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Danmar Computers LLC

DANMAR COMPUTERS SP ZOO
Country: Poland

Danmar Computers LLC

157 Projects, page 1 of 32
  • Funder: European Commission Project Code: 2018-3-FR02-KA205-015203
    Funder Contribution: 54,590 EUR

    CONTEXT: Around three million asylum seekers have been received in Europe in the last three years, as many as in the previous 20 years. An increase difficult to accept by most because it is difficult for them to find jobs and to integrate them so this has given origin to extremist political currents advocating Europe's exit, border closure and exclusion that we have to try to solve. On the other hand the needs of youth and in special those who are with fewer opportunities : They are a sector of the population that sees no motivation in going on studying or working and if they work they are facing a world which offers few badly paid jobs to them and with a lack of economic perspective REST aims at linking both target groups to try to solve the problems they face If youth are included in programs to meet the needs of the community, such as the inclusion of refugees in society they can get a sense of ownership in the society they live and feel more integrated and motivated. OBJECTIVES-ACTIVITIES-RESULTS: Helping refugees to share their skills - crafts - with youth that will accompany them in a learning /sharing process of social and entrepreneurial support to facilitate the process of finding a job Connecting both of them (youth and refugees) with companies - the job matching opportunities Helping refugees with the support of the youth to create : - an online e-commerce selling platform and mobile app - the talent pool of refugees and that will make VISIBLE the skills, services and knowledge refugees can offer to employers and society - an OER compendium of best practices that facilitate the integration of refugees into the labour / social world - an international network that will connect refugees - youth - employers - organizations - matching refugees- youngs with working - social needs - an OER video pack that will contain the video CV of all participants to make their social involvement more visible Developing 2 workshops that will offer the opportunity of : - an intercultural exchange of youth-refugees lives and projects (cultural and social awareness of refugees needs) - learning key tools on collective intelligence and intercultural competences - receiving information about relevant methods to identify markets and their creative activities - being associated with the creation of specific e-commerce platforms helping them to sell their offers online - providing them with knowledge about basic entrepreneurial skills which will help them to open new doors for refugees and youth - providing the basics about e-commerce skills to help the participants to know how to promote their services and crafts online - providing them with the basic skills about how to create a mobile app that will be the window to the e-commerce portal of refugees REST implements 2 previous EU projects : SIC and PEAL The 5 partners of partnership for Youth REST, including among them an IT company, will address the following priorities : 1. Youth priority: promoting entrepreneurship education and social entrepreneurship 2. Horizontal ones: social inclusion and open education resources and digital innovative practices By : - support integration policies - fight stereotypes - improve the level of key competencies and skills of young people with fewer opportunities - promote participation in democratic life in Europe and the labor market, active citizenship, intercultural dialogue, social inclusion, and solidarity, - foster quality improvements in youth work PARTICIPANTS: Teams composed by young refugees with skills in crafts or services, youth and mentors in order to promote peer to peer and coach support . METHOD: Flipped-CLIL methodology together with sociocratic communicative methodologies in a peer to peer coach context IMPACT: - remobilization, networking and enlarged communities of followers - development of key competencies as identified in the project description - identification and application of new job opportunities - enlargement color palette of services of social organizations - open minds and opportunities offering model reusable by social organizations taking up refugees in partner countries and beyond - increase the integration process of participants offering them new international networks where their CVs and skills will be visible On companies that can open their minds other opportunities skills that the participants can offer and that was not envisaged before LONGER TERM BENEFITS: REST will be disseminated through our media and 2 events this will allow participants to network to create a community of around 1000 followers, made up of youth with fewer opportunities, statutory refugees, asylum seekers, social and youth workers, public and private organizations working with refugees, potential employers and companies that will have access to the results of REST even after the project has finished and can open opportunities to the implementation of it.

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  • Funder: European Commission Project Code: 2021-1-PL01-KA220-VET-000025108
    Funder Contribution: 282,136 EUR

    << Background >>The current pandemic has affected everyday lives of people around the world. Countries have introduced various forms of restrictions in order to fight against the virus and keep their citizens safe – including complete to targeted closures. The pandemic has had a huge impact on education system as well. A nationwide closure of schools has been common recently. These closures have affected the way of gaining knowledge not only amongst young people and children but adults as well. It is estimated that the current pandemic has affected the professional development in VET sector.The world in time of the pandemic is a different place: telework has gained popularity in many countries that did not use it before and ICT skills have become a basis for both – work and education environment. The ongoing changes in VET are demanding different kinds of support mechanisms for teaching staff globally. Mostly this concerns implementing new pedagogies, curricula and use of new technologies. However, this is not always easy or possible due to the scale and speed of the labor market changes. As consequence VET providers are often struggling on their own with the future oriented changes. (UNESCO-UNEVOC 2020.)The current situation requires a transformation within small and medium goods producers in Europe. The existing patterns related to trade and export of goods do not work any more – they should be quickly replaced with new methods of communication and online marketing techniques. Furthermore, digital models are essential in order to open up to new markets.There are several organizations SMEs can turn to in order to gain assistance and support: chambers of commerce, clusters and VET agents. Entrepreneurs want to find a partner who will support them with their participation in foreign fairs, completing customs procedures and requirements for the import or export of goods, advertising goods on foreign markets, adjusting marketing strategies and more. The problem is that most common form of communication between SMEs and those institutions was a standard face-to-face meeting. However, in the current situation (the COVID 19 pandemic) there are certain limitations. Firstly, many chambers of commerce or clusters are not able to provide entrepreneurs with quick support in the field of opening / resuming foreign exports in the online dimension. Secondly, the traditional face to face mode is not available during the Covid-19 pandemic and so the entrepreneurs are left with no choice – the only possibility of communication nowadays would be digitalised communication which requires certain skills.The aim of the project: to strengthen the possibility of small and medium goods producers in Europe for successful transformation from traditional to effective and online transborder activities (import/export) by building capacity of Chambers and similar VET institutions for providing digital education support as well as the development and implementation of digital pedagogical competences of VET educators.<< Objectives >>The project focus is on two target groups:•T1: employees of chambers of commerce, regional development agencies, VET clusters, local authorities and centres for entrepreneurship development, VET teachers, trainers and mentors;•T2: owners and managers of small and medium enterprises involved in the production of goods and employees of sales and export departments in these enterprises.By implementing the project and its results the project partners endeavour to provide assistance to the forementioned target groups facing challenges which occurred during the worldwide pandemic of Covid-19. The main goal to be achieved is transforming small and medium goods producers in Europe so that they become effective and online transborder organisations. Moreover it is important for the Chambers and similar VET institutions to provide digital education and support and implement digital pedagogical competences.With the COVID-19 situation continuing and the new Erasmus+ program 2021-2027 with increased possibilities to cooperation and mobilities on a European level in mind there is a need to develop ways of cooperation and learning using digital and virtual methods. The project is a response to the European Union’s call for support for digital transformation in the coming years - illustrated by the recent proposal for the Digital Europe programme (for 2021-2027), which would be the first ever funding programme dedicated solely to supporting digital transformation in the EU.Thus, the project focus is on ICT (new technologies and digital competences); new innovative curricula/educational methods and development of training courses; entrepreneurial learning and entrepreneurship education. Innovative practices in digital area are the core of the project.Moreover, the activities within the framework of the project will result in a raised awareness and knowledge of VET actors in the area of digital pedagogical literacy. The project will enhance access to quality trainings and qualifications in the area of: Development paths accounting for successful business launch or cross-border expansion; Specifying the transborder business strategies based on EU recommendations; New online marketing techniques for digitalized enterprises in the EU; Assistance in legal and customs procedures applied to EU member states Participation and presentation of products at online fairs or events.The aim is to include as many vocational fields that have been affected by the COVID-19 situation as possible. The emphasis is on organising very few face-to-face sessions and create the online work environment by experimenting and co-creation online. This way the project can proceed according to plans despite the pandemic of Covid-19 but at the same time increase the VET educators skills, competences and confidence to work online.Additional objectives of the project would include:•VET: Enhancing access to training and qualifications for all;•VET: Initial and continuous professional development of VET teachers, trainers and mentors in both school and work-based settings.<< Implementation >>The methodology that the partnership intends to apply is going to be based on proper, competent management and effective monitoring of the activities, on-going assessment and evaluation of project outcomes. Firstly there needs to be a project management plan created to make sure everything is according to the schedule. This step is strongly connected with planning, assigning responsibilities and minding completion of tasks as well as preparing reports. Another important issue is the Promotion and Sharing strategy which would consist of preparing a Promotion plan, deciding on promotion activities, evaluation and feedback collection, preparation of promotion materials and their reporting. There will be one leading organization which task will be to evaluate and monitor the quality of the project cooperation and results. Essential promotion and sharing materials will be prepared including:•Visual identity of the project (logo and templates with Erasmus+ emblem);•Project website;•Leaflets;•Newsletter ;•Articles (partners will prepare articles about the project in order to present its outputs);•Social media (there will be two social media channels created).The promotion materials are crucial for effective communication with the Target Groups of the project. However, the Project Results are the main goals and all the activities and action taken by all the partners are focused on developing the final results of the project. In order to prepare the results the partners need to arrange the very first meeting – the kick-off meeting. During this meeting they will update all working documents, update membership of groups, make detailed decisions and define tasks and responsibilities. Also the training about management system will take place. Details about implementation of all activities within PR1 will be made.During the first months partners will work on setting up and adjusting the m-learning environment structure. Then partners responsible for the individual modules will breakdown their parts into chapters and confirm the capability of contributing to digital education – this way the materials and methodology will be developed. The next step will be to conduct internal testing. In addition, m-learning course will be given for evaluation to external Experts who will provide opinions and recommendations. Works concerning PR2 will start with distributing templates for partners and content division for them to contribute to the works on this output. After introducing improvements agreed by partners after the internal testing and external evaluation, the final version of the m-learning course will be delivered to target groups for testing.The very last activity connected with PR2 will be monitoring the testing phase in partners’ countries. Based on the feedback gathered, the team of developers will fix all bugs and malfunctions identified, but also will implement all reasonable suggestions for improvements. After the establishment of the final version each of the partners will need to translate the content into their national languages.In the last month of the project, partners will meet in Spain. This meeting will be the time of summarising the project and plan the activities to be done by all partners in order to sustain the results after the project ends.<< Results >>During the project two Project Results (PR1 and PR2) will develop. The first result is Methodological VET handbook - methods for effective digital education. The agreed learning outcomes outlined in the Research Report will be the constant benchmark for partners’ work and this will allow partners to tailor content to suit local cultural and societal values. Demonstrating the flexibility of the Methodological VET handbook, it will also aid further transferability beyond the project consortium. Methodological VET handbook developed will specifically address the needs of the owners and managers of SMEs involved in the production of goods and of VET teachers, trainers and mentors regarding the appropriateness of learning environments, structure and relevance of learning content and accessibility of learning platforms.The proposed new Methodological VET handbook will consist of 5 main Chapters:1 – Development paths accounting for successful business launch or cross-border expansion;2 – Specifying the transborder business strategies based on EU recommendations;3 – Assistance in legal and customs procedures applied to EU member states;4 – New online marketing techniques for digitalized enterprises in the EU;5 – Participation and presentation of products at online fairs or events.The estimated size of a module will be 30 pages. The structure of the handbook will consist of the following parts:- the educational objectives;- the content with the description of the 5 modules (exercises, source texts, quizzes, practical advices etc.);- detailed description of the possibilities of using content modules, for further development and integration with other development topics;- tests verifying the increase of knowledge.The handbook should be used to increase competencies of the goods producers in the 5 topics (and consequently, to increase their chances of transborder digital readiness). Furthermore, it could be used by VET teachers, trainers and mentors and employees of chambers of commerce as a standalone textbook for courses aimed at increasing competencies. Finally, it will be a basis for the digital Methodological VET handbook that will be posted on the platform developed in PR2.The second result of the project will be the On-good m-learning training materials for small and medium goods producers. Because of overwhelming amount of information we have access to today, VET teachers can find it difficult to learn about the most efficient ways towards implementation digital qualifications aspects in their teaching. This is why the On-good m-learning tries to build upon the scheme of data/information collection – processing and matching – customised learning path presentation. The innovative character of the On-good m-learning is definitely its ability to perform a fully automated knowledge/skills diagnosis of each teacher and response to the results of this analysis with a customised learning path. This approach will ensure that the On-good m-learning is not aiming at delivering universal resources to all VET teachers, but will instead focus on presenting a set of action fiches that can be treated as a direct response to the analysis performed. The expected impact that the On-good m-learning will have on VET teachers is that these educators will be able to implement different actions that will help them engage in digital education related activities and therefore contribute towards better resources utilisation and consumption.

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  • Funder: European Commission Project Code: 2022-1-ES01-KA220-SCH-000087944
    Funder Contribution: 250,000 EUR

    "<< Objectives >>We aim to promote de value of sustainability(Reduce, Reuse and Recycle)through a student-led, practical approach.Our specific desired achievement during the duration of the project is to create a multinational community of people who take an active role in the promotion of environmental change. We want to facilitate the inclusion of environmental sustainability topics in the school curricula.We will bridge the gap between acquired knowledge and behavioural (actions) concerning sustainability.<< Implementation >>What is Green?:· Student-led investigations, workshops and activities, to empower them to become vectors of information.Integrating Sust. Practices in Schools: Series of dissemination activities to engage policy-makers, trainers and students at an EU level·""Practice Green"":Toolki/Piloting with target group (Green)Open Educational Resources: Grow an online community which will sustain and develop after the projects' completion, a platform where people can voice their concerns and become engage<< Results >>· Full investigation and Ebook on the perspective of Sustainability form various target groups after the Pandemic. · Handbook with solutions for Teachers on how to integrate Sustainable practices in formal curriculum· Student toolkit using Digital Storytelling· Student-led piloting for their classmates and Piloting with teachers. ·OER Platform resulting in a large community to exchange best practices. · Intensive dissemination activities including events to engage all target groups"

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  • Funder: European Commission Project Code: 2021-1-ES01-KA220-VET-000034683
    Funder Contribution: 147,241 EUR

    << Background >>European projects often promote environmental education and sustainable development principles… But do we apply those principles to ourselves? Erasmus programme is one of the main achievements of the European integration. In 2019, this programme supported close to 940.000 learning experiences abroad and funded almost 25.500 project. What is the environmental impact of those activities and mobility? How to reduce it? This is the core subject of SUSTAIN E+ project.Many professionals are involved in the presentation and implementation of Erasmus + projects, from the conception of the project ideas to the monitoring of training activities. These professionals present a very heterogeneous group, with different professional profiles, experiences and responsibilities. Most of them have learnt how to work with Erasmus + on the ground, through the experience and opportunities presented. 2021 is a year of many changes, with a new Erasmus + programme that insists, among priorities, on the sustainable development and fight against climate change. We have experienced, with COVID 19 pandemic, a deep transformation of our working practices, turning non-essential travels into virtual. The digital tools that allow remote meetings, as well as webinars and online conferences, make it possible to reduce travel and increase the impact of projects. COVID has made possible to make an important leap in this regard, we must take advantage of the situation so that this way of working lasts as long as possible.For this, several training needs are identified:-First, a need to evaluate the contamination levels linked to the projects so to raise our awareness of our impact. Calculating the footprint of the different possible alternatives clearly reflects the options to reduce the impact and helps us make better decisions from an environmental point of view.-Then, increasing the level of knowledge and competences of project staff in the fields of sustainable transport, sustainable training activities, energy efficiency, project efficient management, digital solutions, etc. tackling the main areas of losses identified and significantly bettering our impact on environment. As a conclusion, SUSTAIN E+ arise from the need to train professionals in the implementation of sustainable and efficient Erasmus+ projects.<< Objectives >>The main objective (MO) of SUSTAIN E+ project is to develop guidelines addressed to workers involved in the development and implementation of Erasmus + projects and helping them in the design of eco-friendly project proposals, that takes into account the carbon footprint of their activities and intend to limit it thanks to more sustainable activities, especially regarding mobility. Thanks to Sustain E+, professional working with Erasmus + will be able to better evaluate their environmental impact, decrease it, and by extension will raise awareness of all Erasmus participants on their behaviours promoting sustainable actions. To go further in the achievement of this main objective, we have set 3 specific objectives, on which all the activities of this project will be focused:Specific Objective 1: Awareness raising from the professional from the sector about their environmental impact. People working with Erasmus + should get more concerned about their own impact and become more responsible at the time of planning their projects, thanks to different tools that will enable them to have a clear panorama of their different alternatives when planning an activity, and the contamination associated to each of them. Specific Objective 2: Training professionals working with Erasmus+ in the field of circularity and sustainability of EU projects, in a collective way, including:-Eco-design of a project that enable to decrease the impact since the design of the project idea in all areas of implementation.-Sustainable mobility guidelines, tackling the issue of transport, but also consumption while traveling. -Digital solutionsSpecific Objective 3: increasing the digitalisation of educational solutions. The restrictions applied during the pandemic have shown that digital solution can be effective alternatives to some activities that would have a higher footprint organised in a classic way. Thus, the digitalisation of training solution will be among the priorities of SUSTAIN E+ project.<< Implementation >>Our project will be formed by a consortium of 5 European entities from Spain, Poland, Italy and Greece and that are highly experienced in the implementation of Erasmus + projects. They are expert in environment, digital solutions, education, project management and mobility management. And they will bring those complementary experiences together to propose a set of activities designed to answer the project objectives. These activities will be: -Development of 3 main project results: an evaluation tool on Erasmus + projects and their environmental impact, training materials on sustainable Erasmus + project design and implementation, and a social based training platform that enjoin entities to form a new generation of partnerships that are more sustainable and with a reduce impact on the environment, sharing experiences and solutions. -A sustainable mobility, that will be organized at the beginning of the project and where professionals working with Erasmus + will experience in firsthand the definition of low-impact journey. During this experience, partners will have to answer the challenge of having a minimum impact while travelling and subsist in a foreign country. In the meanwhile, they will engage discussion on the definition of sustainability in a project and establish first criteria to be considered toward the certification of “green” project.-Sustainable events, that will be organized in each country at the end of the project as a way to promote the results achieved in a sustainable way. -And of course, all those activities will be supported by an efficient management system that will itself be designed with the idea of reducing the impact to the minimum, meaning fewer transnational meetings, more virtual meetings, a no-papers dissemination strategy, the optimization of online management tools, and a continuous reporting effort to spread our achievements.<< Results >>As a main result, our project has the ambition to answer to our main objective, the support of professional working with Erasmus + project to achieve the design and implementation of more sustainable – less contaminating Erasmus + projects. This will be achieved through the production of 3 main results:-An evaluation tool, called Erasmus + projects and their environmental impact. This tool will enable project staff to evaluate the impact of their initiatives. It will state criteria and levels of “acceptable” contamination, and will deliver a feedback on the evaluated project, thus providing information on the area of possible improvement to implement more eco-friendly project. It will deliver a green certificate to the good practices. -A training set, that proposes materials in different areas, such as transport, consumables, management, digital tools in order to upskills professionals working within the context of Erasmus + projects. These materials will be addressing the need of coordinating the activities in the frame of a partnership, thus taking into consideration the fact that Erasmus are projects that are implemented with different organisations requiring distance management tools. -A platform that brings together the previously mentioned materials on a digital and open format and beyond: that connect entities working with Erasmus + to share practices and learn from mutual experiences. At long term, our project expects to achieve the implementation of better and more efficient Erasmus + project on an environmental perspective, that also encourage better behaviours from all the participants to this programme, with a direct positive impact on our environment, contributing to the European Green Deal.

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  • Funder: European Commission Project Code: 2022-2-DE04-KA220-YOU-000098221
    Funder Contribution: 250,000 EUR

    "<< Objectives >>Embedded in the “European Year of Youth” the “AMOR” project is offering new forms of empowering YOUNG PwD and SEN and other young people and motivate them to apply neglected skills and tacit potentials related to civic and social behaviour.By the implementation of the“AMOR'' project, YOUTH/social workers and other professionals will be enabled to activate young people by providing innovative and practical, accessible, inclusive and inclusive solutions for an active, empathic socialbehaviour<< Implementation >>The project will develop innovative and practical, accessible, inclusive and inclusive solutions for educators wanting to activate YOUNG PwD and SEN as well as other YOUNG people. Educating staff will be trained as multipliers in using and promoting the elaborated products in the frame of a Learning-Teaching-Training Event. At series of Multiplier Events and at the Final Project Event ""Respectival"" will be introduced to a wider public.<< Results >>The Main Results of the project are:AMOR - Good Practice Catalogue - a collection of Best Practices and (digital) solutions implemented during recent month order to activate young people to an active participation and empathic social behaviourAMOR - Digital Handbook - including tools for the successful development of inclusive and accessible educational content and showcasing a (digital) tool collection including video tutorials in 5 localised national versions (DE, PL, SLO, ES, BG, PT)"

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