
Minna Canthin koulu
Minna Canthin koulu
6 Projects, page 1 of 2
assignment_turned_in ProjectPartners:Scoala Gimnaziala Stancuta, Ntra. Sra. de la Providencia, Minna Canthin koulu, GO! lyceum AalstScoala Gimnaziala Stancuta,Ntra. Sra. de la Providencia,Minna Canthin koulu,GO! lyceum AalstFunder: European Commission Project Code: 2019-1-ES01-KA229-064109Funder Contribution: 107,990 EURThis project arises from the need of our schools to advance in the process of internacionalization. From our experience on European projects, we have verified through surveys to families, students and teachers that these School Exchange Partnerships have been a great source of motivation for the entire educational community and have enriched our school in areas such as inclusion, respect for differences and openness to Europe.This project that we now present originates from the analysis of our closest reality, the knowledge of our environment and the desire to give value to the resources of proximity that often go unnoticed but are essential in our community.We want to value two axes that shape our idiosyncrasies:water and channels on the one hand and bicycle tourism as a sustainable way of transport on the other.The general objective of the project,refered to our horizontal priority, is to value the European cultural heritage and take on responsability for a better Europe as far as sustainability is concerned .In the project we develop, related to water and cycling, we would like to highlight two objectives. On one hand, to value the importance of water in our lives and the origins of the channels that are all over Europe and on the other hand to promote the use of the bycicle, along eurovelo routes to know the heritage of Europe while we pedal.The participant schools in this project are four, Palencia in Spain who coordinates, Kuopio in Finland, Aalst in Belgium and Stancuta in Romania. Three out these four schools have no experience in European projects so it will be a new experience for most of the students and families involved. Most teachers however have a wide experiece in these programmes while they have been working at different schools. Three out of four coordinators have experienced coordinating previuos prejects and that makes it easier for the project to be successful.We plan to involve not only the students who take part in the mobilities, but also the whole educational community so we will succeed in our aim to internationalize our schools.After thinking about activities carefully, we agreed to carry out the same activities in every school , so we can share results and compare them more easily on Twinspace. The activities that we have decided and designed are aimed at achieving the above mentioned objectives.We have organized activities that are meaningftul to the students involved and to the educational community as well. We have designed a board of 20 activities including the mobilities. We have tried to organize activities that are equally related to the main two topics : water and cycling.We have designed the list of activities so that nearly every month there is an activitiy being carried out in relation to the project so the project will be part of our schools life and it won´t be something exceptional that we do from time to time. We want our schools to breath the project, to have it always in mind so we can build European awareness on the way. Every country has contributed with a description of the activities to be done in the mobility they host and they have chosen those which match the objectives and are more significant to their cultural background.In relation to the methodology to be used, we will try to implement different methodologies:- a methodology based on collaborative work among all the participants, not only among the students from the same school but also with peers from other schools by means of Twinspace and the mobilities as well. -a methodology based on the use of ICT since our activities and final products are mostly developed on line, and the use of computers is essential in any educational project.-an active methodology, to promote an effective learning. Students will be responsible for most of the activites planned they will be fully involved in the design, implementation and assessment of the project.As far as the concrete results we would like to produce, we consider they can be classified into two different categories: -Intangible results: greater sensibility towards the closest and also European culture, improvement of linguistic skills, knowledge acquired and a positive effect on teamwork within our schools.-Tangible results: researches, reports, brochures, articles, assessment reports, presentations , infographics...will be included. As a summary of the project, there will be two products a PHOTO BOOK/ALBUM which gathers all the activities done during the project and a VIDEO-DOCUMENTARY that will be shared among all the participants so that it can be used as a way of promoting the project in their schools and communities. This video will be also in eTwinning, Erasmus PRP and different social networks.We consider that there will be a long-term impact in our educational communities related to the awareness on being part of Europe and the knowledge of traditions, resources and culture revolving around water, channels and cycling.
more_vert assignment_turned_in ProjectPartners:YENISEHIR ANADOLU IMAM HATIP LISESI, Zespol Szkol nr 2 w Lubartowie, ESQM, Liceo Scientifico statale Santi Savarino Partinico, 2o GENIKO LYKEIO NEAS IONIAS MAGNISIAS +1 partnersYENISEHIR ANADOLU IMAM HATIP LISESI,Zespol Szkol nr 2 w Lubartowie,ESQM,Liceo Scientifico statale Santi Savarino Partinico,2o GENIKO LYKEIO NEAS IONIAS MAGNISIAS,Minna Canthin kouluFunder: European Commission Project Code: 2020-1-PL01-KA229-081911Funder Contribution: 196,980 EUR"Being a part of the society and serving the society is our most important feature that makes us individuals. We must have a variety of qualities to shape our lives and to be where we dream in society. The age we are in expects us to have some features. These features are defined as 21st century skills. 21st century skills; Besides basic skills, they include ""learning and renewal skills"", ""information, media and technology skills"" and ""life and professional skills"". Individuals with these skills are the cornerstones of developed societies. As mentioned in the European Union development plan; education is a primary priority for social development. Individuals gain their basic skills at school age. Education policies and learning environments of schools are the most important factors in acquiring these skills. Students acquire basic skills while at primary school level. Along with primary school, they now begin to acquire high-level skills in secondary school. It is important that they are in innovative learning environments to acquire high-level skills. As 6 European countries, we came together to offer our students learning environments equipped with innovative teaching materials. The primary goal of our project is to develop knowledge and technology skills in the focus of mind games. The transnational activities of our project will include 4 students and 2 teachers from each school. The total number of participants is 180 (120 students and 60 teachers).Our participating schools have different specialties. Each school will combine mind games with its specialist and contribute to the project accordingly. The Polish school, which is also the coordinator, will carry out the first LTT activity titled “Let's Discover Mind Games”. Explain the effects of mind games on thinking skills and the methods of using them as teaching materials. The Finnish school has a Lego workshop. For this reason, he will carry out the activity titled “3D Mind Games with Legoes”. Within the scope of this activity, it will enable determining the impact of games on learning. The Turkish school is an expert in Web2.0 tools. The activity titled “Mind Games with Web2 Tools” will enable participants to use many functional web2.0 tools. The Greek school specializes in Stem. It will carry out the activity titled “Mind Games with Stem”. Students will gain achievements in the fields of ""Science, Technology, Mathematics and Engineering"". They will design mind games with stem kits. Thus, they will have created multi-dimensional designs. The Italian school specializes in Coding. ” Mind Games with Coding ”. Within the scope of this activity, the participants will design the mind game using the coding method.The Portuguese school will contribute to the project in Augmented Reality. It will carry out the activity titled “Mind Games with Augmented Reality”. With this activity, participants will cross the boundaries of their imagination and design a mind game with augmented reality tools. Interactive learning, experiential learning, project based learning, simulation and group work methods will be used in LTT activities. In this context, our methodology includes practical applications that provide innovative learning. At the end of LTT activities, students will have designed mind games based on digital technology. They will have experience in ""Web2.0 tools, Stem, Coding and Augmented Reality"" fields. They will discover ways to spend quality and efficient time. With the project students will gain the skills of critical thinking, creativity, problem solving and collaboration. Teachers will also learn how to integrate mind games into education. They will be able to create versatile and effective learning environments. In this way, professional development of teachers will increase. This development in both students and teachers will increase the quality of education of the schools. Thus, we will raise individuals who have 21st century skills and are taking firm steps towards the future. Even we reach only one individual with our project, we are aware that we will be serving the future of the European Union."
more_vert assignment_turned_in ProjectPartners:Szkola Podstawowa Rzerzeczyce, Institut Guillem Catà, SULEYMAN DEMIREL FEN LISESI, 2o GENIKO LYKEIO NEAS IONIAS MAGNISIAS, Minna Canthin kouluSzkola Podstawowa Rzerzeczyce,Institut Guillem Catà,SULEYMAN DEMIREL FEN LISESI,2o GENIKO LYKEIO NEAS IONIAS MAGNISIAS,Minna Canthin kouluFunder: European Commission Project Code: 2020-1-PL01-KA229-081841Funder Contribution: 181,300 EUROur students lack activeness, and autonomous initiatives, they have no motivation to learn. It has a negative influence on the development of their key competences. We are also observing that school in existing shape does not provide interesting forms of gaining knowledge. We can see the necessity to change the system and working methods in order to arouse students’ interest in learning and develop their passions and key competences. We want to achieve this by exchange of good practices and using facilities at partner schools. The main objective of the project is to increase the activity and motivation of 60 % of all partner schools’ students to undertake educational actions in order to develop key competences. The specific objectives are:-teachers will get to know the innovative methodology of working with students which is based on Creating Educational Situations-we will implement a new working system at partner schools which will change organisation and methodology in the school teaching process-students will discover their strengths, the ability to use their own learning styles and to choose a future educational path-students will learn about ways of spending free time in an active way-all participants will be tolerant towards other culturesThe project’s participants:-100% of teachers participating in L/T/T activity in Poland and at least 60% of all the teachers from partner schools -100% of students aged 13-16 taking part in L/T/T activities and at least 60% of those taking part in the local activities (aged 10 -18)-students’ parents-they will participate in the survey entitled ‘Motivation rules education’; cooperation during mobilities-school staff-in the field of reorganizing school space L/T/T activities:-Poland, Bukwałd: Creating Educational Situations at school-workshops for teachers about new methodology and organisational changes at partner schools-Turkey: School subjects in our kitchen-preparing national dishes using the knowledge of maths and chemistry-Finland: Let’s go out!-creating an outdoor game using the ability of coding, map reading, directions of the world (geography, PE, science)-Greece: Myths trailers-creating booktrailers, play trailers or interactive tutorials on the importance of both traditional books and modern ICT (literature, art, ICT)-Spain: Travelling-Geography, mathematics and business studies in a nutshell–planning a journey and sightseeing of a chosen partner’s country capital city-Poland, Tuławki: Clothes and accessories–Zero Waste-preparing informational leaflets about how not to waste clothes and accessories and an informational campaign for the local community(maths, art, ICT)The methodology is founded on Creating Educational Situations that will initiate organisational and methodical changes at partner schools. These changes will be based on the following actions:-Emo Monday workshop each week:working with emotions, mindfulness, providing the students’ physical and mental well-being, discovering their strengths, their own learning styles, defining their life goals, presenting their talents-Active Break-each day all students will spend 30 minutes outdoors where they will learn how to spend their free time in an active way-once a week teachers will change traditional classroom teaching into working with mixed age groups focused on thematic units connected with school subjects (STEAM based education); students will gain and develop key competences by solving open tasks and workshop activities during which they will not receive grades(only self evaluation) -Individual Work Office: students will be working on their own, individually solve tasks which develop key competences with a particular focus on STEAM, based on school curriculum.The project’s results will be the following products: methodical guide, project’s website, thematic workshops scenarios, Monday lessons’ plans, scenario of outdoor game, set of exemplary activities for students working at the Individual Work Office, leaflets about how not to waste clothes, tutorial videos about regional dishes, a guide about planning a trip.The other project’s results-60% of students will:-have the ability of critical thinking, creativity, communicating in English, using knowledge gained from STEAM education in everyday life -be motivated to work -be able to achieve their life goals-discover their passions -develop their skills in using digital technologies, social skills and tolerance towards other culturesTeachers will:-upgrade their qualifications and their skills in using digital technologies, communicating in English-know how to creat educational situations at schoolUltimately, after the end of the project we want to maintain the introduced changes as a fixed element in the work organization at schools participating in the project. We are convinced that teaching based on Creating Educational Situations for students will be the most common working method used by the teachers.
more_vert assignment_turned_in ProjectPartners:Minna Canthin koulu, Collège Edouard GLISSANT, Fjölbrautaskóli Suðurlands, Escola Básica e Secundária de São Roque do Pico, ASS GESTION COLL LYC CATHOLIQUE PRIVE AGCLCP +1 partnersMinna Canthin koulu,Collège Edouard GLISSANT,Fjölbrautaskóli Suðurlands,Escola Básica e Secundária de São Roque do Pico,ASS GESTION COLL LYC CATHOLIQUE PRIVE AGCLCP,Integrierte Gesamtschule RockenhausenFunder: European Commission Project Code: 2020-1-DE03-KA229-077076Funder Contribution: 197,750 EURWith this project „Bridges“, that has a duration of 2 years, we want to foster the skills every student needs for being well- prepared for the time at and after school by using New Media. We will cooperate with our partners for innovation and exchange of good practices. In a world of digitization many students have a lack of interest in doing sport, knowing about the content and different opportunities of leading a healthy life and motivating themselves. So we want 15 - 17 year old students to get the possibility to exchange ideas, compare and learn. Even though only two students per school can travel a multiple thereof will be included in all activities taken part in between.Students will be supported in acquiring and developing basic skills and key competences such as digital competence, personal social and learning competence, literacy and languages, science, civic competence and cultural awareness.. They will be a permanent feature in all learning activities and workshops in between and during the mobilities. The students will be encouraged to lead a healthy and physically active life by being offered background knowledge and a wide range of opportunities how to put it into practice. Thus we are sure that this very special group of partners who are completely different in many ways offer the base of a unique diversity.This project is conducted with six schools from various parts of Europe. Whereas Martinique from the Caribbean is a reliable partner we have already worked successfully with in a previous E+ project, La Reunion is also a French partner, but from the Indian Ocean which has strengths and experience in leading eTw projects. As ambassadors in this field they will support and teach all the others. Finland as a country with the best European educational results and extraordinary winter sport facilities is supposed to be a role model. Iceland from far north in the Atlantic Ocean is not only good at ICT and innovative teaching and learning, but also like Finland special concerning methods of leading a healthy life. Even though belonging to Portugal, Pico Island represents a completely different landscape, climate and therefore different possibilities of sporty activities. All partners are experienced in European projects.This project is divided into 6 activity blocks with a specific topic each: 1.Critical thinking skills/ Problem solving2. Digital skills3.Innovative approach4. Healthy nutrition and sport practice against disease and obesity5. Social skills and cultural and social awareness6. Communicative skillsIntended activities include sport activities in winter and summer resorts, ICT, cultural heritage, citizen awareness, innovative teaching and learning methods, sensitization for similarities and differences of all partners, connecting and empowering students and teachers while fostering English as means of communication.We want to implement our aims by focusing on leading workshops and activities in international groups during each mobility, inviting specialists, visiting universities, museums, historical places, local authorities and other stakeholders, having excursions, including various local sport activities, comparing, evaluating and developing solution approaches for a healthier nutrition, utilize new media to produce products before, in and after mobilities. Each of them will have its own final product. Students who have participated in mobilities will act as multipliers themselves and share their gained knowledge in parents’ meetings and in telling different peer groups about their experience. The improving of language skills doesn’t only refer to the use of English as the project language, but also to the acquiring of basic phrases in all partners’ languages.The overall project result will be an eBook about the outcomes of all topic blocks e.g. project logo, picture story, calendar, digital treasure hunt, videos, posters, role play, sound files, digital presentations for each topic block, Xmas and Easter cards, deal with surveys and evaluation, write articles for school websites, design European Corners. We see the long-term impact of our project in the inclusion of newly gained knowledge, teaching and learning methods into the appropriate school curricula, e.g. features for a good presentation, different ways to use digital whiteboards, other new media and learning apps.Involved people will widen their horizon, get more self-confidence in using new ICT and presentation techniques, raise their motivation to open their minds and to think cosmopolitically. Because of an excellent team work during the preparation of this project we believe in a good cooperation that leads to further common Erasmus+ or eTw projects with the same or additional partners. It fosters the internationalization of all schools and thus provides valuable contributions to strengthening of tolerance, cosmopolitanism and language skills of both teachers/staff and students.
more_vert assignment_turned_in ProjectPartners:Silales Dariaus ir Gireno progimnazija, HERMANAS DE LA CARIDAD DEL SAGRADO CORAZÓN DE JESÚS-COLEGIO SAN JOSÉ, 2o GENIKO LYKEIO NEAS IONIAS MAGNISIAS, Özel Antalya Vizyon Koleji Anadolu Lisesi, LICEO SCIENTIFICO STATALE E. MAJORANA +1 partnersSilales Dariaus ir Gireno progimnazija,HERMANAS DE LA CARIDAD DEL SAGRADO CORAZÓN DE JESÚS-COLEGIO SAN JOSÉ,2o GENIKO LYKEIO NEAS IONIAS MAGNISIAS,Özel Antalya Vizyon Koleji Anadolu Lisesi,LICEO SCIENTIFICO STATALE E. MAJORANA,Minna Canthin kouluFunder: European Commission Project Code: 2020-1-FI01-KA229-066464Funder Contribution: 193,900 EUR"Higher education standards and student attainment are the main goal of current changes in schools. Nowadays, mathematical thinking is an issue that people pay more attention to than ever before. Many studies show how important mathematical thinking is for people to be more effective in their professional careers and in the contemporary digital world. Our extensive survey in partner schools shows that the mathematics taught in these schools does not take into account students' strictly defined technical skills and does not fully develop their potential for their future careers. Researches reveal that students who graduate by taking traditional mathematics education, which teaches mathematical concepts and relationships, cannot use this information in real life. Therefore, traditional mathematics education causes learning difficulties. Learning difficulties lead to early school dropouts. For this reason, we must find a new way of teaching and learning mathematics and enable our students to integrate their math knowledge more into their real life. While preparing this project, our basic motivation with our partners is; To organize math and technology centered stem activities using Agile methodology and to disseminate project based education.Our aim with this project is to integrate students' mathematical knowledge into their real life situations with the help of technology. Due to the integrated structure of real life situations in terms of disciplines, it is impossible to find solutions to complex real life problems with a single discipline. For this reason, our project will develop the skills, competencies and visions of students, teachers and schools for the solutions of the problems of real life situations in which mathematics and technology disciplines are located. Our objectives are: 1- In the research conducted by the World Economic Forum and attended by the leading companies of the business world, the most important of the 2020 workforce skill set is ""complex problem solving skill"". The development of this skill is the main goal of our project. 2- Connecting students' knowledge of mathematics to real life situations with the help of technology will cause them to learn meaningfully, which will decrease their early school dropouts. Our goal is to reduce the rate of early school drop-outs below 10%, which is determined by the European Union, in all partner schools. 3- We want to carry out project-based learning to be organized within the framework of Stem (Science, Technology, Mathematics, Engineering) in at least 20% of the lessons to be done in our common arrows to ensure that students learn meaningfully. 4- We want to contribute to the achievement of the goal of reducing the failure in Mathematics and Science below 15% according to the Strategic Framework Document on European Cooperation in Education and Training.The main target groups of the planned activities and activities of the project are teachers and students. Our students will consist of girls and boys aged 13-15. A math or at least one ICT teacher and project coordinator will participate in each LTTA and event. Other participating teachers will consist of branch teachers belonging to stem disciplines. For students with fewer opportunities, all kinds of support will be provided during the selection process. Participants to participate in LTT activities will be selected based on the criteria specified by each partner school. However, each school will be able to add to these criteria. As a local participant, other students, teachers and parents of partner schools, as well as teachers and students of the surrounding schools will be included. Local participants will participate in workshops and events at stem festivals during the project. Within the framework of our project,only teachers will participate in LTTA 1,3 and 5, while our students and teachers between the ages of 13-15 will participate in other LTTAs together.In accordance with the agility methodology, we will realize our project by dividing it into small pieces. The project consists of 3 sub-sections. Each subdivision also consists of smaller sub-parts and repeats of these parts. These duplicate parts come together to form subdivisions and these subdivisions. These iterations are a whole in their internal evaluations, results and successes. The success of the project depends on the evaluation of each sub-part. Each iteration will take place based on the evaluation of the previous study, so more skills and success will be achieved with each iteration.We will hold regular online meetings with the commission we will create with our partners for project dissemination efforts. Throughout the project, we will provide information about our activities on social media. Especially, a general hashtag will be determined on Twitter and all shares will be followed during and after the project."
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