
GlassUp srl
GlassUp srl
3 Projects, page 1 of 1
Open Access Mandate for Publications assignment_turned_in Project2017 - 2019Partners:GlassUp srlGlassUp srlFunder: European Commission Project Code: 778161Overall Budget: 1,540,000 EURFunder Contribution: 1,078,000 EURWe have seen a number of AR Glasses introduced in the market in the past 3 to 4 years. Unfortunately these products were the result of a technology push by large players who failed to understand what the customer really requires. During the past 5 years we have developed a technology that will disrupt the AR Glasses market specifically the use of AR in Sports. Current AR Glasses fail in 3 departments: 1) They are bulky, large and cumbersome to wear, 2) they are too expensive (> €1000) and 3) they obstruct the field of view of the user with a bulky prism or monitor. Our competition failed to understand that users want an appealing set of glasses, at a reasonable price and ultimately it should feel comfortable when worn. This is why products such as the Google Glass have been shelved and discontinued. We have been working on our product from 2012 but instead of trying to fit a pair of glasses to a computer we developed and shaped our technology to fit in a pair of glasses. UNO Sport uses our own patented technology which is similar to the technology used in heads up displays for fighter jet pilots. Instead of having a display mounted in front of the lens, our technology ‘projects’ an image on the glass’s lens itself, thereby, the user has 0% obstruction of the real scene. Secondly with our technology we can project the ‘virtual’ image exactly at the centre of the screen instead of having to look at the bottom or side. Finally, we managed to slash the price of our product down to €399. During our feasibility study, we decided to focus our product on one particular sector – Sports. With the advent of many wearable technology and many Apps developed for this particular sector, we identified a very large and lucrative sector which is in dire need for a product that could ‘extend’ the smartphone’s display so they can see information while practicing their sport.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2015 - 2017Partners:ATLANTIS ENGINEERING, Q-PLAN NORTH GREECE, EPFL, SIGMA, SYSTEMS SUNLIGHT S.A. +6 partnersATLANTIS ENGINEERING,Q-PLAN NORTH GREECE,EPFL,SIGMA,SYSTEMS SUNLIGHT S.A.,FHG,GlassUp srl,ISMB,CERTH,Regola srl,COMETA SPAFunder: European Commission Project Code: 636302Overall Budget: 5,253,580 EURFunder Contribution: 4,024,710 EURKnown as either "Industrial Revolution 4.0" or as "Industrial Renaissance", the need for new manufacturing approaches is widely accepted in the EU. SatisFactory aims to contribute to the transformation of traditional industrial environments using cutting-edge technologies in ways that are both productive and appealing to youth. The fundamental component of the proposed system will be the assessment and storage of the explicit and tacit knowledge created on the shop floor by aggregating a set of heterogeneous smart devices and sensors (Linksmart/FIT, Smart Sensors/ISMB) and extracting context-aware information based on their measurements (Semantics Engine/EPFL). The distribution of this knowledge will be based on 3 important system tools. Firstly, a training platform will allow the fast and intuitive education of employees (R3Donline/Regola). Secondly, a collaboration platform (CoSpaces/FIT) will stimulate and promote team interactions. Finally, ubiquitous user interfaces (BRIDGE/FIT) will support all employees seamlessly in real time and on the move. SatisFactory will also utilise the aggregated knowledge in order to leverage the control and re-adaptation of facilities (mainDSS/ABE) and streamline the workload (Human Behavior Analysis/CERTH). In order to enhance working experience and thus increase the workplace attractiveness, augmented reality and gamification (CollabReview/FIT) approaches will be utilized. Additionally modern wearable devices (ISMB; Glasses/GlassUp) will allow the interaction of workers with the system without disrupting their workflow. All 12 foreseen products of SatisFactory will be deployed and evaluated in two industrial sites representing automotive industry (COMAU) and battery construction (SUNLIGHT). Validation will assess the impact and reveal the capabilities of SatisFactory towards the promotion of novel and viable business models for increased innovation potential, flexibility and productivity,while enhancing workplace attractiveness
more_vert Open Access Mandate for Publications assignment_turned_in Project2019 - 2022Partners:UCL, Heriot-Watt University, EXERGY, SUITE5 DATA INTELLIGENCE SOLUTIONS LIMITED, NOVITECH +15 partnersUCL,Heriot-Watt University,EXERGY,SUITE5 DATA INTELLIGENCE SOLUTIONS LIMITED,NOVITECH,University of Edinburgh,UBITECH LIMITED,BOC PRODUCTS & SERVICES AG,FHG,XYLEM,GlassUp srl,BUDIMEX SPOLKA AKCYJNA,ANONYMOS COMPANY CONSTRUCTION W,MERIT CONSULTING HOUSE P.C.,HYPERTECH AE,CERTH,MERIT CONSULTING HOUSE,UPM,BOC,University of PeloponneseFunder: European Commission Project Code: 820621Overall Budget: 6,933,320 EURFunder Contribution: 6,933,320 EURBuilding Information Modelling is a critical element in the digitalization of the construction industry, which is necessary in order to unleash huge efficiency and productivity improvements. BIMERR will design and develop a Renovation 4.0 toolkit which will comprise tools to support renovation stakeholders throughout the renovation process of existing buildings, from project conception to delivery. It comprises tools for the automated creation of enhanced building information models, a renovation decision support system to aid the designer in exploring available renovation options through an the accurate estimation of renovation impact on building performance as well as a process management tool that will optimize the design and on-site construction process toward optimal coordination and minimization of renovation time and cost. At the heart of the BIMERR toolkit lies an interoperability framework, which will enforce semantic interoperability among BIMERR tools as well as with third-party legacy ICT tools to enable seamless BIM creation and information exchange among AEC stakeholders in an effort to enhance the rapid adoption of BIM in renovation of the existing EU building stock. The BIMERR toolkit will be validated and demonstrated in 4 buildings in 3 European Member States. Two buildings will be used for pre-validation and implementation refinement and the refined BIMERR toolkit will support the actual renovation design and works in one residential building in Poland and a second one in Spain. The assessment and evaluation of the BIMERR toolkit after these real-life activities will feed material into two supporting horizontal project activities: i) dissemination and exploitation of project outcomes through the creation of best practice examples of BIMERR use that will guide further replication effort, and ii) promotion of BIMERR outcome to the most relevant standardization bodies.
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