
MOTION SPELL
MOTION SPELL
2 Projects, page 1 of 1
Open Access Mandate for Publications and Research data assignment_turned_in Project2017 - 2020Partners:CERTH, NWO-I, MOTION SPELL, CWI, ENTROPY STUDIO +6 partnersCERTH,NWO-I,MOTION SPELL,CWI,ENTROPY STUDIO,ARTANIM,VIACCESS,I2CAT,THE MODERN CULTURAL PRODUCTIONS SL,TNO,EL FARO DEL FUTURO SLFunder: European Commission Project Code: 762111Overall Budget: 4,436,490 EURFunder Contribution: 3,929,940 EURVR-Together will offer new ground-breaking virtual reality experiences based on social photorealistic immersive content. For this purpose, it will develop and assemble an end-to-end pipeline integrating state-of-the-art technologies and off-the-shelf components. The challenge of VR-Together is to create photorealistic truly social virtual reality experiences in a cost-effective manner. Immersive media production and delivery through innovative capture, encoding, delivery and rendering technologies. The project will demonstrate the scalability of its approach for production and delivery of immersive content across 3 pilots. It will introduce new methods for social VR evaluation and quantitative platform benchmarking for both live and interactive content production, thus providing production and delivery solutions with significant commercial value.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2017 - 2020Partners:RBB , CCMA, IRT, MOTION SPELL, I2CAT +4 partnersRBB ,CCMA,IRT,MOTION SPELL,I2CAT,UAB,RNIB,ANGLATECNIC SL,University of SalfordFunder: European Commission Project Code: 761974Overall Budget: 2,941,020 EURFunder Contribution: 2,682,230 EURAdvances in technology have led to the availability of consumer Head Mounted Displays and the availability of 360° cameras for capturing immersive content. This has enabled broadcasters to explore new experiences, where narrative and content can be delivered with a heightened sense of presence and engagement, regardless of whether the user is fully immersed, using multiple screens, or via traditional television. Exploitation of these technologies is still in its infancy and innovators are producing ground-breaking content for early adopters. With any new technology it is essential to consider accessibility especially in Europe, where e-inclusion is a priority of the EC and the Single Digital Market. Doing so ensures that the narrative is coherent across languages, ages and abilities, and ensures compliance with regulatory guidelines. The goal of Immersive Accessibility (ImAc) is to explore how accessibility services can be integrated with immersive media. It is not acceptable that accessibility is regarded as an afterthought: rather it should be considered throughout the design, production and delivery process. ImAc will explore new deployment methods for these services (Subtitles, Audio Description, Audio Subtitling, Sign Language) in immersive environments. We will move away from the constraints of the current technology, into a Hyper-Personalized environment where the consumer can fully customize the experience to meet his personal needs. For example, it may be more appropriate for subtitles to be read out-loud or the Audio Description presented as text. The key action in ImAc will be to ensure immersive experiences are inclusive across different languages, addressing the needs of those with hearing and low vision problems, learning difficulties and the aged. We also foresee these services consumed by a wider audience, for personal convenience, learning language and language therapy - accessible content can add significant value to these related areas.
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