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Concordia University

Concordia University

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5 Projects, page 1 of 1
  • Funder: European Commission Project Code: 817897
    Overall Budget: 1,988,650 EURFunder Contribution: 1,988,650 EUR

    OPPSEXRIGHTS will be the first large-scale, transnational study to consider the effects of recent Sexual and Gender Rights and Equalities (SGRE) on those who oppose them, by exploring opponents’ experiences of the transformation of everyday spaces. It will work beyond contemporary polarisations, creating new possibilities for social transformation. This cutting-edge research engages with the dramatically altered social and political landscapes in the late 20th and early 21st Century created through the development of lesbian, gay, bisexual, and trans, and women’s rights. Recent reactionary politics highlight the pressing need to understand the position of those who experience these new social orders as a loss. The backlash to SGRE has coalesced into various resistances that are tangibly different to the classic vilification of homosexuality, or those that are anti-woman. Some who oppose SGRE have found themselves the subject of public critique; in the workplace, their jobs threatened, while at home, engagements with schools can cause family conflicts. This is particularly visible in the case studies of Ireland, UK and Canada because of SGRE. A largescale transnational systematic database will be created using low risk (media and organisational discourses; participant observation at oppositional events) and higher risk (online data collection and interviews) methods. Experimenting with social transformation, OPPSEXRIGHTS will work to build bridges between ‘enemies’, including families and communities, through innovative discussion and arts-based workshops. This ambitious project has the potential to create tangible solutions that tackle contemporary societal issues, which are founded in polarisations that are seemingly insurmountable.

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  • Funder: CHIST-ERA Project Code: CHIST-ERA-18-SDCDN-005

    Since the emergence of Cloud Computing and the associated Over-The-Top (OTT) valueadded service providers more than a decade ago, the architecture of the communication infrastructure − namely the Internet and the (mobile) telecommunication infrastructure – keep improving with computing, caching and networking services becoming more coupled. OTTs are moving from being purely cloud-based to being more distributed and residing close to the edge, a concept known to be “Fog Computing”. Network operators and telecom vendors advertise the “Mobile Edge Computing (MEC)” capabilities they may offer within their 5G Radio-Access and Core Networks. Lately, the GAFAM (Google, Apple, Facebook, Amazon and Microsoft) came into the play as well offering what is known as Smart Speakers (Amazon Echo, Apple HomePod and Google Home), which can also serve as IoT hubs with “Mist/Skin Computing” capabilities. While these have an important influence on the underlying network performances, such computing paradigms are still loosely coupled with each other and with the underlying communication and data storage infrastructures, e.g., even for the forthcoming 5G systems. It is expected that a tight coupling of computing platforms with the networking infrastructure will be required in post-5G networks, so that a large number of distributed and heterogeneous devices belonging to different stakeholders communicate and cooperate with each other in order to execute services or store data in exchange for a reward. This is what we call here the smart collaborative computing, caching and networking paradigm. The objective of SCORING project is to develop and analyse this new paradigm by targeting the following research challenges, which are split into five different strata: At the computing stratum: Proactive placement of computing services, while taking into account users mobility as well as per-computing-node battery status and computing load; At the storage stratum: Proactive placement of stores and optimal caching of contents/functions, while taking into account the joint networking and computing constraints; At the software stratum: Efficient management of micro-services in such a multi-tenant distributed realm, by exploiting the Information-Centric Networking principles to support both name and compute function resolution; At the networking stratum: Enforcement of dynamic routing policies, using Software Defined Networking (SDN), to satisfy the distributed end-user computation requirements and their Quality of Experience (QoE); At the resource management stratum: Design of new network-economic models to support service offering in an optimal way, while considering the multi-stakeholder feature of the collaborative computing, caching and networking paradigm proposed in this project. Smartness will be brought here by using adequate mathematical tools used in combination for the design of each of the five strata: machine learning (proactive placement problems), multi-objective optimization, graph theory and complex networks (information-centric design of content and micro-services caching) and game theory (network-economics model). Demonstration of the feasibility of the proposed strata on a realistic and integrated testbed as well as on an integrated simulation platform (based on available open-source network-simulation toolkits), will be one of the main goals of the project. The test-bed will be built by exploiting different virtualization (VM/Containers) technologies to deploy compute and storage functions within a genuine networking architecture. Last but not least, all building blocks forming the realistic and integrated test-bed, on the one hand, and the integrated simulation platform, on the other hand, will be made available to the research community at the end of the project as open source software.

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  • Funder: European Commission Project Code: 101002086
    Overall Budget: 1,999,980 EURFunder Contribution: 1,999,980 EUR

    Digital scores utilising computational technology and digital media are emerging worldwide as the next evolutionary stage in the concept of the music score (Vear 2019). Yet there has been no scientific study of digital scores; nor their effect upon creativity and musicianship. This is remarkable for two reasons: First, because digital scores are generating new music experiences, innovative compositional approaches, novel performance opportunities, and broader accessibility for a vast number of musicians and music cultures around the world. Second, because many topics immediately adjacent or informing digital scores have been theorised thereby liberating these subjects and innovating creative practices, e.g. digital media art, digital performance, electro-acoustic music. This project will launch the first scientific investigation into the transformation of the music score through computational technologies. The core aims of the project are to: (1) determine scientific knowledge of how digital scores stimulate new creative opportunities and experiences within a range of music practices, (2) develop a theoretical framework for digital scores as an important transdisciplinary area of research, (3) build a scientific study of inclusive digital musicianship through the transformative potential of the digital score. This project will investigate these questions through an innovative combination of artistic and scientific research methods, undertaken by a transdisciplinary and international team of scientists and artists, led by a world expert of digital scores: Prof. Dr. Craig Vear. This is real “frontier research”, the benefits of which extend beyond music studies into computer science, new media research, digital humanities, performance studies and creative practice.

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  • Funder: European Commission Project Code: 727153
    Overall Budget: 2,644,020 EURFunder Contribution: 2,370,280 EUR

    iMARECULTURE is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean sea. Commercial ship routes joining Europe with other cultures are vivid examples of cultural interaction, while shipwrecks and submerged sites, unreachable to wide public are excellent samples that can benefit from immersive technologies, augmented and virtual reality. iMARECULTURE will bring inherently unreachable underwater cultural heritage within digital reach of the wide public using virtual visits and immersive technologies. Apart from reusing existing 3D data of underwater shipwrecks and sites, with respect to ethics, rights and licensing, to provide a personalized dry visit to a museum visitor or augmented reality to the diver, it also emphasizes on developing pre- and after- encounter of the digital visitor. The former one is implemented exploiting geospatial enabled technologies for developing a serious game of sailing over ancient Mediterranean and the latter for an underwater shipwreck excavation game. Both games are realized thought social media, in order to facilitate information exchange among users. iMARECULTURE supports dry visits by providing immersive experience through VR Cave and 3D info kiosks on museums or through the web. Additionally aims to significantly enhance the experience of the diver, visitor or scholar, using underwater augmented reality in a tablet and an underwater housing. iMARECULTURE is composed by universities and SMEs with experience in diverse underwater projects, existing digital libraries, and people many of which are divers themselves.

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  • Funder: European Commission Project Code: 815122
    Overall Budget: 6,098,410 EURFunder Contribution: 4,499,670 EUR

    A major challenge in the transport sector is to make economic growth compatible with sustainability and environmental constraints, while remaining competitive and innovative. The development of aeronautical products is a complex multidisciplinary process with requirements and constraints on the air transport system as a whole, the aircraft, and all the individual components to be produced. A major challenge impeding an efficient and cost-effective design processes is the integration of the various levels of the aeronautical supply chain. Therefore, the aeronautical industry needs to connect all the people, skills and technologies involved in its collaborative, multi-national and cross organizational processes, by means of a digital representation of production systems, supply chains, and seamless operations across diverse disciplines, during the entire life-cycle of the product. The high level objective of AGILE 4.0 is to bring significant reductions in aircraft development costs and time-to-market through

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