
CTRL Reality Oy
CTRL Reality Oy
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Formation Car & Bus Opleiding, CTRL Reality Oy, CTRL Reality Oy, Instytut Techniki Górniczej KOMAG, Formation Car & Bus Opleiding +3 partnersFormation Car & Bus Opleiding,CTRL Reality Oy,CTRL Reality Oy,Instytut Techniki Górniczej KOMAG,Formation Car & Bus Opleiding,TTS WORK EFFICIENCY INSTITUTE,KOMAG Institute of Mining Technology,TTS WORK EFFICIENCY INSTITUTEFunder: European Commission Project Code: 2021-1-FI01-KA220-VET-000033319Funder Contribution: 210,188 EUR"<< Background >>Erasmus + funding has been applied for the PraLe -project that focuses on methods and resources to be applied for independent practical learning at remote in the transport sector as it must be possible to meet the training needs of the transport sector even in situations where contact teaching is not possible. This presupposes that independent practical training (with the guidance of a trainer or without) in the transport sector must be made possible by means of remote connections. In general, transport must take place in any situation and therefore this project is also socially significant. The current COVID-19 crisis has significantly accelerated the need to modernize and change the digitalization of education systems across Europe.The Practical Learning at Remote in the Transport Sector (PraLe) project is testing new practice teaching and learning methods in the profession. The testing exploits potential of digital technology in an innovative way that enables learning via remote and network connections.The purpose of this project is to awaken educational organizations to understand the strengths of digitalization through cognitive learning so that, for example, a virtually learned thing can be strongly transferred to practice. By modelling this process on how a virtually learned thing can be strongly transferred to practice, and by ensuring the transfer of skills to working life, training organizations and other stakeholders can be convinced of the potential of digitalisation in education.The development of independent distance and online learning has largely focused on theory teaching and learning. As a result of the pandemic, development resources must now be allocated precisely to the development of independent distance and online learning of practical work tasks. In the past, it was thought that they are easiest to implement on the premises and equipment of an educational institution or workplace, which fails when the educational institution or workplace is not accessible.The successful outcome of the PraLe project will also have a radical impact on the training of other areas that require practical skills. In the future, the model can be used to increase the efficiency of training implementations, save costs, increase inclusion and significantly reduce environmental impact.<< Objectives >>The main goal of the PraLe project is development of new, resistant to pandemic limitations (and other of similar nature) transportation training due to integration of methods within which students practice practical work tasks even independently with use of ICT solutions and remote & network connections, and the trainer (can also be a virtual trainer) gives them feedback on the practice done. In this way, the development of professional competence can be promoted in a modern way.In the PraLe project we want to gather and exploit the best experiences from the combinations of distance learning and teaching practical skills and with this we will reach the current level of knowledge about the situation in this matter in Europe. Current state of distance and online teaching of core competencies related to the driver profession (incl. theoretical and practical competences) covers existing teaching methods, tools, teaching, monitoring and assessment tools related to practical skills exercises.Secondly, we want to create a cost-effective, training-enhancing and environmentally friendly training implementation model that allows for the practical training of practical skills independently and remotely. This requires the truck and bus drivers competences to be broken down into core competences and core skills and used to reassemble the puzzle to enable skills learning at a distance. We want to achieve innovative new forms of distance and e-learning to enable the training of new core competencies in the transport sector.In order to be convinced that remotely learned practical skills will also be transferred to working life, the models and test trainings created must also be piloted to ensure reliability. That is why, we want to test the remote implementation with different methods. We want to achieve the reliability associated with the new technology and its use, which guarantees the practical training of practical skills at a distance.In practice, the aim for the project is to create test trainings utilizing digital technology in an innovative way, in 2-3 different core competence topics as independent, remote and network implementation. The test trainings are carried out as a pilot with the students and the acquired competence is then tested ""in real life"". The experience gained from this encourages further planning of new and more challenging, independent, practical training implementations for distance and online teaching and learning. Through these means, the project will support the introduction of innovative approaches and applications of digital technologies in teaching and learning, and improve access to education and qualifications for all.Finally, we want to encourage vocational training institutions to introduce new technologies in transport training. We will develop a handbook related to our experience, the model created, and the distance and online training that will enable actors outside the project to avoid the biggest problems and achieve a good outcome more quickly.<< Implementation >>In the first phase, we will examine the current state of distance and online learning of core competencies related to the truck and bus driver profession (incl. independent learning & theoretical and practical competences). This can be ascertained by conducting a survey of training providers in the partner countries. The survey looks at the success of remote training, the extent of distance and online learning and the content, methods, etc. of practical implementations. Competence assessment tools and methods in independent, remote and network implementations are also the subject of the survey. In the second phase, we focus on those parts of the practical training in truck and bus driver training that have not yet been able to be transferred to remote and network implementations. The aim is to build a RoadMap on a few of the most important t & b drivers basic practical skills, compiling a plan for the future of remote and network implementation using four-field and problem-Solving methods, which include all new technologies and which, according to current knowledge, remote and network implementations of topics. At the third phase, from the topics of the RoadMap, 2-3 sets of topics are selected, which in traditional education require the use of physical space or a tool, and which are already possible to implement as distance and online learning. The core competencies of these topics are broken down into small entities and suitable technologies are sought for them. These 2-3 practical training units will be designed, created and piloted with students. The acquisition of competence is tested after piloting as the success of real-life work tasks.The last phase of the implementation, we gather our experience in one handbook and make recommendations to training providers on how to transfer more challenging training packages to remote and network implementations, what skills are needed to build remote and network implementations, can all functions be integrated or is it better to implement competence development step by step, piece by piece , how to assess competence in distance and online training and how to keep the trainer's competence with development.In addition, the project will carry out the following activities related to the management and implementation of the project:- Dissemination activities, such as presenting the project through various materials, presenting the results of the project at events and final seminars, disseminating information to social media and the website.- Multiplier Events at the end of the project will be implemented in all partner countries with a program with the same content. The aim is for the results of the project to be disseminated as far as possible outside the partner organizations.- Quality activities: project activities and results are continuously evaluated during and at the end of the project, both between partners and with the help of external evaluators.- The partners submit the requested financial reports to coordinator. At the project meetings we will monitor the progress of the project against the schedule (Gantt table).- 4 Transnational project meetings will be organized during the project to monitor the progress of the project and discuss in working groups issues related to the implementation and results of the project. Between TPM meetings, monthly on-line meetings are held to ensure the progress of the project work.- The LTT activity ensures consistency and comparability of results as a whole. This way the training packages will be successfully tested in each country in the same way when trainers are introduced to new technologies. - The impacts of the project will be mapped at different stages of the project from the partners and stakeholders involved in the project, through a separate impact analysis.- The partners will create and conform to a Sustainability plan which will ensure that the project's results will be used long beyond the duration of the project<< Results >>Practical learning at remote in the transport sector (PraLe) project will test new teaching and learning methods for practical exercises in the profession. Testing utilizes new digital technologies that enable learning via remote and network connections and also independent learning at remote. The purpose of this project is to awaken educational organizations to understand the strengths of digitalisation through cognitive learning, so that, for example, a remotely learned thing can be strongly transferred to practice. The main goal of the project is to get students to practice independently practical work tasks with technology or another, using remote and network connections, and the trainer (can be a virtual trainer too) will give feedback on the practice done. In this way, the development of professional competence can be promoted even during an exceptional situation. The expected results from the project are:The first result is a comprehensive survey-based study of the level of distance and online implementations of education and core competency-based training in truck and bus driver training, and what is still missing from the whole of distance and e-learning (and why). The second result is the Road Map ""manuscript"" on a few of the most important truck and bus drivers basic practical skills and job responsibilities, drawing up a future plan for independent, remote and on-line implementations. It will take into account all new technologies at remote and network implementations of the topics. The result of R2 would therefore be a roadmap, which presents the truck and bus driver's main basic practical work tasks and how their independent learning is transferred remotely with current technological knowledge. In addition, RoadMap takes into account how learning and acquired competencies have been assessed. This RoadMap can be used by all vocational schools and trainers in the field of transport to develop and plan their own training activities and skills. The third result is the assurance on the effectiveness of remote and network implementation in terms of acquiring and developing competence in practical training. The result of testing can change the world of thought towards distance and online learning and contribute to crumbling strong resistance to change towards new technologies. The concrete result is an overall report: the feedback and evaluations from pilot done at the project, feedback from the national advisory board and a recommendation of what elements are possible to learn independent (at work) and what is not (trainer is needed).The fourth result is a handbook for the independent learning of the main work tasks of a truck and bus driver as a distance and online implementation, as well as recommendations for vocational schools in the transport sector to digitize training in the field. A handbook that will make recommendations to training providers on how to transfer more challenging training packages to remote and network implementations, what skills are needed to build remote and network implementations, can all functions be integrated or is it better to implement competence development step by step, piece by piece, how to assess competence in distance and online training and how to keep the trainer's competence with development.Other results we expect the project to produce are:- More and more practical exercises, regardless of the field, can be used to transfer the learning of practical skills to remote connections by exploiting project results- Training organizations better understand the benefits of digitalisation in the implementation of training and encourage trainers to try and implement it in training- the general development of distance learning and e-learning for practical work assignments- The successful outcome of the PraLe project will also have a radical impact on education in other areas that require practical skills. In the future, the model can be used to increase the implement"
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Training 2000 psc, CTRL Reality Oy, TTS WORK EFFICIENCY INSTITUTE, Ştefan cel Mare University of Suceava, Ştefan cel Mare University of Suceava +3 partnersTraining 2000 psc,CTRL Reality Oy,TTS WORK EFFICIENCY INSTITUTE,Ştefan cel Mare University of Suceava,Ştefan cel Mare University of Suceava,TTS WORK EFFICIENCY INSTITUTE,Training 2000 psc,CTRL Reality OyFunder: European Commission Project Code: 2021-2-FI01-KA210-VET-000049083Funder Contribution: 60,000 EUR<< Objectives >>The aim of this project is to work together to develop the consideration of sustainable forestry practices in education. The best way to promote forestry in an economically, ecologically, socially and culturally sustainable way is to think about both the content of training and training methods simultaneously. One important method in this project is VR technology, which can be used to create a basis for discussion on measures to be taken in the forest environment.<< Implementation >>In addition to project meetings and project management (A1), the activities include the project consortium's key online workshops (A2), which deal with SFM aspects, teaching and learning technologies. The general webinars and seminars of the project (A3) present all the results obtained during the project and plans for the future. The project will also implement small-scale piloting of virtual reality (VR) in sustainable forestry training (A4).<< Results >>* During the project, a study of the types of practices related to SFM training will be conducted* Identify what training content should be developed to achieve European goals of sustainable forestry* Find out what technical learning and teaching solutions have already been made and what should be done* Explore the added value of a VR-based solution for SFM training* Plan for the implementation of the VR environment in SFM training* Improving the development and training of SFM
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Regensburg University of Applied Sciences, Selçuk University, Selçuk University, University of Trento, Indivenire srl +11 partnersRegensburg University of Applied Sciences,Selçuk University,Selçuk University,University of Trento,Indivenire srl,UTC-N,COSVITEC SOCIETA CONSORTILE ARL,CTRL Reality Oy,COSVITEC SOCIETA CONSORTILE ARL,CTRL Reality Oy,Regensburg University of Applied Sciences,University of Trento,Kirklareli University,FBK,PAU,Kirklareli UniversityFunder: European Commission Project Code: 2021-1-TR01-KA220-HED-000032160Funder Contribution: 368,253 EUR"<< Background >>Modern world has met with plastic/polymeric materials for the first time in the 1400s after Columbus encountered a natural rubber ball in Haiti. Today, polymers have found a wide range of applications thanks to their lightness, easy formability, and find a wide range of uses, from kitchenware to artificial heart valves.A large amount of polymers is used in packaging of food, textile, and machinery, and they are important parts of solid waste disposed of in solid waste landfills. According to the EU reports, PM packaging parts represent about 8% of the overall refuse in the landfills. Besides all, microplastics which are tiny fragments below 5 mm in size, are a big problem for leakage of rivers, lakes, seas and oceans. They can remain intact for many years. Reuse in manufacturing, incineration for energy generation, biodegradation in compost or in soil can be counted as disposal processes for plastic wastes. To reduce all negativities caused by polymers, ""A EU Strategy for Plastics in a Circular Economy"" and “Plastic Waste: a EU strategy to protect the planet, defend our citizens and empower our industries” has been developed. In the EU, around 25.8 million tonnes of plastic waste are produced every year. EU reports also states that only 6% of plastic products are demanded in the EU as recycled plastics. Polymeric waste is frightfully increased with ‘single-use’ plastics each year. Reusability and nature-degradable polymer production are important parts of these strategies. According to the European Green Deal Communication, reducing wastes, compensating carbon footprint emissions, saving resources, and sustainability are key priorities for the EU now and in the future. For a more liveable and GREEN world, biopolymers should be developed and used. The FutureBio project was carried out to contribute to these basic priorities. Project aims to make the use of innovative practices among university students, academic staff, industry employees, and the community and to increase the competencies of academics and students with in-place training.This project has been prepared in accordance with the European Union's strategy of developing cooperation, increasing quality and encouraging innovation in the learning activities of individuals and groups in the field of education and training. In the preparation of the project, especially the difficulties and crisis caused by Covid-19, the importance of digital education for digital transformation in accordance with the Digital Education Action Plan was taken into consideration. Considering these issues, it is our priority to develop a high-performance digital technology for university students and industrial workers within the scope of the project. In this way, we aim to develop high quality digital technologies for education of universities and industrial institutions providing information of polymer and biopolymer and theirs manufacturing technologies all over Europe. We aim to improve capacity and flexibility in education by making digital tools. The project will apply the most innovative training technologies based on E-LEARNING and mobile learning tools with INTERACTIVE VIDEOS and animation applications in game format and VIRTUAL REALITY tools that contribute to improve the trainees’ motivation and engagement. The learning material will be structured according to a competency based learning approach. The use of e-learning and other related technologies in the FutureBio project can provide new opportunities for learners increasing flexibility, motivation and engagement.Students can take control of their own learning and be an active part of the learning process. In addition, mobile learning offers a number of new opportunities for learners and teachers, including the relatively low cost of Technologies.<< Objectives >>Our primary target group is university students. Academicians and scientists also constitute our other target group. From the industry side, plastic manufacturing firms and their employees, other public and private bodies related to polymers/biopolymers are among our target groups in terms of the use, dissemination and promotion of educational materials.Since a sustainable environment, less carbon emission, promotion of non-harmful plastics, and contributing to the use of these plastics are among the goals of the project, the entire EU community is also among our target groups.We aimed to determine the basic knowledge level of our target groups on biopolymers by preparing a short survey during the preparation phase of the project. Survey results revealed how necessary our project idea is. In the second phase of our project, more detailed needs analysis will be conducted for all of our target groups.The results of the project are to develop a curriculum, preparation of a guide book, and to produce education materials with innovative and interactive tools for university students (PR1,PR2,PR3,PR4). The project will apply the innovative technologies based on E-LEARNING, mobile learning, and VR tools with interactive videos and animations in game format. The learning material will be structured according to a competency based learning approach. The use of e-learning technologies in the FutureBio project can provide new opportunities for learners increasing flexibility, motivation and engagement. Students can take control of their own learning and be an active part of the learning process. In addition, with the in-place training activity(C2), the selected students will learn BDPs and related technologies. It is thought that the project results will contribute to the career development of university students and to close the qualified workforce deficit. All the students, academicians, scientists, and sector workers need new teaching methods and tools to match modern implementation. Mobile learning offers new opportunities for learners and teachers, including the relatively low cost of technologies, also.With game-based animations, videos, and interactive presentations, distance learning tools will be prepared for those who are interested in polymers from all age groups and want to learn about biopolymers. It is expected that the interest in the subject will increase with the online webinars that will be held during the project process.Our project team consists of experts in the fields of polymers and biopolymers, development of training methodology and innovative education materials. During the project , mutual information transfer, know-how, and brainstorming are carried out, and the partnership will be more efficient. It will develop its scientific knowledge related to the BDP through the training activity(C1) for the project staff. Therefore, we aim for the project partnership to develop itself in innovative education technologies. Thus, the potential of using these technologies in new projects will also be increased.Sustainable environment, green and reduction of harmful waste are among the needs of the EU. For this reason, it is of great importance to raise awareness on BDP among industrial institutions and employees, to research production methods, and to develop university-industry collaborations. FutureBio will act as a bridge in this regard. The needs of the industry will be investigated in partner countries and a guiding road map will be created. Thus, it is aimed to contribute to the sustainable economy and to be beneficial for the creation of a qualified workforce.along with the contribution to the sustainable environment.In the project's detailed awareness/needs analysis and dissemination activities (E1-E8), a collaboration with public and private sectors will be done. We plan to spread project results faster by taking the opinions of these institutions.In this way, new projects can be produced.<< Implementation >>FutureBio project is aimed:To raise social awareness that plastic pollution is an issue that needs urgent and immediate actionTo obtain awareness about biodegradable and compostable productsTo increase the usage of bio bags replacing and selling plastic bags throughout the country and Europe.To encourage and guide the development of biodegradable and compostable materials and productsTo guide academicians and students to prioritize these issues in their academic career planningTo increase the competencies of academicians and students with in-place trainingTo create a value chain extending from laboratory to industry, from industry to environment and economyTo provide collaboration between university and industryIn order to achieve all these goals, the project implementation is based on phases which are characterized by activities and products.All project activities are designed to have the best overall impact and sustainability on defined target groups. We divided our project into phases in order to maximize efficiency by establishing quality standards, including project implementation, widespread impact, dissemination and sustainability of the project from the project preparation phase. The project implementation phases are characterized by activities, products, and quality indicators.Research conducted during the preparation phase of the project has shown that although plastics and BDPs are very important for the future of the world, it was determined that training and educational materials are not enough at the undergraduate and graduate levels. This point is the main idea of FutureBio. For this reason an innovative curricula (PR1) will be created to develop the knowledge and skills and to gain the ability of undergraduate and associate degrees within the scope of BDP applications. While creating this curriculum, the situation and needs analysis for companies in the sector, employees working in these companies, university students and academicians close to this field will be made. By laboratory videos and online modules(PR2), and VR applications(PR4) developed towards the curriculum. The foundations of distance education will be laid on this subject and open resources will be created for academicians, students, industry employees and interested people in this subject. As known, BDPs as material are crucial technology. Most of the current books are focused on medical or food industry applications of biopolymers. There is no Turkish educational material in this matter. To close the gap and be used as educational material all over the EU, a Lecture Guide Book (PR3) will be created in TR and EN. We will ensure the control and coordination of the project in terms of time and outcomes through 5 TPMs (M1-M5). 2 learning activities (C1,C2) will be organized in Italy. C1 will be an on-site seeing and sharing of experiences activity for academic staff who will prepare the educational modules and books. C2 will be a student training activity including theoretical and practical application. Informative meetings which will be helpful for raising the awareness of community will be held in all partner countries (E1-E7). At the end of the project, a workshop with international participation will be organized with the project closing meeting in Turkey (E8). This event will be organized to present all the outcomes of the project.<< Results >>In FutureBio, all project results have been designed in accordance with*The EU’s strategy of developing cooperation, increasing quality and encouraging innovation in the learning activities of individuals and groups in the field of education and training,*Digital Education Action Plan,*EU Green Deal Communication,*Environment and Climate Action.According to the EU Green Deal, reducing wastes, compensating carbon footprint emissions, saving resources, and sustainability are key priorities for the EU now and in the future. Compostable and biopolymers are also important keys in those strategies. And they have to be well promoted and their use must be made widespread. We believe that for a more liveable and GREEN world, biopolymer materials should be developed and used. That's why we created the FutureBio idea to combine the EU's Digital Education, Green Deal, and Environment and Climate Action Plans and Strategies. At the first stage, we first made a short preliminary study with students, academicians, and industrial workers from different professions such as engineering, social and health sciences, answered the survey from over the EU. The needs analysis showed that the awareness of BPs is far below the desired and required ratios among students, academicians and industry employees.Using a competency based learning approach, low-cost educational technologies for learners and teachers will be an effective and innovative way. For this purpose, we built our project within the framework of 4 project outputs:An innovative curriculum (PR1) will be created to improve the knowledge and skills of undergraduate students, teachers and individuals interested in the subject, in order to bridge the gaps identified between educational materials and the sector.The detailed situation analysis will be made with all target groups to reveal awareness situations for individuals and institutions. These analyses will be a road map for preparing digital modules and guide book.An online course platform will be created on the project website (PR2). The primary role of the platform will be enabling the student to learn on his own and encouraging them to evaluate themselves. It can provide new opportunities for learners, increasing flexibility and motivation. It is aimed to create innovative technologies based on e-learning and mobile learning tools with interactive videos/animations in game format.The digital materials will be tested by pilot applications. The lecture guide book (PR3), will contain examples from the project partners' works and industry applications. Most of the books are focused on the medical or food applications of BPs, and there are very few books on biodegradable plastics and their applications.On the other hand there isn't any course book in TR related to biopolymers. In this area, a scientific resource that can be used in TR universities and all over the EU and the world. To close an important interdisciplinary course material gap in TR and EU and to contribute to the literature, development of environmental awareness, to encourage biopolymers to be included in the study and research topics of students, academicians and industrial companies, raising awareness about sustainable environment and decarbonization are the aims of this Project result.The created VR training solutions(PR4) complement the PR1,PR2, and PR3.VR as a technology has the power to take the user into another place. This will be utilized in making more immersive, interactive and illustrative training materials which complement the more traditional book and online materials. Furthermore, VR solutions makes the training more motivating for all the target groups.All project results will highly impact on all target groups, and it has high potential of dissemination and transferability. As the book will fill a gap in the literature, it will be one of the basic works in the related field. The quality of each output will be controlled by its own quality tools."
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