
HOP UBIQUITOUS SL
HOP UBIQUITOUS SL
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Tekkekoy Ilce Milli Egitim Mudurlugu, ASOCIACION HUGIN AND MUNIN EUROPE, ASOCIACION HUGIN AND MUNIN EUROPE, Ergon Srl, VIDZEMES INOVACIJU UN UZNEMEJDARBIBAS CENTRS +7 partnersTekkekoy Ilce Milli Egitim Mudurlugu,ASOCIACION HUGIN AND MUNIN EUROPE,ASOCIACION HUGIN AND MUNIN EUROPE,Ergon Srl,VIDZEMES INOVACIJU UN UZNEMEJDARBIBAS CENTRS,DCU,Tekkekoy Ilce Milli Egitim Mudurlugu,Science Centre AHHAA Foundation,HOP UBIQUITOUS SL,Science Centre AHHAA Foundation,HOP UBIQUITOUS SL,VIDZEMES INOVACIJU UN UZNEMEJDARBIBAS CENTRSFunder: European Commission Project Code: 2019-1-EE01-KA201-051603Funder Contribution: 255,614 EUREduHack is a collaboration project between Estonian, Spanish, Latvian, Italian, Irish and Turkish partners that brings together expertise from universities, science museums, local youth work organizations, IT, communication and international staff training in order to diversify and innovate the field of education. The overall objective of EduHack is to co-develop easy-to-use tools for educational institutions or other interested parties on how to organize an Education Innovation Hackathon as and resourceful and creative way to innovate education. Furthermore, provide opportunities to collaborate on a local and international level and test or use the ideas, prototypes, materials developed during different hackathons in other countries.Methodology of EduHack aims to move beyond closed innovation to co-innovation, embedding this practice in co-designing the tools for organizing Education Innovation Hackathons. This will be achieved by establishing multi-stakeholder Education Innovation Hubs in each partner country. The Hubs bring together the expertise from local education field, innovation centres, universities, industry, schools, IT, etc. Work in these Hubs includes local meetings and workshops and two intense short-term international mutual-learning and exchanging workshops to gather the necessary input for the design of the hackathon format as well as for the most crucial issues that can be “hacked” during four different hackathons that take place in partner countries. Education Innovation Hackathons take place in Latvia, Estonia, Turkey and Spain and they are organised to test and improve the tools that will be developed for schools for hacking education. All the necessary materials on how to organize an Education Innovation Hackathon will be launched via online platform. This platform is be the main source for potential hackathon organisers as well as opportunity for cross-sectoral and international collaboration and innovation in education.An Education Innovation HackDay will also take place during the project to maximize the impact of the developed tools, to disseminate the results on an international level as well as to exchange experiences and communicate the project to a wider audience through workshops and interactive sessions. This will take place in Ireland and the aim is to foster creativity and facilitate discussion amongst a diverse group of people, analyses issues in education in different countries and contexts, provide opportunities for networking and brings together people to share ideas and experiences. By the end of the project, a set of final (digital) guidelines and other tools (e.g. multimedia tools, checklists, templates, description of methodology) will be co-developed and shared with the public via online Education Hack Tools platform. These tools will provide a unique way of creative problem solving e.g. “hacking” particularly meant for education.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Stowarzyszenie Szansa dla Aktywnych, Danske Gymnastik og Idraetsforen. Vestjylland, Gaziosmanpaşa University, Ayuntamiento de Ceutí, HOP UBIQUITOUS SL +8 partnersStowarzyszenie Szansa dla Aktywnych,Danske Gymnastik og Idraetsforen. Vestjylland,Gaziosmanpaşa University,Ayuntamiento de Ceutí,HOP UBIQUITOUS SL,HOP UBIQUITOUS SL,Ayuntamiento de Ceutí,Colegiul Economic Buzau,Colegiul Economic Buzau,Grad Varazdin (City of Varazdin),Grad Varazdin (City of Varazdin),Gaziosmanpaşa University,Stowarzyszenie Szansa dla AktywnychFunder: European Commission Project Code: 2018-1-DK01-KA202-047095Funder Contribution: 171,519 EUR"Context:Nowadays in a highly globalized world, territories are losing their identity, their intangible cultural heritage. Cultural heritage includes monuments, places, objects but also cultural traditions, oral traditions, knowledge, practices and skills in order to for example create traditional crafts (Source: UNESCO, What is intangible cultural heritage?""). Senior people own a knowledge about their municipalities’ history, skills used in creating local traditional crafts etc., which will disappear once they are no longer here. Our cultural heritage is something that differentiates Europe from other tourist destinations. The task is to put stories in an attractive and modern way with the use of technologies, in order to make Europe the preferred destination for both Europeans and tourists and enhance the cultural richness that is to be found. Objective:The objective of the project is to develop an innovative and available for everybody tourism product, by collecting cultural heritage from senior people and making possible intergenerational walks. This will enable citizens to share their videos about local places, local stories and so on through an app, while at the same time motivating the locals, the tourists, the senior people and the youngsters to become active and walk the itinerary - this will keep them healthy (healthy bodies, healthy minds) and socially active. Partnership: DGI Vestjylland (DGI), Denmark. Sport NGO. Ayuntamiento de Ceutí, Spain. Local authority. HOP Ubiquitos (HOPU), Spain. SME Colegiul Economic Buzau, Romania. VET-school. Gaziosmanpasa University (GOPU), Turkey. University. Stowarzyszenie Szansa dla Aktywnych (SDA), Poland. NGO. Graz Varazdin, Croatia. Local authority. Undertaken activities:The project consortium developed and worked with each other and with local stakeholders on subjects such as: - Formation and dynamization of intergenerational groups (how to create intergenerational groups, how to ensure a good dynamic, how and where to recruit the seniors for the project etc.)- Storytelling as a communication tool (once the seniors were recruited the focus moved onto how to prepare them for storytelling, what defines a good story, how to find the best local stories and how to prepare, design and present the story).- Designing cultural walks (with help from local collaborators and associated partners, all the partners designed walks and tested those walks with local stakeholders)- Co+Crew App/ Walk-a-story app was developed (the app was created and coded by HOPU, but all partners participated with their feedback in designing the app, adding new features, providing stories from their municipalities and creating local ecosystems). - Stories connect us to each other - handbook (the handbook was coordinated by GOPU, but all partners contributed with content). Some of the activities correlated to the handbook were: finding good examples where technology is used in order to promote products, places, countries etc., applying the toolkit on local stories together with local partners and document the results, etc.). Results and impact attained: The project was successfully implemented and the results and the impact can be seen cross sectors:- in the field of cultural heritage (preserving the knowledge of the elderly in Walk-a-story app, app that can for free be used by other countries, other organizations and municipalities across Europe)- Outcomes in the field of social services, sport and health (by creating activities addressing the three dimensions of physical, mental and social health) - Outcomes in the field of tourism (having a new product translated in partners' languages but also in English and French). The impact is also cross-sectorial, the process and the results reaching out to representatives from the VET sector, Health sector, sport organizations, NGOs, municipalities, tourist offices and other partners alike. - Municipalities learned about how to create intergenerational walks and convert them into an attractive product for citizens and tourists alike. - VET schools and universities. Teachers and their students learned how to build itineraries in their community, learned about available technologies in this field altogether with learning how to revive and use in the contemporary era ‘old’ knowledge and cultural heritage. - HOPU learned how to adapt their work to different users and countries.- DGI professionals learned new ways on how to promote physical activity by linking it with cultural values.- NGO’s professionals learned how to work with different target groups across society Longer-term benefitsSustainability is ensured through the Walk-a-story recorder (app), where citizens are trained through the available tutorials on how to create and upload their stories. The handbook also ensures longer-term benefits, by documenting our experiences, methodology and making available toolkits for storytelling."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Diefthinsi Defterovathmias Ekpaidefsis Viotias, CEIP AZORÍN, 1 Gymnasio Livadias, Ysgol Ifor Hael, Derwendeg Primary School +22 partnersDiefthinsi Defterovathmias Ekpaidefsis Viotias,CEIP AZORÍN,1 Gymnasio Livadias,Ysgol Ifor Hael,Derwendeg Primary School,CRA ALZABARA,HOP UBIQUITOUS SL,CEIP Pedro Martinez Chacas,CEIP AZORÍN,CEIP FEDERICO DE ARCE,REGION DE MURCIA,4 Gymnasio Thivas (4 Junior High School of Thiva),CEIP Pedro Martinez Chacas,7th Primary School of Arta,Millbrook Primary School,HOP UBIQUITOUS SL,CEIP FEDERICO DE ARCE,Diefthinsi Defterovathmias Ekpaidefsis Viotias,Derwendeg Primary School,REGION DE MURCIA,7th Primary School of Arta,Millbrook Primary School,International Links (Global) Ltd,4 Gymnasio Thivas (4 Junior High School of Thiva),1 Gymnasio Livadias,Ysgol Ifor Hael,CRA ALZABARAFunder: European Commission Project Code: 2020-1-UK01-KA201-078966Funder Contribution: 435,810 EUR"The recent alarming projection that four in ten adults will be overweight or obese by 2035 in the UK alone, highlights how essential it is to educate the next generation on the importance of leading active lives from an early age, something that can help curb that downward spiral.An active and healthy lifestyle when we are young leads to a life long habit of looking after ourselves. We cannot control our backgrounds, our situation or our food choices as children, therefore it falls onto families and schools to encourage children to make the right lifestyle choices. We are all part of the same cog and therefore need to work together. In the UK a ""Fit For Sport"" study of 10,000 children found that completing 60 minutes of physical activity during the school day improved their health-related fitness levels by up to 15% over one academic year.In part, the rise in modern technology, the growth in fast food options and the restrictions that are placed on kids enjoying active play have reduced children’s appetite to take part in regular physical activity. However, technology can also be our friend and we aim to provide training and place confidence in our families and children to sue technology sensibly to track their lifestyles and maintain their overall health. Schools and families can share technology resources to monitor their children’s activity levels.Therefore teaching young people the importance of leading healthy lifestyles can be so crucial to their development and something that they will take with them into their adult lives. After all, it is at school where we are educated and understanding how vital being active is to our general wellbeing should be a key part of learning."
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