
Arbeitskreis Ostviertel e.V.
Arbeitskreis Ostviertel e.V.
18 Projects, page 1 of 4
assignment_turned_in ProjectPartners:ASOCIATIA TEAM 4 EXCELLENCE, Offener TV-Kanal Bielefeld e.V., Asociación Muchachos Ciudadescuelas de Formación Sociocultural, Arbeitskreis Ostviertel e.V., Kulturális Kapcsolatokért AlapítványASOCIATIA TEAM 4 EXCELLENCE,Offener TV-Kanal Bielefeld e.V.,Asociación Muchachos Ciudadescuelas de Formación Sociocultural,Arbeitskreis Ostviertel e.V.,Kulturális Kapcsolatokért AlapítványFunder: European Commission Project Code: 2020-3-DE04-KA205-020786Funder Contribution: 199,032 EURRecent political tendencies in Europe show how important media are in the life of communities. One of the first steps of the Nationalistic Governments in Hungary or in Poland was overtaking the charge in public media. Problems such as fake news, disinformation, manipulation in media become more and more common. People are indeed online, but a lack of skills and comprehension deprives many them of the ability to use the resources at hand properly and - most importantly - prevents them to be actively involved in Digital Citizenship.All Citizens should be able to use, understand, analyze and create Digital Media. For this reason, the development and application of Citizen Media will be the main topic of this project, called “CiMe - Integrating Citizen Media into daily Youth Work for empowering Youths with Fewer Opportunities in Digital Citizenship” There is a great need for all young people, especially those with fewer opportunities, to be actively involved in the content creation and reflective consumption of digital media. This can be reached only by improving their digital skills and providing the tools and methods for youth workers who will act as stakeholders. The main target group are youth organizations and youth workers. The CiMe focuses on shaping their competencies, skills and knowledge, both on political education as well as on media literacy. CiMe increases the knowledge and skills of youth workers and will influence young people, who form the second main target group.The CiMe project is designed around the key idea of making use of the opportunity of modern media to defeat its dangers and will produce the following outcomes:- eTutorialsThe creation of video tutorials featuring crossmedia opportunities in order to support the training methodology of youth workers- Learning Management System and AssessmentAn online platform that provides youth workers with knowledge, ideas and material about media literacy, education and orientation with an emphasis on Citizen Media tools- Educational Citizen Media MagazineAn online magazine created by young people for young people under the leadership of youth workers, using modern media as a tool to create engaging content and to connect young people of different backgrounds with each other on topics of digital and active citizenshipDigital media in the form of social media and all of its dangers - misinformation, fake news, hate speech - are an inescapable fact. In order to make use of the apparent benefits of digital media and its opportunities - such as free access to information, easier participation in political processes and decision makings, networking and organising, covering of local topics - people need to gain the necessary skillset as digital citizens. With decades of experiences in creating respectful and appreciative media enviroments, Citizen Media are a great tool to include everybody in tomorrow's opportunities.Therefore, the CiMe project aims to reach young people by using the opportunities of digital media, the experiences and best practices of safe Citizen Media environments and concepts to support the concept of an active, self-confident, skillful, responsible digital citizen. Based on the partner's skillset, the project will provide innovative use of digital media in youth work.The project will be carried out over 24 months between 2021 and 2023.
more_vert assignment_turned_in ProjectPartners:Arbeitskreis Ostviertel e.V., ASSOCIATION RADIO KALON, AFRICAN MEDIA ASSOCIATION MALTAArbeitskreis Ostviertel e.V.,ASSOCIATION RADIO KALON,AFRICAN MEDIA ASSOCIATION MALTAFunder: European Commission Project Code: 2021-1-MT01-KA210-YOU-000033873Funder Contribution: 60,000 EUR<< Objectives >>The project aim is to up-skill local and migrant youths in citizen digital journalism by using podcasts and radio as tools for citizen journalism. The project will target local and migrant youths aged 13-30.•Creating a short training course to train local and migrant youths to create podcasts•Empower local and migrant youths to become content creators and have an additional platform from which to make their voices heard•Promote the skills and employability of local and migrant youths<< Implementation >>We are placing local and migrant youths at the heart of the project as creators - not merely recipients of information. Our implementation activities are•Development of the training course •Piloting of the training course•Dissemination, evaluation and conclusion of the projectWe plan on reaching 10 local and migrant youths aged 13-30 in each participating country for the piloting of the training course, however if there is sufficient demand we will organize multiple rounds of this training.<< Results >>•Empower local and migrant youths with skills in citizen journalism and media literacy improving their employability•Create a platform for youths to engage in a social dialogue through podcasts•Capacity-building of partners during dissemination of project activities•Professional journalists, youth workers, NGOs working with the project target groups and decision-makers in the fields of youth, media, inclusion and employability get valuable materials for training and upskilling youths
more_vert assignment_turned_in ProjectPartners:Orientare Associazione Culturale, Student Computer Art Society / Studentsko obshtestvo za kompyutarno izkustvo, KID KIBLA, National Student Information and Career Center / Natsionalen studentski informatsionen i karieren tsentar, Stowarzyszenie MANKO +1 partnersOrientare Associazione Culturale,Student Computer Art Society / Studentsko obshtestvo za kompyutarno izkustvo,KID KIBLA,National Student Information and Career Center / Natsionalen studentski informatsionen i karieren tsentar,Stowarzyszenie MANKO,Arbeitskreis Ostviertel e.V.Funder: European Commission Project Code: 2014-1-BG01-KA205-001549Funder Contribution: 117,545 EURContext of the project:Rapidly, last few years, smart mobile phones and tablets invaded the market and especially the world of the youngsters. The youngsters are more and more addicted to their smart phones or tablets. Every day they spend considerable time with their mobile devices playing games or using different social networks. But also, Smartphones and tablets are radically transforming how we access our shared knowledge sources by keeping us constantly connected to near-infinite volumes of raw data and information. Every day people around the globe are absorbed in exciting new forms of learning. Obviously, the easiest way to reach the young people is to provide them the information and key competences they need using a user friendly tool, which is very close to their daily habits and lifestyle. But there is still a gap in the existing training tools for mobile phones, tools which are suitable for the youth work (youth exchanges, youth training course, youth seminars etc.). Even the youth workers and trainers realize the potential of the mobile games, they are facing lack of experience and training materials how to develop and implement such games in the youth work.That is why mGames in YW project developed methodology and tools for mobile devices (Smartphones and tablets) suitable for the youth work, namely, mobile games for entrepreneurship, intercultural learning and green skills. The project also trained youth workers and trainers how to use mobile games in their training or consulting activities. The project also trained youngsters and youth organizations how to develop mobile games for non-formal educational purposes.Project main objectives:The project main objective is to increase the capacity of youth workers, trainers and leaders via development of methodology for designing and implementing mobile games in the youth work. Number and profile of participating organisations:The project involves 6 partners from five 5 different countries. The consortium represents a mixture of cultures, languages and national perspectives which influences the final products and facilitate wider adoption beyond partner countries. The consortium is of cross-sectoral nature. It involves: community based structures (AKO - Germany, KIBLA-Slovenia, ORINETARE - Italy) national association engaged in developing innovative training content and promoting the use of ICT in the youth work (SCAS - Bulgaia), Art and cultural organization (KIBLA), a nation-wide youth career and information network (NSICC-Bulgaria) and a students’ organization (MANKO - Poland)The leading partner is National Student Information and Career Center /NSICC/ from Sofia Bulgaria – an NGO established to meet the needs of young people in the field of youth information and career guidance. It coordinates youth information and career centers and points in Bulgaria, organizes youth events and youth training courses and develops guidance, training and information materials both for youth workers and young people.Main activities:1. A Survey “The e-games and e-tools in the youth work”2. 3 mobile games (for Android and iOS) – “Event master” (a game for youth entrepreneurship), “Green skills” (a training game for waste separation) and “Culture trip” (a game on intercultural learing);3. mGames web platform – with games, information, links and tools useful for youth workers and young people which would like to use or develop mobile games.4. Manual “Mobile games in youth work” – a practical guidance for youth workers how to develop mobile games and how to use them in the work with young people;5. Training course - “Mobile games in youth work” – a short term training event for 20 participants from 5 countries.Results and impact:Besides the main project activities and outputs, as specified above the project achieved also the following results: 1 Developed methodology how youth organisations and youth workers could design and implement mobile applications and games in the youth work.2. Trained 120 youth workers how to develop and use mobile games in the youth work.3. More than 100 youth workers, youth leaders and youth NGO members, designers, etc. directly involved in the project.4. Increased capacity of the youth workers in the ICT implementation in the youth work and increased involvement of the young people by providing strong tools and training material available in all partners languages;Long term benefits:1. Increased capacity of the youth workers in the ICT implementation in the youth work and increased involvement of the young people by providing strong tools and training material available in all partners languages;2. Increased capacity of youth trainers on how to use mobile games in the out-of-school youth training;3. Providing the national institutions and authorities with an innovative model for work with young people; Showing the nowadays trends and cases of using mobile games in the training process;
more_vert assignment_turned_in ProjectPartners:VIENNA ASSOCIATION OF EDUCATION VOLUNTEERS, MEDIA CREATIVA 2020, S.L., HELLENIC DEVELOPMENT CITY NETWORK, Arbeitskreis Ostviertel e.V., Instituto Foral de la Juventud +1 partnersVIENNA ASSOCIATION OF EDUCATION VOLUNTEERS,MEDIA CREATIVA 2020, S.L.,HELLENIC DEVELOPMENT CITY NETWORK,Arbeitskreis Ostviertel e.V.,Instituto Foral de la Juventud,SDRUZHENIE WALK TOGETHERFunder: European Commission Project Code: 2020-1-ES02-KA227-YOU-016703Funder Contribution: 114,648 EURDuring 2020 we are experiencing a global pandemic with important consequences at the public health level, but also with a high impact on the lives of citizens. Lockdowns were (and are) the rule in many European countries, and restrictive measures, including for mobility, affect millions of people. Within this context, the crisis also generates uncertainty, since today we do not know when or how we will overcome this pandemic situation. Also, when we do, many things will have changed forever.Young Europeans are perhaps being the least seriously affected by the disease, however, they experience to a great extent its consequences: unemployment, substantial changes in their education, alteration of their socialization and leisure habits, to name a few of them. All this is a challenge for their ability to cope with change, and they will need to develop their flexibility, adaptability, problem solving and creativity skills.Also during this period, access to the internet and the consumption of digital culture has multiplied exponentially, and even in many countries the most creative side of people has emerged, generating improvised artistic expressions from balconies, or created at home and shared on through social networks.However, when we talk about the digital world, we see that there are still very low percentages of young people who generate their own content. The vast majority have a more passive and culture-consuming attitude than digital proactive and creative ones.Thus, creativity and digital culture, key elements for economic and social development, and especially essential for young people active citizenship and employability, go hand in hand in this project.NNC-New Normal Channel is a project that focuses on promoting the development of skills and competencies for creativity and culture among young people, developing an innovative educational experience that, through a challenge-based simulation game, will offer an interactive, motivating and empowering environment. The NNC Experience is the main output, through which, young people will move to the year 2030 and, as applicants as collaborators for an online media (NNC-New Normal Channel), they will have to prove their worth and show their skills and competences, performing a series of challenges and tasks, all related to the digital world and culture.The main target group of the NNC project will be the youth, and specially young people in risk of (digital) exclusion. But also, youth workers and other agents directly addressing young people social and labor inclusion and education will find in the NNC Experience (O1) a useful resource easily transferable to their initiatives and educational programs. Thus, they are also addressed targets and actively involved in the project activities.The NNC-New Normal Channel project expects that through their participation in the experience, young people will be able to:- Develop their imagination and anticipate scenarios for a future world affected by the COVID-19 impact, improving and putting their creativity into practice.- Become agents that generate content and digital culture, become active citizens, turning their ideas and opinions into voice. - Understand digital culture and consume it from a critical perspective, understanding what misinformation, misinformation, and fake news mean.- Understand how reality is transformed, improving their adaptability and flexibility skills.- Acquire technical knowledge related to digital culture that will improve their capacities and employability.- Develop their entrepreneurial and intrapreneurship competences, taking initiatives and being proactive.The transnationality brings together organizations with complementary knowledge and expertise in the field of digital culture, creativity, and youth work to achieve European-wide reach and impact through the large networks of project partners, addressing common European goals, as those stated by the Youth Goals 2019-2027 (#8, Quality Learning; #3, Inclusive Societies; and #4, Information & Constructive Dialogue)
more_vert assignment_turned_in ProjectPartners:SII, Business Play Europe sp. z o.o., Stowarzyszenie MANKO, Polskie Gry Planszowe Sp. z o.o. Sp.k., CENTRUL PENTRU PROMOVAREA INVATARII PERMANENTE TIMISOARA ASOCIATIA +1 partnersSII,Business Play Europe sp. z o.o.,Stowarzyszenie MANKO,Polskie Gry Planszowe Sp. z o.o. Sp.k.,CENTRUL PENTRU PROMOVAREA INVATARII PERMANENTE TIMISOARA ASOCIATIA,Arbeitskreis Ostviertel e.V.Funder: European Commission Project Code: 2016-1-PL01-KA204-026773Funder Contribution: 294,072 EURThe EU population is ageing. Old age is still associated with infirmity, frailty, or the need for care. We can, however, profit greatly from the competence, creativity and innovative capacity of older people. Project goal was to create conditions for engaging seniors thretened by social exclusion in lifelong learning and their social activation through elaboration of educational offer for organizations and institutions working in favor of seniors by December 2018. Achievement of specific objectives contributed to achievement of the main goal: 1. To reinforce cooperation and exchange of knowledge and good practices between partner organizations 2. To diversify educational offer for seniors through providing organizations with complex educational programme comprising of various methods and tools: training, work-based learning through voluntary work in editorial office, informal learning through playing educational board game 3. to deliver educational materials related to training content (educational movies “knowledge pills” and issues important for seniors in the form of educational magazine European Senior Voice, created by seniors for seniors.4. Improve basic mathematical skills and economic knowledge necessary in everyday situations, ie. savings and rationalisation of expenditures, fundraising, presentation and negotiation skills through involving seniors in campaign Seniors Benefit Card 5. Education in basics of journalism, marketing, press law, shaping key language skills, assertiveness, fundrising in trainings and motivation to participation in social life through trainings and work in magazine6. Preparation of adult edu organisations for implementation of SASME programme and partner institutions for the role of facilitators and promoters of the educational offer and trainers for other organisations. 7. Raise awareness in society on the issue of ageing and the role of seniors in building civic societey through the magazine and involving local entrepreneurs in suport of the elderly.The project proposed comprehensive educational programme “Social Activation of Seniors through Media Education” [SASME] for implementation by organizations supporting Seniors, comprising of: - Training Programme, including methodology, scenarios of 11 workshops and supportin materials for trainers (IO1) - Education materials for seniors in the for of press magazine (IO3) - video knowledge pills (IO2) as a medium for educational content - handbook (IO5)- Realization of social campaign for practical education (voluntary work-based learning) and skills development.- A board-game based tool for both formal and informal education of seniors – follow-up tool strengthening knowledge and skills acquired during training (IO4)The most important activity was testing the SASME programme. Under supervision of mentors from partner organizations seniors took part in media training and then set up a press office, where they voluntreered in creation of educational magazine the European Senior Voice. They also participated in social campaign counteracting economic discrimination of seniors, by engaging enterprises in the idea of Senior Benefit Card authorising to discounts. These activities helped to develop basic skills necessary in everyday life and activite them in the local community.The programme is a set of complementary activities strengthening traditional approach to teaching through training courses in the classroom. Combination of on-site trainings for seniors, learning by doing approach and edutainment.Innovative character of the project is reflected in: - Complex solution for organisations- Applying various training methods in one programme (trainee-centred learning, edutainment, experience-based learning etc.)- possibility to learn by experience through volunteering- joining education of seniors with awareness raising activities- engaging local communities in supporting seniors- preparation of organizations for the role of facilitators and promoters of SASME programme (multiplier effect).Project was implemented in partnership of experienced organizations from Poland, Germany, Romania, Lithuania. Activities are divided into seven WP, out of which WP1-WP5 were related to intellectual outputs and WP7 (Dissemination and exploitation), WP6 (Management and Evaluation) were horizontal activities, implemented throught the project lifetime.SASME programme was and still is disseminated among other organisations working for seniors, public authorities and enterprises. Through achievement of the above mentioned goals by the end of March 2019 (project was prolonged by 3 months) conditions for engaging seniors in lifelong learning and for their social activation were created and the main result of the project have been achieved on the project completion. Project had impact on various target groups: organizations working for seniors, seniors themselves, local enterprises and local authorities and policy makers.
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