
POLITEKNIKA IKASTEGIA TXORIERRI S. COOP
POLITEKNIKA IKASTEGIA TXORIERRI S. COOP
50 Projects, page 1 of 10
assignment_turned_in ProjectPartners:Technological Educational Institute of Crete, POLITEKNIKA IKASTEGIA TXORIERRI S. COOP, Polytechnic Institute of Porto, Apro Formazione S.c.a.r.l.Technological Educational Institute of Crete,POLITEKNIKA IKASTEGIA TXORIERRI S. COOP,Polytechnic Institute of Porto,Apro Formazione S.c.a.r.l.Funder: European Commission Project Code: 2016-1-ES01-KA203-024921Funder Contribution: 159,951 EUR"Europe is looking to Industry 4.0 – or the Digital Transformation of Industry – as the opportunity to lead the world in advanced technology. Automation, greater flexibility, adaptive control and autonomous decision-making processes are at the core of this transformation. The OPENIN project aims to help higher VET, HEI´s institutions and technical Universities, as well as enterprises using automation systems (especially SME´s) to cut costs and embrace innovation by providing them with training materials for both students/employees and teachers, using free open source hardware and software for designing and configuring automated systems.In consequence the OPENIN project aimed to and carried out the following:• An analysis of the teaching possibilities that free hardware / software offers the design of automated systems • Development of teaching materials for designing automated systems using the Arduino open source application (considered the best software option after research) • Development of innovative high technical level training materials for higher VET, HE institutions and enterprises • Creation of pedagogical tools for the training of students based on real cases • Creation of a working methodology that allows the adoption of common criteria for designing automated systemsThe project subsequently developed the following:1. An OPENIN Course for students in Industrial Automation using the Arduino open source applicationThe fully developed training course for students in the field of Industrial Automation at EQF level 5 or above is freely available on the project web site (http://www.openinproject.eu/). The revised course covers the following topics over 14 units of learning A. - Introduction to basic programming (Units 1-6)B. - Industrial Sensors (Units 7-8)C. - Industrial Actuators (Units 9-11)D. - Industrial Communication (12-14)Beyond the initial scope of the project and in response to pilot student requests, the partnership also facilitates access to ""hands on"" design development practice for students/those with no access to Arduino boards via an OPENIN online Arduino lab. The Ardlab can be accessed and reserved via the homepage of the project website for individual use. 2. An OPENIN training course for teachers and employersThe OPENIN training course for teachers and employers is also available on the project website to prepare trainers to apply open source applications in their schools or companies. Materials for staff include the advantages of using open source platforms and applications, supporting, units of learning for use with students/trainees, pedagogical explanations, a list of pre requisites for each unit, solutions to different cases and exercises, expected learning outcomes, credit allocation and assessment criteria suggestions.The 4 OPENIN project partners, three HEI - ISEP (PT), TEI Crete (EL) and Politeknika Txorierri (ES), and one VET institution APRO (IT) actively promote free open-source software as an effective way to modernize educational technical training and small or medium sized industrial organizations and support innovation. Each partner has widely piloted the OPENIN training materials with teaching staff in their countries in 30 h´ training courses between 2017-2018, with full follow up testing of materials with students in their organizations carried out in 2018. All materials for students (units of learning) are available in English, Greek, Italian, Portuguese and Spanish. Explanatory and pedagogical materials for teachers are also translated into the four partner languages with sections B, C and D as well as solutions available in English.By offering training, easy to download materials and further open source access to an online Arduino lab for ""hands on"" experimentation, integrating automation systems learning is now widely available to high level technical educational institutions/students and employees of SMEs who wish to upskill and prepare their workforce for Industry 4.0 digital parametres. During the project lifetime the OPENIN project has had a significant impact on the four partner institutions and network institutions as well as their industrial partners with the OPENIN training embedded into their educational offer for students and into their teacher training catalogues. Partners are now continuing to promote the project broadly to more educational and industrial stakeholders. The tested and revised materials using open source arduino platforms as well as the freely accessible project Arduino lab will continue to be of considerable use in the educational and industrial fields of Electrical, Electronics and Informatics Engineering where Industrial Automation is part of the course curriculum and an increasingly prevalent part of the industrial-economic landscape. Those who have the need to prepare/update or to prepare others for the realities of the Industry 4.0 can now more easily do so at minimum cost and effort."
more_vert assignment_turned_in ProjectPartners:DLEARN ETS, EKA, POLITEKNIKA IKASTEGIA TXORIERRI S. COOP, RAWMATERIALS INVEST GMBH, Agrupamento de Escolas de Frazão, Paços de Ferreira +1 partnersDLEARN ETS,EKA,POLITEKNIKA IKASTEGIA TXORIERRI S. COOP,RAWMATERIALS INVEST GMBH,Agrupamento de Escolas de Frazão, Paços de Ferreira,INSTITUT ZA MODERNO OBRAZOVANJEFunder: European Commission Project Code: 2022-1-PT01-KA220-SCH-000086954Funder Contribution: 250,000 EUR<< Objectives >>The objective the project aims to, are: •Train teachers on how to integrate circular economy concepts into their programmes, linking it with the school curriculum•To train teachers to make use of digital tools in their classes, teaching students how to use them properly and safely•To train teachers on how to stimulate the students’ entrepreneurial spirit<< Implementation >>The activities we want to implement are:WP2: Circular STEM TrainingMetodological Framework Focus groups Training Methodology and Competence FrameworkTrain the Trainers Activity Pilot activities Training Contents WP3:Circular STEM AcademyE-Environment design and development Toolbox design and development Alpha test/Beta test WP4: EU Policy paperTerms of Reference and ObjectivesStakeholder mappingDraft Paper, Consultation and Final PaperInternational Policy Uptake Conference<< Results >>The results of the Project are:•Training methodology to develop lesson plans on STEM subjects introducing circular economy, digital and entrepreneurial competences.•Training Contents developed based on real-world challenges, consolidated through the piloting activities organised by the partner schools•CIRCULAR STEM Academy, a E-learning platform hosting all project results•A toolbox made of additional online and offline resources to support the methodology and the training contents
more_vert assignment_turned_in ProjectPartners:Etudes Et Chantiers Corsica, Prof. Ivan Apostolov Private English Language School, Agrupamento de Escolas de Alcanena, S.C. PREDICT CSD CONSULTING S.R.L., POLITEKNIKA IKASTEGIA TXORIERRI S. COOP +1 partnersEtudes Et Chantiers Corsica,Prof. Ivan Apostolov Private English Language School,Agrupamento de Escolas de Alcanena,S.C. PREDICT CSD CONSULTING S.R.L.,POLITEKNIKA IKASTEGIA TXORIERRI S. COOP,IDECFunder: European Commission Project Code: 2020-1-FR01-KA226-SCH-094827Funder Contribution: 232,181 EURThe Climate Heritage Game project aims to satisfy the very pressing current need for the development of teachers’ digital skills, specifically educational game development skills and to provide them with an engaging and immersive training tool to support online learning. In parallel the project aims at creating awareness and engagement of students (aged 13-18 years old) with the European priorities of Cultural Heritage preservation and Climate Change mitigation, by employing their favorite pastime, Gaming, as a training method. For both the target groups, teachers and students, the ultimate project goal is to make them more resilient and to prepare them for the new, evolving, digital world. The specific project objectives are: To create a training course which will train teachers in the digital skills that are necessary for digital game development for a pedagogical context. To make teachers and students aware of their local Cultural Heritage sites, to encourage them to appreciate and become connected with their cultural environment and the ways it contributes to their town’s/city’s everyday life and wellbeing. To train teachers and students on the effects of climate change on cultural heritage. To create an open online game for students of all European schools to use to learn more about climate change and cultural heritage. To develop a series of multimedia elements (original videos, photographs and digital scripts) in order to create awareness of the effects of climate change on cultural heritage in general and their local towns/cities in particular, by the schools involved.To ameliorate students’ skills in cooperating in teams for game development and in familiarizing them with game development. To disseminate the project site and social media effectively in order to increase the impact of the outputs, both the training program for teachers and the free game for students. To enhance the cooperation among European schools.Target groups-Teachers / educators of secondary schools- Students of secondary schools (13-18 years old) Outputs In order to achieve the objective mentioned above, the project will produce the following intellectual outputs:O1 Training Course on how to develop a digital game for Educational Purposes The main goal of Intellectual Output 1 is to create a Training Course that will include the basic academic and practical guidelines as well as resources to create a digital game for educational purposes based on a previously selected free platform.Keeping Climate Change and Cultural Heritage as the content focus of the project, partners will develop a training course on how to build a digital game from scratch which will enable participants to use that digital skills throughout their academic career, now and in the future.The Training Course for teachers will include the following elements: Theoretical presentation on a PowerPoint of all the necessary information and guidelines on which free platforms to use and how to develop a digital game for educational purposes.Instructive videos with hands-on examples. Practical Exercises on game development. Case studies on academic goals and the respective game development ideas. Quizzes and tests to assure comprehension and retainment of the newly acquired knowledge. O2 The Climate Heritage Game O2 has two distinct but interconnected goals: The first goal pertains to the actual subjects of Cultural Heritage and Climate Change. It is the phase intended to create awareness in students and teachers about these important issues by actually examining, studying and creating informative content about cultural sites and the impact of climate change to them, in their own towns or cities.The second goal is by applying the knowledge of the Training Course of O1, to actually create the Climate Heritage Game, evaluate and disseminate it to associated partners and all possible target groupsThe project also will include:One learning and training activity for teachers (The Training Course O1)3 transnational project meetings for better cooperation, planning and making adjustments to outputs and results.6 multiplier events for dissemination and application of project outputs and results to target groups and stakeholders.2 Informative Webinars 6 Local workshops for teachers (1 in each partner country) The partnership is composed of six organizations coming from 6 different countries, all of which have extended experience on the project’s core subjects. P1. Etudes et Chantiers Corse from France, P2 IDEC from Greece, P3 Alcanena School Cluster from Portugal, P4 Politeknika Ikastegia Txorierri (VET centre) from Spain, P5 Predict CSD Consultancy from Romania and P6 Prof. Ivan Apostolov School from Bulgaria. All project results will be translated to all the partner countries’s languages, as well as English and will become available online and completely free of charge.
more_vert assignment_turned_in ProjectPartners:POLITEKNIKA IKASTEGIA TXORIERRI S. COOP, Határtalanul Iroda kft., Tophane Mesleki ve Teknik Anadolu Lisesi, Kairos Europe LimitedPOLITEKNIKA IKASTEGIA TXORIERRI S. COOP,Határtalanul Iroda kft.,Tophane Mesleki ve Teknik Anadolu Lisesi,Kairos Europe LimitedFunder: European Commission Project Code: 2016-1-TR01-KA202-034600Funder Contribution: 197,381 EURFOUR STEP for EMPLOYMENT project is a cooperation project in EU scale on employment policies and orientation of the unemployed, carried out jointly by Turkey, United Kingdom, Spain and Hungry . This project will inquire qualified work force on the supply side and analyze vocational training and professional qualifications in EU scale. Employment policies will be analyzed through activities to be carried out under 4 main topics and the data to be compiled will be disseminated to individuals at all levels and groups through the web page. 1- Analyzing the relationship between vocational training and employment For this purpose, expectations of the business world from vocational training in partner countries will be identified, professional qualifications in three designated careers (machinery, textile, computer technologies) will be compared, criteria for career orientation and measurement tools will be reviewed and innovative perspective will be developed for new professions.The first priority of the project is to assess vocational training on European Qualifications Framework (EQF) basi2--Business set up processes and personal networking: Professionals with high entrepreneurship skills, who are capable of starting up their own businesses are in need throughout the world. Partner countries will prepare lecture notes and books to serve this purpose. Documents will be prepared on personal networking. Furthermore, an entrepreneurship book will be prepared in audio book format for the visually impaired and made available to access by disadvantaged groups.3--Business organization and orientation processes:In today’s global world, qualifications expected from a qualified employee include assuming responsibility, innovative thinking, adaptation to change, problem solving, good communication skills, group work, cooperativeness and a quick grasp of complex technological systems. Partner countries will be prepared lecture notes on Business Organization 4-Employment policies: Employment oriented studies in partner countries on the basis of their basic political strategies will be reviewed. Employment policies will be reviewed from the perspective of connections between employment agencies and active work force, the business world and the unemployed. Additionally each partner will organize a panel on the importance of employment and expectations of the business world from vocational training sector.
more_vert assignment_turned_in ProjectPartners:SARENET SOCIEDAD ANONIMA, Πανεπιστήμιο Πατρών/Πολυτεχνικη Σχολή/Τμήμα Πολιτικών Μηχανικών/Εργαστήριο Γεωδαισίας και Γεωδαιτικών Εφαρμογών, GAIA, University of the Aegean, POLITEKNIKA IKASTEGIA TXORIERRI S. COOP +8 partnersSARENET SOCIEDAD ANONIMA,Πανεπιστήμιο Πατρών/Πολυτεχνικη Σχολή/Τμήμα Πολιτικών Μηχανικών/Εργαστήριο Γεωδαισίας και Γεωδαιτικών Εφαρμογών,GAIA,University of the Aegean,POLITEKNIKA IKASTEGIA TXORIERRI S. COOP,ATLANTIS ENGINEERING,APRO FORMAZIONE SOCIETA CONSORTILEA RESONSABILITA LIMITATA,AFM,ROC VAN TWENTE,IDEC,Πανεπιστήμιο Πατρών, Πολυτεχνική Σχολή, Τμήμα Πολιτικών Μηχανικών,UOC,RUSE CHAMBER OF COMMERCE AND INDUSTRYFunder: European Commission Project Code: 621496-EPP-1-2020-1-ES-EPPKA2-SSAFunder Contribution: 986,386 EURFive European Regional Skills ecosystems will collaboratively design, test, refine and exploit an integral curriculum in digital transformation competence for mid to high level EU technicians. The curriculum will be available in EN, BG, EL, ES, IT and NL and supported by an international IoT network Hub.The Digital Transformation in Advanced Manufacturing – DTAM project aims to create and provide innovative curricular training (reskilling and upskilling opportunities) in digital transformation competence for the advanced manufacturing sector (AM), for mid-high level IT and OT technicians at EQF Levels 4-5 +. Materials delivered will allow technicians to understand, install, configure, monitor, analyse, transfer data and maintain digital systems in advanced manufacturing environments. The complete DTAM curriculum will offer learners in IVET and CVET open access to all training modules as OERs via the project e-learning platform and to innovative supporting digital technology in the form of an international network of IoT labs. The partnership will encourage the growth of digital transformation, and talent and technology 4.0 profiles in H/VET centres by providing and launching a(n):• Model for the Creation and Exploitation of a Sustainable IoT lab: the model created will address the essential issue of financing and sustainability of IoT laboratories through collaboration with local / regional industry and SMEs• International Network of DTAM IoT labs which H/VET centres developing IoT labs can join, supporting a growing pool of labs which learners can access remotely via the project IoT HubThe DTAM curriculum aims to be a reference curriculum for Quality training and certification in digital transformation competence for Smart Industry. The partnership aims to have the DTAM Modules validated and included in regional and national VET training courses in the mid-term.
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