
Transmuted Games
Transmuted Games
2 Projects, page 1 of 1
Open Access Mandate for Publications and Research data assignment_turned_in Project2017 - 2019Partners:FOUNDATION FOR RESEARCH AND TECHNOLOGYHELLAS, DIGITAL SME, UCY, UBITECH, CAS +6 partnersFOUNDATION FOR RESEARCH AND TECHNOLOGYHELLAS,DIGITAL SME,UCY,UBITECH,CAS,STEINBEIS BERATUNGSZENTREN GMBH,UPCT,MAGGIOLI,Transmuted Games,DIN DEUTSCHES INSTITUT FUER NORMUNG E.V.,SUITE5Funder: European Commission Project Code: 731846Overall Budget: 4,173,850 EURFunder Contribution: 3,415,490 EURUnicorn aims to simplify the design, deployment and management of secure and elastic –by design- multi-cloud services. This will be achieved by a) development and design libraries that will provide security enforcement mechanisms, data privacy restrictions, monitoring metric collection and resource management; b) enabling continuous orchestration and automatic optimization of portable and dynamic cloud services running on virtual instances or micro-execution containers for increased security, data protection privacy and vast resource (de)-allocation. Towards this end, and building upon this umbrella concept, the Unicorn vision can be considered two-fold: to enable software developers to design and develop secure and elastic applications and to increase the awareness of all stakeholders, in particular SMEs and Startups. Unicorn will reduce software release time and provide a powerful tool for SMEs to improve software design and continuous productivity enhancement. The innovation activities in the Unicorn project will be based upon existing solutions and developments to the largest possible extent, and build upon the S&T results of European RIA projects including CELAR, PaaSport, PaaSword and ARCADIA.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2015 - 2018Partners:ANIWAY, EA, THE CHANCELLOR, MASTERS AND SCHOLARS OF THE UNIVERSITY OF CAMBRIDGE, HYPESLUGS, Transmuted Games +7 partnersANIWAY,EA,THE CHANCELLOR, MASTERS AND SCHOLARS OF THE UNIVERSITY OF CAMBRIDGE,HYPESLUGS,Transmuted Games,CERTH,MAD ABOUT PANDAS UG,ATOS SPAIN SA,Polo Europeo della Conoscenza,KTH,University of Southampton,PlayGen LtdFunder: European Commission Project Code: 644204Overall Budget: 4,207,370 EURFunder Contribution: 3,448,100 EURProsocialLearn will establish a new market for digital games aiming at increasing social inclusion and academic performance. A ground-breaking digital gaming genre will be created that focuses on helping children to acquire prosocial skills necessary for positive relationships, team working, trustworthiness and emotional intelligence. ProsocialLearn will deliver a series of disruptive innovations building on a game development and distribution platform for the production of prosocial games that engages children and stimulates technology transfer from traditional game industry to the education sector. ProsocialLearn will offer games developers scientifically proven prosocial game elements for development digital games. An application programming interface (API), ProsocialAPI, will allow developers to integrate functions into games including visual sensing, identification of prosocial signals from in-game actions, personalised adaptation of game elements, player profiles, game mechanics and expressive virtual characters, and support for data collection with protection of personal data. SMEs from the traditional game industry will work together with serious games companies to produce a series of exciting digital games targeting European schools. Through a multi-disciplinary collaboration between industry, researchers, psychologists, pedagogists and teaching professionals, ProsocialLearn will address complex factors associated with child development and advanced ICT in school curricula. Two SMEs within the consortium will produce an initial set of games and additional SMEs will be incorporated in the third year of the project to foster market creation. Both short term and longitudinal studies (pilots) will be conducted at schools across Europe to build scientific evidence of the benefits of prosocial gaming in different cultural settings and scales, and to explore business models, business plans and verify financial viability of the ProsocialLearn platform.
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