
AFEDEMY
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22 Projects, page 1 of 5
Open Access Mandate for Publications and Research data assignment_turned_in Project2020 - 2022Partners:CNR, FHG, Caritas Coimbra, LiU, SYNYO +14 partnersCNR,FHG,Caritas Coimbra,LiU,SYNYO,ICCS,SYNYO,AFEDEMY,UPM,AFEDEMY,JSI,ICCS,UIB,LIEVENS LANCKMAN,LIEVENS LANCKMAN,SMH,SMH,JSI,Caritas CoimbraFunder: European Commission Project Code: 875452Overall Budget: 1,447,420 EURFunder Contribution: 1,447,420 EURAgeing presents one of the greatest socio-economic challenges of the 21st century. According to estimates more than 20% of Europeans will be 65 or older by 2025. Reacting to related puzzlements of demographic shifts and ageing in general, and guaranteeing the availability of the required structure to help Europe utilise the active and healthy ageing sector’s opportunities, the EU has devoted a high level of resources to ICT projects in the field of active and healthy ageing. As such a considerable number of open source platforms for the development of innovative solutions in the AHA domain have been created. These platforms, such as universAAL and FIWARE and several others, are operational on similar services within the same domain, either competing or complementing each-other, urging for more interoperability among them. Responding to the numerous critical voices that have been raised due to the persisting fragmentation of the active and healthy ageing market; and the lack of interoperability of the various solutions deployed or difficulties with the large scale uptake of the platforms by their targeted users, the aim of the PlatformUptake.eu project is to observe, analyse and understand the whole ecosystem of open service platforms and their related networks, and depict a picture describing the whole ecosystem with its achievements and potentials, targeting all user groups while also generating synergies among platforms and their related projects in the AHA and IoT domain. For a period of 26 months, the PlatformUptake.eu project will assess the societal impact of existing platforms, create monitoring and evaluation toolkits, collect successful user stories and best practices, promote interoperability and define guidelines for a common evolution of such platforms within existing policy frameworks and initiatives. Seeking to support the large-scale uptake of the platforms, PlatformUptake.eu proposes the creation of an online information hub which provides descriptive and support materials on all existing platforms, the organisation of several stakeholder events, as well as a Massive Open Online Course for promoting synergies, knowledge exchange and a common understanding among all stakeholders in the Active and Healthy Ageing market.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Airelle Corrèze, Caritas Coimbra, Technological University Dublin, ISIS Institut für Soziale Infrastruktur gemeinnützige GmbH, Airelle Corrèze +5 partnersAirelle Corrèze,Caritas Coimbra,Technological University Dublin,ISIS Institut für Soziale Infrastruktur gemeinnützige GmbH,Airelle Corrèze,AFEDEMY,ISIS Institut für Soziale Infrastruktur gemeinnützige GmbH,Caritas Coimbra,WUT,AFEDEMYFunder: European Commission Project Code: 2019-1-NL01-KA204-060243Funder Contribution: 439,002 EURHANDS-ON SHAFEThe Hands-on SHAFE project takes on a multifaceted approach to social inclusion, within the context of the WHO concept of age-friendly environments. This is achieved by focusing on the successful implementation of age-friendly environments through a stronger alignment of the ICT-sector with the construction sector in order to meet the real needs and expectations of end-users and locations. This concept of aligning ICT, construction, People and Places, the so-called Smart Healthy Age-Friendly Environments (SHAFE), is fundamental to achieve active participation in society (social inclusion), health & wellbeing and independent living. Our project aims to deliver training packages for informal learning experiences and hands-on tools to improve the skills of people of all ages, and especially seeks to enable people with low-skills or low-qualifications to choose and implement smart healthy age-friendly environments in their own homes or neighbourhoods. In this way the project fosters and promotes social inclusion for people of all ages and genders, including people with cognitive or physical impairments or disabilities. The Hands-on SHAFE project also aims to enable people to become innovators and trailblazers in their neighbourhoods or to become entrepreneurs in the field of smart healthy age-friendly environments services and products. The project partners will elaborate four (online) training packages on smart healthy age-friendly environments and train the drafts and full developed packages with involved teachers and staff of the consortium. Further the training packages will be disseminated by multiplier events and active involvement of the great variety of associated partners, such as AGE Platform Europe, International Society for Telemedicine and eHealth and public authorities Hamburg, Campania, The Hague and Warsaw.Expected results of Hands-on SHAFE are:1. Comprehensive study to bridge existing knowledge gaps between partners on smart healthy age-friendly environments topics and to prepare the training packages.2. Four interrelated training packages on ICT, housing and public spaces, health and wellbeing and starting a smart healthy age-friendly business.3. Online training courses of above mentioned training packages, manual for stakeholders and hands-on tools, such as chatboxes, self-assessment questionnaires and interactive design and feedback on a creation.4. Two short term training events to prepare the trainers to use all training packages in the future and to present these during the multiplier events to people with low-skills or low-qualifications.5. Twelve national multiplier events in six countries, dedicated to low-skilled or low-qualified adults and other interested persons.6. One international multiplier event in close relation with existing European network to further disseminate the results.The expected impacts of Hands-on SHAFE are: - Participants of the national multiplier events are enabled to learn and understand better how to use, install, detect, or handle with issues regarding ICT, housing and public spaces, health and wellbeing in their own living environments or for their family, friends or neighbourhood. Some of them may ask further questions and communicate with each other and the trainers in the dedicated chatboxes or by using telephones.- Participants of the national multiplier events are also enabled to set up their own smart healthy age-friendly business and how to be an entrepreneur.- Involved associated partners are able to guide their citizens or members to the training packages, hands-on tools and online courses. - Staff personnel from the involved partners have been trained to use all modules of the training packages, online training courses and hands-on tools.- Staff personnel from the involved partners have been trained to present and guide the training packages, online training courses and hands-on tools with low-skilled and low-qualified persons on the topics of SHAFE.With these expected impacts the Hands-on SHAFE consortium hopes to achieve that the project will lead to improved social inclusion and participation of low-skilled or low-qualified adults, their parents and children, other family members, friends and neighbours. To the sustainably involvement of volunteers and to higher social skills to support the estabilishment of social and accessible physical indoor and outdoor environments. Finally that Hands-on SHAFE will lead to an increased trust in society.The results of the project will disseminated by using a variety of dissemination means and using the large networks of coordinator and (associated) partners.When approved and finalised, the results of the project will remain available on the www.shafe.eu website for at least 10 years (till 2032).
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For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications and Research data assignment_turned_in Project2022 - 2024Partners:University Federico II of Naples, SMH, INESC TEC, VENERAVEL ORDEM TERCIRA DE SAO FRANCISCO, Imaginary (Italy) +14 partnersUniversity Federico II of Naples,SMH,INESC TEC,VENERAVEL ORDEM TERCIRA DE SAO FRANCISCO,Imaginary (Italy),CogVis Software und Consulting GmbH,VENERAVEL ORDEM TERCIRA DE SAO FRANCISCO,PT Inovação e Sistemas (Portugal),Imaginary (Italy),AFEDEMY,COOSS,INESC TEC,COOSS,PT Inovação e Sistemas (Portugal),SMH,STICHTING TANTELOUISE,AFEDEMY,STICHTING TANTELOUISE,CogVis Software und Consulting GmbHFunder: European Commission Project Code: 951978Overall Budget: 2,279,440 EURFunder Contribution: 1,968,920 EURMultiuser immersive experiences can provide an opportunity to leverage health results and quality of life in smart ageing care environments.Virtual Reality (VR) current approaches for the Silver Economy follow a common pattern:the gamified experience.VR2Care breaks the current VR paradigm in smart living environments by enabling a multi-user mixed reality service, available for embodied exercising group in different physical locations at the same time and with expert exercise supervision.Motivation is empowered in VR2Care by a social commitment. A social experience of several people sharing difficulties and fighting isolation, replaces the “the patient/user and the application” paradigm, and the gamified entertainment experiences. VR2Care goes beyond the common requirements as it is codesigned with active participation of older adults, caregivers, therapists, community and clinicians to provide a full immersive multiuser experience.VR2Care will leverage the technology by running four demonstrators that support the project pilots in three locations across the EU:Portugal,Netherlands and Italy.Demonstrators explore the multiuser capabilities of the environment in a distance psychomotricity training with large movements; multimodal natural interaction, with real time AI supported guidance for a one-to-one physical rehabilitation experience; an hybrid approach with a local group of older adults and a distance individuals performing physical activities; and a clinical approach for the promotion of exercise as a therapy after rehabilitation.From a business perspective,VR2Care opens up a global market to deliver services and products to customers, where distances between provider and customer disappear.Business opportunities go beyond the technological and technical companies, expanding challenges for the AAL ecosystem including companies such as broadcasters, architects, therapists, training and education institutions to deliver at any place trainings, advices and design.
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For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications and Research data assignment_turned_in Project2022 - 2024Partners:ISTITUTO PER SERVIZI DI RICOVERO E ASSISTENZA AGLI ANZIANI, ECHALLIANCE COMPANY LIMITED BY GUARANTEE, ISTITUTO PER SERVIZI DI RICOVERO E ASSISTENZA AGLI ANZIANI, SHINE 2EUROPE LDA, F6S IE +7 partnersISTITUTO PER SERVIZI DI RICOVERO E ASSISTENZA AGLI ANZIANI,ECHALLIANCE COMPANY LIMITED BY GUARANTEE,ISTITUTO PER SERVIZI DI RICOVERO E ASSISTENZA AGLI ANZIANI,SHINE 2EUROPE LDA,F6S IE,ECHALLIANCE COMPANY LIMITED BY GUARANTEE,AFEDEMY,TECNALIA,F6S IE,TECNALIA,AFEDEMY,SHINE 2EUROPE LDAFunder: European Commission Project Code: 101096077Funder Contribution: 499,893 EURThe main aim of the SIRENE proposal is to support the growth of social innovation ecosystems delivering eco-friendly and sustainable community-based services for SHAFE (Smart Healthy Age-Friendly Environments) implementation in Europe, by providing a workable framework for investment and the broad adoption of high-quality smart living solutions, combining the housing sector and ICT infrastructure. There have been several initiatives and previous CSAs aiming to promote innovation and support stakeholders to increase investments in relevant societal areas, often providing support measures to different actors such as webinars, trainings, workshops, twinnings. However, their impact usually runs shorter than desirable in the mid- and long-term. SIRENE identifies a diverse approach: connect stakeholders by having them working together towards a Social Innovation framework and supporting tools, claiming that this joint collaborative and co-creative work will: Increase awareness of innovation actors on social innovation concepts, methods and he skills to leverage them. Make social entrepreneurs aware of potential business opportunities, funding and investment around SHAFE. Create alliances and synergies between different stakeholders within ecosystems and between ecosystems. Ensure that business actors have access to social innovation and entrepreneurial knowledge. Unleash the potential of social innovation ecosystems on SHAFE. The desired impact of the SIRENE proposal is to improve the wellbeing and housing conditions of the European population by empowering social and private entrepreneurs. SIRENE leverages on the networks and outcomes of the SHAFE Network and the COST Action19136 NET4Age-Friendly (SHINE and AFE coordination) the ECTP and Homes4Life (Tecnalia), the Thematic Inovation Ecosystem on Housing and Health (ECHA and ISRAA), as well as the European Reference Framework on Smart Age-Friendly Housing, the Green Deal and H2020/HE ICT funded projects.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:S.C. BOK Technologies & Solutions SRL, INESC TEC, INESC TEC, AFEDEMY, S.C. BOK Technologies & Solutions SRL +7 partnersS.C. BOK Technologies & Solutions SRL,INESC TEC,INESC TEC,AFEDEMY,S.C. BOK Technologies & Solutions SRL,ISIS Institut für Soziale Infrastruktur gemeinnützige GmbH,CETEM,ISIS Institut für Soziale Infrastruktur gemeinnützige GmbH,SHINE 2EUROPE LDA,AFEDEMY,CETEM,SHINE 2EUROPE LDAFunder: European Commission Project Code: 2021-1-PT01-KA220-ADU-000033817Funder Contribution: 323,930 EUR<< Background >>Digital technologies applied to health bring significant advances in self-care, promoting health and preventing illness by facilitating contacts (consultations, medication requests), access to health records, to informative or service provision websites, m-health solutions (e.g. apps) or wearables (e.g. activity tracker, pulse monitoring). The growth of digital health is rapid and brings many advantages, but often exacerbates existing health inequalities, such as those of people with lower levels of literacy, as it became evident during the COVID19 pandemic. People who are digitally health literate are able to achieve healthier lifestyle behaviours; however, people with lower socio-economic backgrounds, experiencing vulnerabilities, or older people may struggle to keep up with technological advancements.The Directorate-General of Health in Portugal recently stated that “The growth of digital health risks widening health inequalities. Specific strategies are needed to address digital health literacy and Portugal is keen to help design and implement evidence-based practice”. A broad health literacy approach can build citizens’ confidence and skills to develop digital skills, and hence benefit from digital technology, and such an approach can reduce, rather than widen, digital inequalities. However, digital health literacy is a growing concept and in the most recent years has been nurtured by a new needed facet – data literacy. In fact, citizens are now asked to share their data, either for research purposes or for integrated care services, but they are now sufficiently aware of how data sharing works or what It means in practice. Even if more perspectives could be added to this ecosystem (media literacy, health systems literacy, etc.), health, digital and data are a sufficient combination to empower citizens to better track, manage and improve their health and well-being through the use of digital tools (approaching the definition of Digital Health as provided by the WHO). There is thus the need to provide citizens with a concerted approach that also includes data literacy. On one side, citizens need to grasp how to navigate in the world of digital health and this requires knowledge, competences and practical skills. Informal educators, such as health care professionals, community associations or municipalities that support citizens in their daily life need a low-threshold tool that they can use to facilitate citizen inclusion. Formal educators can also benefit from costumisable low-threshold learning tools. Finally, policy makers need to advance on citizen access to digital health, to improve quality and efficiency in the health care services.The project partners work in adult education on different perspectives of this trio – health, digital and data – and observe the lack of a combined tool as the one envisioned in TRIO, that could be used by the partnership in their future work. The project “TRIO – Adult education on digital, health and data literacy for citizen empowerment” will thus develop a modular approach to the trio of literacies (digital, health and data), creating and designing a manual, a toolkit for trainers and a Green Paper in co-production with the relevant stakeholders, supported by a platform that ensures customisation of content to different needs. The contents will be designed in three blocks adjusted to different age-ranges (18-35; 36-50; 51+), with special attention to groups at risk of exclusion and/or with physical, cognitive, emotional and cultural challenges and be prepared for diverse modes of delivery (f2f, online, blended).TRIO will create 5 small country pilots, in collaboration with local networks to address the needs of adequate competences and skills on health, digital and data, empowering citizens of all ages and different levels of education to navigate in the eHealth world, and make informed and trusted decisions, thus increasing their well-being, autonomy, inclusion and access to services.<< Objectives >>The project main OBJECTIVES are:1. Increasing health, digital and data literacy of citizens through informal learning strategies and tools, including them in co-developing the knowledge and practices that promote inclusion, access to services and trusted decisions.In the Digital Economy and Society Index (DESI) 2020, Portugal ranks on the 19th position out of the 28 EU Member States. The percentage of the Portuguese population without at least basic digital skills decreased from 50% to 48%. However, about 26% had no digital skills at all. In 2019, Portugal continued implementing the national initiative on digital competencies INCoDe.2030 and other private ventures, such as the Iamdigital Initiative. However, these initiatives are only focused on basic digital skills and thus don’t provide any specific focus on the health needs and data literacy as TRIO predicts. TRIO proposes a concerted upskilling pathway, by improving health, digital and data literacy of citizens in three different age-ranges, promoting adult education through the development of digital readiness, resilience and capacity. 2. Broadening access to knowledge and user-friendly tools co-developed with the target groups to create a step-change in a concerted literacy approach for eHealth via the usage of a digital platform.Literate citizens will have increased access to basic services as well as other forms of adult education, which also facilitates inclusion and diversity in all fields of training. The tailored approach of TRIO will allow that its platform and tools may be easily used by people in disadvantageous situations (economic, social, educational, with mild impairments, etc.) and can be adapted to any EU country.3. Increasing capacity of adult educators to provide low-threshold and highly adaptable training on health, digital and data literacy through the development of a training toolkit adjustable to online, classroom and blended trainings.TRIO will build on collaborative, experiential and interactive learning, based on the exploration and execution of small pilot actions in the five countries involved, using an educational platform to support the development of the competencies defined at the level of the DigComp. 2.0 and the Competence Framework. The Digital Competence Reference Framework (https://www.incode2030.gov.pt/sites/default/files/qdrcd_set2019.pdf), will be used as inspiration to design the learning contents.4. Promote future sustainability and uptake of the TRIO tools and materials, by developing a set of recommendations to policy makers and relevant organisations.European initiatives, such as EuropeHealthNet have publicly recognised the sense of urgency to advance digital health literacy as a means to improve health for all, issuing several recommendations, such as the development of a knowledge hub to share results and facilitate networking and learning; promote technological citizenship and advance critical digital health literacy during the life course; ensure interdisciplinary cooperation, promote digital health literacy at all levels and tailored to the needs of divers groups to avoid widening health inequalities.Overall, the project responds to many of these issues, and TRIO’s Green Paper aims to provide the recommendations together with the release of the tools to implement them in practice. TRIO’s results will be easily adapted to other countries and can thus imply a huge progress for Europe.As a consequence, TRIO’s objective for the consortium members is to obtain a needed package of tools that will broaden their portfolios with new and attractive offers, increase visibility and strengthen local, regional, national and European networks, providing the opportunity to share experiences across borders and hence help them to better fulfil their missions.<< Implementation >>TRIO activities will be divided in 3 areas:Project Results: PR1 Manual on digital, health and data literacy”: This Project Result is based on the concept of Health 2.0, as a conceptual approach that places the citizen at the center of the healthcare pathway, going beyond the sole use of pervasive social networking technology. It is based on patient empowerment, communication and collaboration between patients, their caregivers, citizens and health care professionals, seeing citizens as co-producers of their care. However, this demands for strong literacy in the health, digital and data domains require to make a meaningful use of the available health apps. This is the conceptual basis of the Manual that will be edited as online publication and contribution to public awareness-raising, and it will serve as a basis for PR2. PR2 Educational platform: The Educational platform will create a simple and attractive interface that combines tools with training contents and gamification strategies to enhance literacy, including a library and materials for adult educators, (workshop curriculum, toolkit for professionals and template for certificates), and policy recommendations for stakeholders at political level. These materials will be developed jointly with citizens, to gain access to the experiences and views of the people concerned and experience and test options for low-threshold learning. After the translation of requirements into technical qualification, the beta version of the platform will be tested and probed in local workshops with representatives of the group of future learners. PR3 Toolkit for professionals and workshop methodology: Although PR2 can be used as an independent outcome, the impacts of the learning platform will increase when embedded in a workshop. Therefore, a toolkit for trainers will be developed. A specific section will deal with needs of different stakeholders to conduct workshops for the target groups. Like the beta version of the platform, PR3 will be tested during local workshops in small national experiments and adapted where necessary. PR4 Recommendations for policy-makers: Lobby groups and associations in health, digital health, data sharing, digital and socio-political fields are elementary to spread knowledge about the existence of this learning opportunity and to foster its implementation. A Green Paper with recommendations on how to enhance the trio of literacies and to facilitate the usage of the platform will sustain the outcomes. Multiplier events at national and European level will also serve to inform relevant stakeholders and provide them with the Paper.Events:Five national multiplier events will involve at least 30 people per country and the International multiplier event in Porto also at least 20 participants. This will amount to at least 170 multiplier event participants in total.TRIO will have five transnational partner meetings to discuss the achieved results and prepare the next working steps as well as for quality management and sharing and promotion. In line with eco-friendly practices, in two of the partner meetings only one person per organization will attend physically and the other one will attend online. Moreover, train trips will be privileged, when the trip duration does not go over one working day. The responsibility for hosting will be shared by five of the six partners. The selection of the locations is also oriented at time and cost-effectiveness of the travel.Horizontal tasks:Project management and coordination at European level and communication with the National Agency will be assumed by the European coordinator who will be supported content-wise by the leaders of the PRs. Sharing and promotion will be led by SHINE and Quality and Risks management led by CETEM with support from ISIS. Sustainability will be a leading task for INESC TEC but strongly endorsed by all partners.<< Results >>Based o the assumption that most citizens are now more open to learn and change their behaviour towards digital health use and data sharing patterns, TRIO aims to design a platform targeted at increasing their literacy on the referred areas, costumised to three main age ranges.TRIO plans for significant contributions to the mission of the Berlin Declaration on Digital Society and Value-based Digital Government, addressing and strengthening digital participation and digital inclusion in our societies. The fact is that this was already a challenge, but the COVID-19 pandemic increased poverty rates and will further grow the wealth gap, which raises obvious worries on the potential exclusion of those more in need of digital services. More than just a wish list, the Declaration brings a set of actionable measures that will be put in place to ensure these extremely important priorities: social participation and digital inclusion, empowerment and digital literacy, trust, and human-centred systems. Fully in line with this context, the project will deliver four main results:• In PR1 (leader AFE), it will develop a Manual, including interviews with experts and citizens to create a concerted approach of the combined literacy needs and gaps on health, digital and data. The aim is to create 3 knowledge blocks for people within the following age ranges – 18-35; 36-50; 51+. • Based on these outcomes, PR2 (leader INESC TEC) will build an interactive learning platform to enhance literacy through gamification techniques. Features and materials will be developed jointly with citizens from the 3 learner groups. The aim is to gain access to the experiences and views of the people concerned and experience and test options for low threshold learning, allowing the learner to move freely in the platform and explore the different contents.• With the Manual and educational platform being established, PR3 (leader ISIS) will develop a toolkit for professionals to accompany the learning platform, containing background knowledge and workshop concepts for the 3 learning blocks, being also a guide for adult educators. It will be tested in small pilot experiments in all countries of the partnership.• Last but not least, in PR4 (leader SHINE) a set of policy recommendations will be addressed to the EU, Member States, relevant organisations and policy makers, with guidelines for action on this innovative concerted approach and further data for using the full training toolkit at scale.From the very beginning, the outreach and impact of the project results are considered important. High quality of the project results is a precondition for successful sharing, promotion and sustainability. During the lifetime of the project, stakeholders at local, regional, national and European level will have been regularly informed in a targeted way by newsletters, leaflets and personal consultations. The broad public is targeted via social media and press publications. At the end of the project, 75 to 100 representatives of the target groups in five countries will have been involved in the development of the curriculum, platform tools and methods, through interviews or workshop attendance. At least 180 stakeholders (policy makers, national and European representatives from health, digital or data related initiatives) will be directly targeted and involved in multiplier events and workshops. As a result of the efforts to raise awareness about the learning platform, it is expected that 200 people will have used the platform during the two months between the multiplier events and the completion of the project.Last but not least, by developing new practices and methods, the TRIO consortium partners along with their local network members will have strengthened their links at European level, introduced their staff to transnational work experiences, and broadened their expertise and range of services by another attractive educational offer.
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