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MELTING PRO LEARNING SOCIETA COOPERATIVA

Country: Italy

MELTING PRO LEARNING SOCIETA COOPERATIVA

17 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2023-1-IT02-KA122-ADU-000148845
    Funder Contribution: 64,273 EUR

    << Background >>Melting Pro is a company active in the cultural and social sectors. One core activity is providing non-formal learning programmes for adults and others to foster accessibility and participation in culture. B.COOL! Take part is a KA1 mobility to strengthen, improve and update the competencies of its staff and consequently of the training offer it provides, guarantee adequate quality standards, and face the challenges posed by social changes and more fragile contexts. MeP's training offer integrates the development of 'hard', technical skills with soft or transversal skills, such as teamwork, creativity, initiative spirit, and the ability to adapt and intercept opportunities and new trends.<< Objectives >>1) Boost and reinforce the Melting Pro's European network in the field of adult learning2) Improve the participation and facilitation skills for staff growth 3) Improve the training offer. Ensuring up-to-date quality levels in the field of adult education 4) Become a driver of change. Helping to promote positive change by addressing significant challenges (climate change, digital transformation, gender equality, inclusion and diversity)5) Increase the impact in adult education by training trainers and organisations that interface with learners in disadvantaged situations<< Implementation >>The activities are:Mobility preparation activities: review and discussion of training objectives, sharing essential rules of mobility documentation activities and sharing Job-shadowing activities Course participation activities Invitation of experts Ante and post-mobility monitoring and evaluation activitiesProject communication activities << Results >>Thanks to B.COOL! Take part we will achieve the following resultsNo. 29 mobility between junior and senior staff and invited experts to be reached by the end of the projectNo. 11 staff improved their facilitation, language, participatory process management, digital and cultural skills No. 5 new partners acquired No. 1 Handbook with experiences learned through storiesNo. 29 micro learning videos to share with our beneficiaries to increase their skills No. 1 platform developed - MeP's internal Google Classroom

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  • Funder: European Commission Project Code: 2018-1-ES02-KA205-011270
    Funder Contribution: 38,754 EUR

    YOUHOOD pretende crear efectos duraderos y positivos en las organizaciones participantes, en las políticas de referencia y en las personas involucradas en las actividades de las organizaciones. Fundación: El barrio de El Rastro es un espacio distintivo en la ciudad de Melilla, antes de un punto próspero en la ciudad, debido a la variedad de culturas (imazighen, hebreos, gitanos). Hoy en día este microcosmos de Melilla, el centro neurálgico del comercio de la ciudad, atraviesa una crisis que conducirá a un profundo declive de no tomar medidas urgentes, medidas creativas que puedan redirigir la situación. En respuesta se da ha dado en el proceso regenerativo de los espacios urbanos un papel principal a artistas jóvenes, con la colaboración del Ayuntamiento de Rotterdam y una asociación artística en Roma (MeP), para trabajar juntos y aprender sobre los barrios y las diferentes culturas, ofreciendo así una serie de ideas ingeniosas para lograr nuestros objetivos a través de un proyecto común. Nuestro proyecto está dirigido a artistas urbanos, plásticos, audiovisuales, artistas en general de estos países para interactuar con artistas locales y juntos: - Interpretar y expresar los símbolos de nuestra cultura en nuestras calles. - Generar espacios públicos de interrelacionación en el barrio. - Realizar estrategias y acciones dirigidas a vincular ciudadanos con artistas. - Realizar acciones específicas dirigidas a resaltar los valores de la interculturalidad. - Aprender sobre emprendimiento y aprovechar sus posibilidades. - Comprender otras culturas. Objetivos: - Presentar a nuestros jóvenes artistas y conocer a artistas de otros países. - Reforzar la pintura mural como una forma interesante de emprendimiento para artistas jóvenes. - Llevar el arte a la calle para interactuar con los vecinos y despertar el interés en diferentes sectores de la población. - Promover la interculturalidad a través del arte. - Promover y fortalecer la identidad del barrio a través de actividades conjuntas con los vecinos. - Obtener una mayor participación ciudadana en torno al arte. - Combatir la islamofobia, la judeofobia y otros tipos de discriminación mediante acciones participativas. Acciones: - Selección de artistas-monitores (coaches) para dirigir talleres en cada país. - Selección de artistas-estudiantes de estos talleres. - Exposiciones en centros de exhibición, pero también en lugares inusuales como locales comerciales vacíos, mezquitas o sinagogas. - Orientación en línea durante el proyecto y formación conjunta presencial al final para pintar un gran muro en Melilla - Realización de intervenciones en espacios urbanos del barrio.

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  • Funder: European Commission Project Code: 2021-1-IT01-KA210-VET-000032870
    Funder Contribution: 60,000 EUR

    << Objectives >>First objective of this project is to carry on the activities begun with eCult Skills and Mu.SA Museum Sector Alliance projects through the constitution of a physical digital community of ex participants and partners based on self VET and self lifelong professional learning.Second objective is to learn to manage active digital communities around Cultural Heritage and boost publics engagement through digital cultural crowdfunding strategies.Third objective is to innovate lifelong professional<< Implementation >>The main activities of the project are:Coordination of partners and participants and meeting planning.Coordination and implementation of the project communication strategyImplementation of a simple Spazio di archiviazione open source online platform5 work cafés on use of new technologies to create and engage a community through the example of young expertsRedaction and translation of meeting resultsMid-term meeting to plan together project PHASE 2Creation and management of a digital cult<< Results >>This project is already an output and the result of the dissemination of other two European Projects (eCult Skills and Mu.SA Museum Sector Alliance) but non the less it is expected to produce many results: first the creation of a physical digital community of Cultural Heritage, based on self VET and self lifelong learning.Other expected results are: an innovative and more sharing way to approach professionale lifelong learning, a greater awareness in Cultural Operators on multicultural approac

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  • Funder: European Commission Project Code: 589845-EPP-1-2017-1-HU-EPPKA2-CBY-ACPALA
    Funder Contribution: 144,526 EUR

    Currently, 1.8 billion of the global population is aged between 15 and 29. While the proportion of youth in Africa is growing rapidly, in Europe it is declining, increasing the burden on young people as they move into work to maintain health and welfare systems. However, young people’s role as a force for global development is undermined by problems of inequality and unemployment. Alongside lack of access to education and employment, their participation in formal politics by is declining. However, civic participation through digital activism, protests and volunteering is growing. The YIPPEE project aimed to introduce the Digital Storytelling (DST) methodology to youth and social workers as a way to engage youths, develop their talent management through job counselling, and tackle inequalities by raising awareness towards global education. In this way, this project gravitates towards three distinct yet significantly interconnected applications for DST: for personal empowerment, job/career counselling, and heightening consciousness towards global issues and the United Nation’s Sustainable Development Goals (SDGs). While at first glance the two may seem unrelated, DST has a profound way of affecting people’s perception of the world around them. For young people, this is a particularly significant means to bring grand and far-off issues close to home.The project was to target young people from more disadvantaged backgrounds who lacked other opportunities to take part in educational trainings, presenting opportunity for them to meet and work with young people from very different parts of the world, to learn new skills, share experiences, deconstruct stereotypes, become aware of contemporary social and political issues, open their minds, change attitudes and stimulate active participation.The project comprised two mobility trainings: one for youth workers which took place in Budapest, Hungary between 3-9 April 2018 and one for youth participants in Baile Tusnad, Romania between 14-20 July 2018 and one Capacity Building activity between 27th January – 2nd February 2019 in Benin. The core elements of the two mobilities were: Team Building, Introduction to SDGs, Digital Storytelling, Job Counselling, Communication and Action, and finally Youthpass and programme evaluations. Participants were selected through an open call by the same criteria based on the mutual agreement of the partners.The CB Activity in Benin introduced participants to the DST methodology, and the SDGs with educational excursions to experience first-hand the impacts of the SDGs by seeing the farmlands and interacting with local youth organisations.Participants shared that the experience made them richer and enabled them to gain skills and perspectives. The project received many positive comments, and instilled empowerment within the participants to succeed in the job market and act on issues in today’s world.The partnering organizations could expand their methodological inventory with new educational approach and tools and also obtained new local and global partners and participants through the local and international activities.The project coordinator: Anthropolis (Hungary) and the partners: ATA (Romania), Credi-Ong (Benin), Global Link (UK) and Melting Pro (Italy) held 22 dissemination events following the mobility events and the capacity building activity.The outputs of the project are: an on-line DST methodological platform, DST Guidelines, 2 training curricula and a number of DST films of participants, news articles, a short documentary film and a journal article.The partner organisations extensively disseminated the results and publicised the project through their own websites and in social media (Facebook, Instagram and Twitter) and the project´s very own website: http://storycenter.info/ and Facebook page: https://www.facebook.com/Create-Share-Listen-Digital-stories-around-the-world-309926976294303/

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  • Funder: European Commission Project Code: 2016-1-BE01-KA204-016280
    Funder Contribution: 172,320 EUR

    The general objective is to overcome the lack of Open Educational Resources (OER) to help trainers and teachers to teach the basics of ICT in a way that goes beyond the simple use. The final beneficiaries targeted by the project are adult learners in non-formal education, but also students from formal education, in need of a holistic discovery of new technologies. The starting point, which motivates the project, is the fact that ICT literacy considers only a limited approach in this field. It showcases the software used in desktop applications (for future professionalizing goals), and services to citizens and consumers (for goals of citizenship and social inclusion). Other important aspects are overlooked, and important dimensions of the society's transformation by new technologies are sometimes ignored. The project aims to involve (basic) ICT trainers and teacher (and all educational staff people) in a different approach, with a wider vision of ICT emergence in our society, and a wider understanding about the way that ICT influence our culture, our professional life and everyday life. It aims to increase the critical thinking about new technologies. It aims to act on usual educative actions about ICT, implemented by regional, national and local governments, by demonstrating its wide openness on different view angles, and its motivational virtue. The project is centred on the production of open educational resources (OERs) to be used for professional purposes in the area of ICT learning, with adults and students. These OERs are structured in 44 lessons in the field of programming, narratives methodologies (storytelling), rich media production (photography, video and sound), and digital. The lessons, representing a 120 hrs course, can be accessed by two different paths: a non-formal course (designed for adult education), structured in 4 themes (audiovisual, storytelling, creative code, digital art), or a formal course (designed for formal students) structured in 3 levels (referring to a Borges’ story) on one single multilingual platform (4cde.eu). A Skills Reference Guide accompany the lessons and the platform includes all educational resources, pedagogical information and assessment processes. Five multiplier events aiming the dissemination of all OERs have been held in all partners countries. Two joint-staff trainings were specifically made in order to help the staff involved in the project to produce the OERs.The project involve 5 partners from 5 countries: a research centre in Art studies of a university (UALG-CIAC, PT), three organizations working with adults, in the field of ICT and Arts, for digital inclusion, and for digital key competencies with job seekers (Perspectives, BE - ADPI, FR - FACT, UK), and an organization active in the field of cultural diffusion to a wide audience (Melting Pro Learning, IT).

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