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University of Liechtenstein

University of Liechtenstein

33 Projects, page 1 of 7
  • Funder: European Commission Project Code: 2022-2-LI01-KA220-HED-000098911
    Funder Contribution: 250,000 EUR

    << Objectives >>This project has the following objectives: First, identifying the state-of-the-art of DSR materials to analyse and consolidate the current state and to identify high-quality materials. Second, conducting interviews to preserve unique DSR knowledge. Third, the design and implementation of a digital format in a DSR Academy to make the developed content accessible to participants. Fourth, the application and evaluation of the designed academy. Fifth, communicating the results of the project.<< Implementation >>First, existing DSR education material is collected, reviewed, and analysed. Based on this, material for the DSR Academy will be created. For this purpose, interactive learning videos are produced and integrated into the academy. Second, video interviews are conducted with iconic DSR authors, thus preserving unique knowledge. For this purpose, a semi-structured interview guide will be created. Finally, the DSR Academy will be integrated and evaluated in four DSR courses at the partner sites.<< Results >>The result of the project will be a digital DSR Academy that can be integrated into face-to-face DSR courses. The DSR Academy addresses students who want to learn and apply the DSR methodology. In addition to video interviews, interactive learning videos are included to present varied learning material.

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  • Funder: European Commission Project Code: 2022-1-LI01-KA220-VET-000085149
    Funder Contribution: 400,000 EUR

    << Objectives >>General objective: BREVET aims to foster the use of innovative tools in skills recognition in the VET sector through the enhancement of digital credentials.Sp. Obj. (1): Assess current micro-credential practices and develop innovative technological tools that will foster skills recognition in the VET sector.Sp. Obj. (2): Pilot a new digital tool and exchange knowledge generated by it with education and training experts and relevant stakeholders.<< Implementation >>WP1: Project management (& quality assurance, communication, sustainability): 11 activitiesWP2: Design of a digital credentials ecosystem: from issuing to consuming/exploitation: 7 activitiesWP3: Software development: 10 activitiesWP4: Pilot and experimentation: 8 activitiesWP5: Policy and dissemination: 11 activities<< Results >>-10 project mng reports- 4 docs: review (D1), specifications (D2), guidelines (D3), methodology (D4)- 1 round table & 1 workshop- 3 system dev. materials: report (D5), user manual (D6), video tutorial (D7)- 1 webinar to VET providers- 4 pilot testing, 1 report on results (D8)- 2 docs on privacy: 1 publication (D9), 1 white paper (D10)- 1 round table with education experts, 1 paper (D11), 1 expert brief (D12), 1 symposium and its conclusions (D13)- 5 Multiplier events (LI, LU, FR, GR, BE)

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  • Funder: European Commission Project Code: 2019-1-LI01-KA203-000169
    Funder Contribution: 203,807 EUR

    Business Process Management (BPM) is a popular management discipline that is an important part of higher education programs. BPM-related education seeks to equip students with knowledge and skills to design, implement, analyze, improve and manage business processes in and among organizations. While most of BPM teachings provide prescriptive advise to ensure efficient business process work, little attention is brought to the organizational dynamics that unfold around business process work. For example, it has been observed that organizational actors may not enact processes in ways that are predefined in process models, and business processes can change in unintended ways over time. Why and under what circumstances do such behaviors occur? What other dynamics can occur? How can management consider such dynamics? In this project, we will approach these questions by designing an interdisciplinary reference curriculum that integrates theories and methods from the organizational studies (OS) to create and convey a more holistic understanding of BPM. Taking a descriptive stance on organizational work and exploring how and why organizations behave and change over time from, the field of OS offers a number of theories, methods and empirical studies that can be relevant to explain how business process work is carried out in organizations. Considering these insights in BPM education is highly relevant but a systematic integration of BPM and OS has not yet been done in research, practice or teaching.The proposed curriculum will support students in the acquisition and development of basic skills. First, this curriculum will shape their interdisciplinary skills to (1) design, (2) implement, and (3) manage business processes in practice.Second, we will equip students with competences to better cope with the demands of rapidly changing business environments. Since students will learn to be aware of dynamics that indicate a change of work practices, they will be able to take appropriate actions once they are involved in management activities.Finally, we will promote an interdisciplinary view of BPM. We will create partnerships between four European universities that have distinct and strong competences in BPM and/or OS. The integration of these two fields will result in innovative teaching activities that can be applied at universities across Europe.To develop an interdisciplinary reference curriculum that integrates BPM and organizational theory, this project has three major sub-objectives:1. We will establish an interdisciplinary foundation for the curriculum 2. We will develop a reference curriculum that integrates BPM and organizational theory. This will be an interdisciplinary 4 ECTS-university course that will entail presentation materials, hands-on exercises and other relevant materials.3. We will evaluate and disseminate the results.To ensure that the developed curriculum will address the needs of BPM while considering the most relevant theories from OS, this project will involve an interdisciplinary consortium that has expertise in BPM and/or OS:- The University of Liechtenstein (expertise in BPM and OS)- The Vienna University of Economics and Business (expertise in in BPM) - The University of Cologne (expertise in BPM and OS)- Radboud University (expertise in OS)To ensure that this interdisciplinary project runs smoothly and creates relevant results, we are planning to conduct five transnational project meetings that will take place at all participating universities in Liechtenstein, Austria, Germany and Netherlands.This project will generate impact in two important respects.First and foremost, it will have an impact on higher education. BPM is taught across European universities and the integration of OS into BPM education will provide students with a more holistic understanding of BPM. Since we will disseminate the outcomes of this project across our networks, and share our findings and insights on various online platforms, we expect that this project will be taken up by other universities (either as a whole curriculum, or parts of it).Second, in light of the many recent claims that BPM and OS have strong connections which can open up the paths for new research agendas, this project will have scholarly impact. Since the proposed project will constitute the first systematic attempt to bridge these two research fields, we are certain that there will be a strong and sustainable research-related impact.

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  • Funder: European Commission Project Code: 2022-1-LI01-KA220-HED-000085536
    Funder Contribution: 400,000 EUR

    << Objectives >>We support the implementation of the EU's 2021 Digital Education Act and develop a secure, user-friendly, and high-quality learning environment through the creation of an online investment management game (IMAG) that can - through a combination of different modules - support digital and inclusive education on all levels (SCHOOL/HIGHER/ADULT EDUCATION) and fight financial illiteracy. To further the fight against climate change we set a specific focus on sustainable and impactful investment goals.<< Implementation >>We plan activities around four working packages (+ PM): (i) Game design, which includes activities pertaining to Market, Business, and Client Design(ii) Software development: Design of User Interfaces and the relevant server and software infrastructure(iii) Development of educational resources (manuals, training videos and mini-lecture series for sustainable investment theory)(iv) Dissemination including launch event, multi-country promotional tour, and international championship<< Results >>We plan to develop a fully functional, modularised online investment management game (IMAG), where members of different groups (SCHOOL/HIGHER/ADULT EDUCATION, PROFESSIONALS) play in small groups (inclusion and cooperation) against each other (competition attracts participation) to fulfill the sustainable investment needs of their clients. On top, we will develop educational resources around investment theory and sustainable/impact investing and develop a sophisticated dissemination strategy.

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  • Funder: European Commission Project Code: 561592-EPP-1-2015-1-FR-EPPKA2-CBHE-JP
    Funder Contribution: 767,509 EUR

    The main aim of the project is to improve Master Programme in Information Systems (MPIS) according to the needs of the modern society; to bring the universities closer to changes in global labour market and world education sphere; to enable them to stay responsive to employers’ needs; to give students an idea of various job profiles in the IS domain; to ensure employability throughout graduates’ professional and soft skills. Specific objectives of the project include improvement of Master Programme in IS according to the requirements of business; modernization of the current Degree Profile (DP) & curricula in IS. Degree Profile and Curricula revision will be implemented in accordance with the newest standards of Higher education and the compatibility with the National qualification frameworks; development of innovative academic environment for MPIS as a platform for training/retraining, PhD, LLL; provision/modernization of labs infrastructure for IS.MASTIS will enable the PC & EU Universities to modernize IS education based on the student-oriented principals, strong university-enterprise cooperation and modern approaches to the education. It will give the PC Universities an opportunity to prepare competitive specialists for Ukrainian, Montenegrin and global labour market.The following results of the project are considered major: MPIS Degree Profile & curriculum; teaching materials for MPIS; Degree Profile & curricula revision mechanism; joint Double Diploma Master programme; IT environment in PC HEIs; web portal for stakeholders; network of EU-PC universities & employers.In both partner countries and at the european level the impact of the project will take the form of university-enterprise networking. Both HEIs in general and business representatives will benefit from it because in global sense it will affect the development of national IT industry due to saturation of the labour market with quality IT professionals.

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