
Royal National Institute of Blind
Royal National Institute of Blind
10 Projects, page 1 of 2
assignment_turned_in Project2020 - 2022Partners:Royal Astronomical Society, RNIB, University of Portsmouth, South East Physics Network, South East Physics Network +15 partnersRoyal Astronomical Society,RNIB,University of Portsmouth,South East Physics Network,South East Physics Network,Royal National Institute of Blind,Royal National Inst of Blind People RNIB,Cardiff University,RNIB,University of Portsmouth,South East Physics Network,University of Portsmouth,Royal Astronomical Society,The Ogden Trust,The Ogden Trust,University of Glasgow,CARDIFF UNIVERSITY,Cardiff University,University of Glasgow,Cardiff UniversityFunder: UK Research and Innovation Project Code: ST/V001515/1Funder Contribution: 49,968 GBPThe Tactile Universe is an award-winning public engagement project based at the University of Portsmouth's Institute of Cosmolgy and Gravitation that is empowering and raising the aspirations of students with vision impairments (VI) by making current astrophysics research topics accessible to them. To date, the project has developed and used its tactile resources to help VI children experience the size and scale of our solar system and understand what gives every galaxy in the Universe its own unique colour and shape. With the support of the STFC, the project now has the chance to expand to cover even more exciting topics, and ensure its legacy in the coming years. Predicted by Albert Einstein in 1916, as part of his theory of general relativity, gravitational waves were not detected until 2015, when the merging of two black holes in a distant galaxy (one of the most cataclysmic and energetic events that can occur in the Universe) caused ripples in space-time that were detected by the Laser Interferometer Gravitational-Wave Observatory (LIGO) instrument. Working with LIGO scientists at the University of Portsmouth and around the UK, the Tactile Universe team will develop resources and activities suitable for VI students aged 14-16, covering the detection of, and science behind, gravitational-waves. To make sure that the project's resources, old and new, reach everybody that they can, the Tactile Universe is working to train and grow a network of presenters who will deliver activities to VI students wherever they are based. The resources that the Tactile Universe will develop during this STFC Legacy Award will also be made available online through www.tactileuniverse.org, alongside our existing tactile resources, lesson plans and guides currently shared on the website. With access to a 3D printer, anybody will be able to download and make their own set of tactile resources to feel the awe inspiring shapes and structures of galaxies and understand gravitational-waves, one of the most exciting areas in astrophysics today.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2023 - 2025Partners:Royal National Institute of Blind, RNIB, Brunel University London, Facebook, Royal National Inst of Blind People RNIB +7 partnersRoyal National Institute of Blind,RNIB,Brunel University London,Facebook,Royal National Inst of Blind People RNIB,RNIB,Brunel University,Facebook (United States),Connected Digital Economy Catapult,Brunel University London,Connected Digital Economy Catapult,Digital CatapultFunder: UK Research and Innovation Project Code: EP/W025698/1Funder Contribution: 609,657 GBPTowards an Equitable Social VR Social Virtual Reality (SVR) constructs a digital parallel to the physical world, enabling remote social engagement mediated by modern immersive Virtual Reality (VR) technology. This social engagement is not strictly limited to conventional social interaction, but has also recently expanded to include activities such as remote participation in training, work, and service delivery. This digital parallel world offers significant opportunities for greater inclusion of individuals who are currently marginalised by the physical world, thereby widening access to the Digital Economy. SVR is a rapidly emerging technology and its pace of adoption has accelerated in the global pandemic. However, to date, there has been limited research examining the accessibility and inclusion requirements of SVR for users who currently face digital access barriers due to a disability or age-related capability loss. As a society, we sit at a critical juncture where concepts of inclusion and accessibility can be embedded into SVR while the technology is still in its formative stage. Towards an Equitable Social VR addresses the need to ensure that SVR platforms are accessible and inclusive for people with disabilities and older people, thus allowing for the potential of the platforms in contributing to the quality of life of these population groups to be realised in full. The project will undertake a programme of R&D with the aim of delivering the SVR Inclusion Framework: a collection of formalised guidance and tools serving to facilitate equal participation in SVR for disabled and older users. The project will take into account the whole spectrum of capability loss manifestations, including vision, hearing, mobility, dexterity, and neurodiversity aspects of cognition (learning difficulties) and mental health, as well as the co-occurrence of capability loss.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2016 - 2016Partners:ARU, ITV plc, RNIB, Royal National Inst of Blind People RNIB, Royal National Institute of Blind +10 partnersARU,ITV plc,RNIB,Royal National Inst of Blind People RNIB,Royal National Institute of Blind,RNIB,Anglia Ruskin University,Sensor Media,Sonorous,Sensor Media,Sonorous Post,ITV plc,Freelancer,ARU,FreelancerFunder: UK Research and Innovation Project Code: AH/N003713/1Funder Contribution: 121,136 GBPAudio Description (AD) for film and television consists of a pre-recorded audio commentary that makes visual content accessible to visually impaired audiences by providing information that clarifies the narrative, such as descriptions on actions, gestures and places. Although, throughout the years, digital technologies have been used to improve the mode of delivery of AD, the notions behind its design have been mostly unchanged despite significant advancements in the field of digital sound production and postproduction. Furthermore, AD is a process separate from the creative production and only considered as an accessibility strategy. The Enhancing Audio Description project investigates how digital audio technologies can transform the design and implementation of AD for film, television and interactive media and as a result, change the ways in which visually impaired audiences experience audio-visual presentations. This research will pioneer novel sound design techniques based on new audio technologies that can be used to enhance AD, providing an audio track that is closer to the artist's vision and that will bridge the gap between sighted and visually impaired audiences. Moreover, the project will enable researchers in the arts and humanities to improve the communication between audio-visual arts and visually impaired audiences and will drive the development of digital technologies and methods that can be used to improve audio-visual experiences for people with sight loss. The project will investigate ways in which AD can be updated through digital technologies to provide both an informative and entertaining experience, while also encouraging the use of the same soundtrack for both visually impaired and sighted audiences. Enhancing Audio Description explores two key methods: The first method investigates recent advancements in surround sound rendering and interactive media systems to create a more spatially accurate soundtrack, which includes an accurate rendition of the positions of characters and objects in space, types of shot, camera movements, camera angles and depth of frame; such a method will reduce the need for descriptions. The second method is the incorporation of first person narration as an alternative to the descriptive voice, to provide an AD that is better suited to the style of the visuals and could prove enjoyable for all audiences. Both methods would require the incorporation of AD to the creative process, transforming it from just an accessibility measure into part of the creative workflows. Whilst both methods are highly applicable to cinematic presentations, the research aims to generalise the approach so that visually impaired audiences can have enhanced soundtracks in a multitude of environments such as in museums, living rooms, or on personalised mobile media devices as well as in a myriad of applications such as film, television, gaming, therapy, training and other audio-visual activities which stimulate the UK digital economy. The proposers will therefore engage with key stakeholders from the film, television, interactive media industries and accessibility services to consider the practicalities of their implementation, including how they fit within current workflows. A significant outcome from the research will be in linking the new technological mechanisms for the enhancement of AD with the overall objective of inclusion in new media services for those with visual impairments.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2021 - 2025Partners:Dolby Laboratories Europe, Private Address, Dolby Laboratories Europe, Cam Sight, Royal National Inst of Blind People RNIB +23 partnersDolby Laboratories Europe,Private Address,Dolby Laboratories Europe,Cam Sight,Royal National Inst of Blind People RNIB,Cam Sight,RNIB,British Broadcasting Corporation - BBC,BBC,RNIB,Attic Sound Ltd,Attic Sound Ltd,Every Body is a Treasure,Sonorous Post,ITV Studios,BBC,University of York,Private Address,University of York,Every Body is a Treasure,Private Address,Sonorous,Purple Fades,Emma Butt Sound,British Broadcasting Corporation (United Kingdom),ITV plc,Royal National Institute of Blind,Purple FadesFunder: UK Research and Innovation Project Code: AH/V015583/1Funder Contribution: 815,491 GBPThe Enhancing Audio Description II project seeks to explore the potential of sound design practices and spatial audio to provide accessible film and television experiences for visually impaired audiences. The project proposes a new paradigm in accessible experiences, in which there is not an overreliance on a narrator's spoken word, as in traditional Audio Description practices. Instead it utilises new accessibility features that include: the addition of sound effects, the spatialisation of dialogue and sounding objects, and first-person narration, to provide accessible experiences that are seamlessly integrated to the soundtrack of a film or television programme. These techniques would be integrated into film and television workflows from the development phase up to final delivery. The project builds up from previous research which demonstrated the success of these methods, and explores them even further, by concentrating on the conveyance of cinematographic elements (such as types of shot, composition and camera angles) through sound, the exploration of the intricacies of using first-person narration across different genres and different cast sizes, as well as exploring how spatialisation techniques can be adapted for multi-listener scenarios for a variety of loudspeaker formats. The exploration of these methods will be conducted with an end-user centred approach, in which visually impaired audiences are consulted from the design process up to delivery. Furthermore, the project explores the creation of guidelines that will allow the incorporation of these methods to professional broadcasting pipelines and film workflows, by collaborating with a Project Advisory Panel representative of the different roles in film and television as well as end users. These guidelines will be explored through two newly broadcast episodes of television drama, one short documentary film and a feature film. Enhancing Audio Description II explores how new creative forms of accessibility can be made available through different reproduction formats (headphones/loudspeakers) alongside traditional access forms, allowing end users to choose the format that works best for them. This would result in personalised experiences that acknowledge the diversity in needs and preferences of visually impaired audiences. Enhancing Audio Description II fuses audio technology and creativity to widen the notion of media accessibility and increase the quality and quantity of provision, providing cutting edge techniques to the UK cultural sector.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2010 - 2012Partners:British Computer Assoc. of the Blind, RNIB, Royal National Institute of Blind, British Computer Assoc. of the Blind, Royal National Inst of Blind People RNIB +3 partnersBritish Computer Assoc. of the Blind,RNIB,Royal National Institute of Blind,British Computer Assoc. of the Blind,Royal National Inst of Blind People RNIB,RNIB,British Computer Assoc. of the Blind,QMULFunder: UK Research and Innovation Project Code: EP/H042865/1Funder Contribution: 230,927 GBPWe live in an information society where multiple methods of communication are commonplace. The rapid advancements in Information Communication Technologies (ICT) over the last few years has led to new methods of communication; both socially and professionally. This technology has allowed collaboration to become a cornerstone of problem solving through enabling people to work together with ease, despite being geographically apart. The improvement in ICT has also increased the inclusion of people who have perceptual impairments, for example, text messaging allows a person with hearing impairments to communicate relatively easily on their mobile phone. There is still, however, much work needed in the area of technology that allows collaborative communication between people who have differing perceptual awareness. In this project we will examine this important issue by addressing the challenge: How do we design support for collaboration where participants have differing access to modalities?Specifically, we will look at collaboration between visually impaired users and sighted users in the context of editing diagrams in the software engineering workplace. The deliverable for this project is an open-source software tool that enables collaborative diagram editing between visually impaired and sighted users.To do this, we will draw on a pilot study undertaken by the authors which demonstrates that auditory access to diagrams created in a collaborative context, in conjunction with shared auditory awareness mechanisms, supports participants in non-visual collaborative diagram editing and construction. The project will enlist the assistance of two project partners who have experience in this area (Royal National Institute of Blind People and British Computer Association of the Blind). The partners will assist in the recruitment of the user groups and sit on the steering committee. The user group studies will be carried out 'in the wild' to ensure the improvements are relevant. The feedback from the user studies will allow us to add appropriate haptic and auditory components, producing a user centric software tool. This tool will be released as an open-source resource and we will make the findings of our studies available to both academic and practitioner communities. The results of this project will broaden inclusion in the workplace and give the UK an advantage in the area of assistive technology. As the ageing population increases, so does the need for assistive technology, the software produced from this project will be contributing towards both inclusion in work based collaboration as well as social and creative collaboration. This project will also lead to further work such as creating software plug-ins and addressing the area of assistive collaborative technology in the teaching environment.
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