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VOLOGRAMS LIMITED

Country: Ireland

VOLOGRAMS LIMITED

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 952147
    Overall Budget: 2,357,490 EURFunder Contribution: 1,997,110 EUR

    The INVICTUS project aims at delivering innovative authoring tools for the creation of a new generation of high-fidelity avatars (numerical representations of real humans) and the integration of these avatars in interactive and non-interactive narratives (movies, games, AR+VR immersive productions). The project proposes to (i) exploit the full potential of recent volumetric motion capture technologies that consist in capturing simultaneously the appearance (shape, texture, material) and motion of actors using simple RGB cameras to create volumetric avatars, and (ii) rely on these technologies to design narratives using novel collaborative VR authoring tools. INVICTUS proposes the design of three innovative authoring tools: a tool to perform high-resolution volumetric captures of both appearance and motion of characters and that will enable their exploitation in both high-end off-line productions (film quality) and real-time rendering productions. This will ease high-fidelity content creation and reduce costs through less manual labor. a tool to perform edits on high-fidelity volumetric appearances and motions, such as transferring shapes between characters, performing stylization of appearance, adapting and transferring motions. This will reduce manual labor and improve fidelity. a story authoring tool that will build on VR interactive technologies to plunge storytellers in virtual representations of their stories to edit decors, layouts and animated characters, improving productivity and creativity. By demonstrating and communicating on how these technologies can be immediately exploited in both traditional media (films/animation) and novel media (VR + AR) narratives, the INVICTUS project will open opportunities in the EU market for more compelling, immersive and personalized visual experiences, at the crossroads of film and game entertainment.

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  • Funder: European Commission Project Code: 2022-1-IE02-KA220-HED-000085129
    Funder Contribution: 400,000 EUR

    << Objectives >>Vol3DEdu project aims to achieve the following objectives:Objective 1: Address digital transformation of teachers, through XR content developmentObjective 2: Support teachers in Europe and beyond to enhance their education in terms of XR applications in education and apply innovative XR based curricula in their pedagogical strategiesObjective 3: Support the diversity of students’ learning styles through stimulating innovative learning and teaching practices.<< Implementation >>WP1: XR Ethics considerations; 3 workshops for teachers on Volumetric 3D assets creation; Provision of Android and iOS Volu mobile appWP2: Reports and guidance for the workshop on the creation of lesson plans enhanced with XR content; Open source digital repository for the sustainable development of XR Educational content and adaption of XR in EducationWP3: Impact assessment of the Volumetric 3D Assets in the pedagogical curriculum; Workshop on teachers’ 3D assets and lesson plans’ showcase<< Results >>-GDPR Compliant and Ethics considerations report for XR in Education -Teachers’ training materials for the creation of Volumetric 3D Assets, lesson plans and storytelling in XR for education-Open access to training workshops for all teachers for creation of lesson plans and application of storytelling in XR -Advance teachers’ digital skills -XR digital repository -Inform Digital Education Action Plan (2021-2027)

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