools, based on the design thinking methodology as well as problem-based learning.The specific objectives of the project are:To develop problem solving competences and design thinking mindset for upper secondary and higher VET students through an apprenticeship modelTo develop problem based learning through an apprenticeship model that will follow a design thinking methodologyTo support VET trainers by developing a trainers’ guide addressed to trainers in VET schools and companies that will apply the apprenticeship model and will design, support and evaluate the apprenticeship programme. To create VET-company partnerships, experiment and validate the apprenticeship model To spread the idea of problem-based learning in apprenticeship by organizing seminars for trainers in VET schools and companies that are interested to apply the apprenticeship model.The project will produce three core intellectual outputs that are:IO1. Apprenticeship model for the acquisition of problem solving competencies and design thinking mindset. The apprenticeship model will consist in the development of a sustainable business solution, based on real problems of the company that host the apprenticeship. The apprenticeship will use problem-based learning methods to keep the students engaged. The apprenticeship model will include theoretical foundation and guiding principles for the design, implementation and evaluation of apprenticeship programme. The apprenticeship programme will be based on open-end real problems that the company faces. With the support of trainers, the apprentice will formulate realistic and viable business solutions to address the problems. The apprenticeship will also use the processes of design thinking methodology in order to adopt solution focused strategies. IO2. Trainers guideIn order to support the design, implementation, management, evaluation and validation of the apprenticeship model, the second intellectual output is a guide for trainers, in VET organisations and companies. The guide will prepare and train trainers from VET providers and companies to apply the apprenticeship model and to integrate innovative learning approaches (problem based learning and design thinking). The guide will also include successful stories from the piloting of the model, as well as instructions, suggestions to enhance the apprenticeship programme among new coming enterprises. IO3. VET – company partnerships guideThe third intellectual output of the project will focus on the creation of partnerships between VET providers and companies for the successful implementation of the apprenticeship model. The guide will present practical support for the creation of partnerships, benefits for companies and VET centres, practical steps and guiding principles for the establishment of a partnership for apprenticeships and lastly quality assurance principles of a VET-company partnerships. The direct target groups of the project are VET trainers and companies involved in apprenticeship programmes, yet, the final beneficiaries are students enrolled in upper secondary and higher VET schools and centres. The partnership consists of 7 partners: CEIG from Romania, ZBB from Germany, KISMC from Bulgaria, APDNE from Turkey, IDEC from Greece, CESIE from Italy and Magenta from Spain.The project is designed to have an impact at local/regional/national and european levels. ADDET will contribute to the promotion of apprenticeships and the development of networks and partnerships between VET organisations and companies. ADDET will also contribute to the promotion of apprenticeships at EUropean level.
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