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Fundación ADAPTA

Country: Spain

Fundación ADAPTA

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2019-1-ES01-KA201-065156
    Funder Contribution: 216,109 EUR

    Autism is a neurodevelopmental disorder characterized by impaired social interaction, verbal and non-verbal communication, and restricted and repetitive behaviour (APA, 2013). Autism is thought to be largely biological in origin, affecting information processing by altering how nerve cells in the brain and their synapses connect and organize (Levy et al., 2009). Parents typically notice signs of autism in the first two years of their child's life (Myers and Johnson, 2007). Autism is diagnosed in at least 1% of the population (Baird et al., 2006). It is estimated that 32-50% of individuals with autism also have intellectual disability/learning difficulties. Students with autism progress much better when specific educational supports are provided. Visual supports for both receptive communication (daily agendas, individual work-systems, tasks panels, tasks structures, etc.) and expressive communication (alternative communications systems based on picture-exchange to communicate what they need, and to share ideas with others) are examples of autism-specific supports that have evidence for their effectiveness (Mesibov and Howley, 2003).The IVRAP project is based on the combination of one of the most extended models of autism intervention on education (named Individual Work System) with the power of Immersive Virtual Reality (IVR) and Hand-Tracking sensors to manipulate virtual environments.The individual work system is defined as a visually organized space where children practice acquired skills (Schopler et al. 1995). A work system visually communicates at least four pieces of information to the student including (1) the tasks the student is supposed to do, (2) how much work there is to be completed, (3) how the student knows they are finished, and (4) what to do when they are finished (or ‘‘what’s next’’). The work system provides a structured opportunity for students to practise skills deliberately and independently. Individual work systems may also promote students’ generalization of skills across settings. At least three scientific studies have demonstrated the effectiveness of this method for promoting independent learning (Hume et al, 2007; Bennett et al, 2011 and Hume et al, 2012).In a previous nationally funded project (Spanish Ministry of Industry and Commerce, project TSI-100700-2015-11), a prototype of a Virtual Reality based Individual Work System has been developed and successfully tested by UVEG with KOYNOS SCHOOL. IVRAP project will further develop this technology and make it available to be used for free by any student with autism and intellectual disability (IVR Tool, Intellectual Product O1). IVRAP will also conduct a research (O2) with a larger sample of students in order to scientifically validate the IVR Individual Work System and produce a MOOC (O3) on Virtual Reality and Autism. Policy recommendations will be produced as the result of O4. One training action (C1) will teach professionals about the use of O1 and three multiplier events will be celebrated: E1 in Valencia (Spain), E2 in Konya (Turkey) and E3 in Bristol (UK) in order to disseminate the four intellectual products to all the relevant stakeholders.Immersive Virtual Reality has the potential of transferring and generalizing knowledge very rapidly, not only from the point of view of students with autism, but also from the point of view of teacher training. It can particularly help those geographical areas were access to qualified autism intervention training is very limited. With a Virtual Reality environment, many elements of an autism intervention can be easily incorporated into the daily practice of a teacher who now will also have a powerful tool to boost learning of students with autism and intellectual disability.Participating education departments from the local governments KONYA IL MEM and CEFIRE-Inclusiva will increase their repertoire of training resources to prepare teachers. The participating universities UVEG and UWE will strengthen its contact with the first-hand experience of attending students with autism and/or learning difficulties. This will increase their knowledge about these difficulties and will allow researchers to identify additional needs. The digital nature of all the project results will enormously facilitate dissemination of results both inside and outside organisations. Four schools will participate in IVRAP. Only one of them have already participated in Erasmus+: TREBOL, and another three are newcomers: SOBE, CAMBIAN and KOYNOS.IVRAP counts on a strategy of relying on existing agreements with non-profit organisations specializing in distributing and maintaining IT products for autism, such as the partner ADAPTA FOUNDATION. This, together with the participation of AUTISM EUROPE, will also foster the transferability of the tools and educational practices to others and the generalization of their use, as the life-cycle of the products will then be much longer than the project life-cycle.

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  • Funder: European Commission Project Code: 2020-1-ES01-KA201-082665
    Funder Contribution: 229,186 EUR

    Autism is a neurodevelopmental disorder characterized by impaired social interaction, verbal and non-verbal communication, and restricted and repetitive behaviour (APA, 2013). Autism is thought to be largely biological in origin, affecting information processing by altering how nerve cells in the brain and their synapses connect and organize (Levy et al., 2009). Works in molecular biology show that this altered information processing operates during the 2nd and 3rd trimester of gestation (Courchesne et al., 2019). Autism is diagnosed in at least 1% of the population, and diagnoses are more common amongst males than females (Baird et al., 2006). It is estimated that 25-50% of individuals with autism also have intellectual disability/learning difficulties (CDC Atlanta, 2018). Students with autism progress much better when specific educational supports are provided (Mesibov and Howley, 2003).Nadel (2015) has analysed imitation in autism in-depth, concluding that it has a strong role in the development of communication and learning in autism. Providing supports aimed at compensating imitation difficulties is of major importance for the whole development of the child and Augmented Reality (AR) technologies have several advantages for this purpose, including: •The use of big-size screens or TV-displays that is a more proper scenario for practising social skills than small-sized screens; •Availability of low-cost hardware (MS Kinect or similar) for creating mirror-like settings, where the student can see him/herself in a digital display with augmented elements;•Availability of a free software tool (named Pictogram Room) developed by participant partners with previous national grants from the Spanish Government and with private funding. Pictogram Room tool is an AR software that:•Includes a set of 80 activities specially designed for training young students with autism in body schema, body postures, pointing and imitation.•Is highly customizable to fit with each student’ preferences, audio-visual reinforcers and pace of learning; •Can be used playfully and inclusively, including other typically developing peers in the process of learning; •Trains new skills in a real context to facilitate generalisation; The main objectives of ARBIT project are to create two intellectual outputs around the use of this tool:•O1, Research study: to adapt and personalise the AR tool to be used by 30-45 students with autism from the three participating schools, to define protocols for this adaptation that can be replicated elsewhere and to run a research study to test its efficacy on training those students on body schema, pointing and imitation (O1, Research). •O2, MOOC: to develop teacher training materials and a MOOC for more than 1,000 teachers to learn about the use of augmented reality for imitation in autism.These outputs will be disseminated to at least 290 teachers and parents who will participate in three multiplier events in Avila/Spain (E1), Valladolid/Spain (E2) and Konya/Turkey (E3). Project activities also include a training activity on AR and imitation in autism (C1) for 11 teachers in Valencia/Spain and the celebration of 4 transnational project meetings in Valencia/Spain, Sofia/Bulgaria, Paris/France and Konya/Turkey with the participation of 18 members from the 9 partner organisations. Four organisations of the project are newcomers to Erasmus+ action. A diversity of cultural contexts is involved in ARBIT Project, through partners from France, Spain, Bulgaria and Turkey, with this being an important advantage of carrying in out the project transnationally. A data bank from several countries will allow to consolidate the results and also to prevent cultural specificities. Participant education departments from the regional governments KONYA IL MEM (Turkey) and CFIE-Avila (Spain) will increase their repertoire of training resources to prepare teachers. The participating universities UVEG (Spain) and EPHE/LUTIN (France) will strengthen its contact with the first-hand experience of attending students with autism and/or intellectual disabilities. This will increase their knowledge about these difficulties and will allow researchers to identify additional needs. Three schools will participate: TREBOL (Spain), AA-CSRIAS (Bulgaria) and KARATAY (Turkey).The digital nature of all the project results will enormously facilitate dissemination of results both inside and outside organisations. ARBIT counts on a strategy of relying on existing agreements with non-profit organisations specializing in distributing and maintaining IT products for autism, such as the partner ADAPTA Foundation (Spain). This, together with the participation of FACYL (the regional society for autism in Castilla y León, Spain), will also foster the transferability of the tools and educational practices to others and the generalization of their use, as the life-cycle of the products will then be much longer than the project

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