
Utara University Malaysia (UUM)
Utara University Malaysia (UUM)
3 Projects, page 1 of 1
assignment_turned_in Project2019 - 2021Partners:UKM, UK CENTRE FOR ECOLOGY & HYDROLOGY, UK Ctr for Ecology & Hydrology fr 011219, Nat Hydraulic Res Inst Malaysia (NAHRIM), National Hydraulic Res Inst Malaysia +13 partnersUKM,UK CENTRE FOR ECOLOGY & HYDROLOGY,UK Ctr for Ecology & Hydrology fr 011219,Nat Hydraulic Res Inst Malaysia (NAHRIM),National Hydraulic Res Inst Malaysia,Humid Tropic Centre Kuala Lumpur (HTC),Universiti Putra Malaysia,Department of Irrigation and Drainage,UK Centre for Ecology & Hydrology,Humid Tropic Centre Kuala Lumpur (HTC),Northern University of Malaysia (UUM),Nat Hydraulic Res Inst Malaysia (NAHRIM),National Hydraulic Res Inst Malaysia,Department of Irrigation and Drainage,National University of Malaysia (UKM),Utara University Malaysia (UUM),University Putra Malaysia,UKMFunder: UK Research and Innovation Project Code: NE/S003177/2Funder Contribution: 338,064 GBPFlooding is a threat to communities in both Malaysia and the UK. Computer modelling is a widely used approach to working out which areas are vulnerable to flooding. This allows government agencies, NGOs and communities to work out how to invest time and resources to protect areas at risk. Understanding of the causes of flooding has increased rapidly in recent years. We now have good data on environmental factors like rain and temperature which can influence where floods will happen. There are now good models of climate change. If we work out where flooding is going to happen, computer models can now be used to work out how flood waters will move around cities and which buildings will flood. One problem that still remains is to include the complexities of real life in these models. We currently assume that the same flood will always lead to the same consequences. This makes models quicker to run, but we know it's not how flooding works. If floods occur just before harvests they can destroy entire crops, but if they occur when fields are empty the costs can be very low. If one flood follows another in quick succession, facilities like hospitals and power stations could remain damaged from the first flood, meaning that the second one has much greater impact on people's lives. With research into how communities are affected by flooding, which takes into account the timing of floods as well as how closely associated they are in time, a genuinely new approach to flood risk could be developed. Malaysia is a very good place to develop these models. Its economy is developing quickly, so new approaches have the opportunity to be tested in a changing environment. Similarly, climate in Malaysia includes monsoons, which are a good test of model ability for environmental modellers. From a development perspective, Malaysia is a success story which is rapidly transitioning towards developed status, but still has large numbers of people at risk and in large areas, development can be set back by severe floods. Lastly, following severe floods in 2014, there is a renewed interest in developing innovative flood risk approaches in Malaysia. Our approach to developing a new flood model in Malaysia would make use of the different experts in our group. Bringing together experts from the UK and Malaysia, both of which have invested significantly in flood research in the last decade, would allow us to combine skills from experts with different specialities. Our economists will use economic modelling to understand how different sectors of the economy might change in future and how they might be exposed to flooding. Our group's environmental scientists will use existing computer models of rivers to show where river levels are likely to become high enough to generate flooding. Our flooding engineers will apply new hydraulics models to show how flood waters move once they have left the rivers. Experts in combining computer model outputs will combine each of these into a new model of flood risks. This new model will be used to find the effects of scenarios (factors we can't control such as climate change and increasing urbanisation) and strategies (factors we can control such as new flood defences and warning systems) which will help to evaluate some of these strategies for their effectiveness and value for money. This will allow future flood planning to be better targeted within Malaysia. We hope that Malaysia will act as a good case study for this research and that it would be taken up by other countries in South East Asia and around the world.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2019 - 2019Partners:Humid Tropic Centre Kuala Lumpur (HTC), National Hydraulic Res Inst Malaysia, Nat Hydraulic Res Inst Malaysia (NAHRIM), UKM, Utara University Malaysia (UUM) +13 partnersHumid Tropic Centre Kuala Lumpur (HTC),National Hydraulic Res Inst Malaysia,Nat Hydraulic Res Inst Malaysia (NAHRIM),UKM,Utara University Malaysia (UUM),Department of Irrigation and Drainage,University Putra Malaysia,National University of Malaysia (UKM),Department of Irrigation and Drainage,Northern University of Malaysia (UUM),UKCEH,UKM,UKCEH,NERC CEH (Up to 30.11.2019),National Hydraulic Res Inst Malaysia,Humid Tropic Centre Kuala Lumpur (HTC),Universiti Putra Malaysia,Nat Hydraulic Res Inst Malaysia (NAHRIM)Funder: UK Research and Innovation Project Code: NE/S003177/1Funder Contribution: 495,213 GBPFlooding is a threat to communities in both Malaysia and the UK. Computer modelling is a widely used approach to working out which areas are vulnerable to flooding. This allows government agencies, NGOs and communities to work out how to invest time and resources to protect areas at risk. Understanding of the causes of flooding has increased rapidly in recent years. We now have good data on environmental factors like rain and temperature which can influence where floods will happen. There are now good models of climate change. If we work out where flooding is going to happen, computer models can now be used to work out how flood waters will move around cities and which buildings will flood. One problem that still remains is to include the complexities of real life in these models. We currently assume that the same flood will always lead to the same consequences. This makes models quicker to run, but we know it's not how flooding works. If floods occur just before harvests they can destroy entire crops, but if they occur when fields are empty the costs can be very low. If one flood follows another in quick succession, facilities like hospitals and power stations could remain damaged from the first flood, meaning that the second one has much greater impact on people's lives. With research into how communities are affected by flooding, which takes into account the timing of floods as well as how closely associated they are in time, a genuinely new approach to flood risk could be developed. Malaysia is a very good place to develop these models. Its economy is developing quickly, so new approaches have the opportunity to be tested in a changing environment. Similarly, climate in Malaysia includes monsoons, which are a good test of model ability for environmental modellers. From a development perspective, Malaysia is a success story which is rapidly transitioning towards developed status, but still has large numbers of people at risk and in large areas, development can be set back by severe floods. Lastly, following severe floods in 2014, there is a renewed interest in developing innovative flood risk approaches in Malaysia. Our approach to developing a new flood model in Malaysia would make use of the different experts in our group. Bringing together experts from the UK and Malaysia, both of which have invested significantly in flood research in the last decade, would allow us to combine skills from experts with different specialities. Our economists will use economic modelling to understand how different sectors of the economy might change in future and how they might be exposed to flooding. Our group's environmental scientists will use existing computer models of rivers to show where river levels are likely to become high enough to generate flooding. Our flooding engineers will apply new hydraulics models to show how flood waters move once they have left the rivers. Experts in combining computer model outputs will combine each of these into a new model of flood risks. This new model will be used to find the effects of scenarios (factors we can't control such as climate change and increasing urbanisation) and strategies (factors we can control such as new flood defences and warning systems) which will help to evaluate some of these strategies for their effectiveness and value for money. This will allow future flood planning to be better targeted within Malaysia. We hope that Malaysia will act as a good case study for this research and that it would be taken up by other countries in South East Asia and around the world.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2015 - 2022Partners:KNOWLEDGE TRANSFER NETWORK LIMITED, York, North Yorkshire and East Riding Enterprise Partnership, Science City York, DTP Group, British Academy +192 partnersKNOWLEDGE TRANSFER NETWORK LIMITED,York, North Yorkshire and East Riding Enterprise Partnership,Science City York,DTP Group,British Academy,SideFX,Nat Inst for Health & Care Excel (NICE),Red Kite Alliance,Harvard University,Northern Content Ltd,Nat Inst for Health & Care Excel (NICE),AECOM Limited (UK),The Beautiful Meme,Headcast Ltd,Int Game Developers Assoc IGDA,Portugal Telecom,British Broadcasting Corporation (United Kingdom),Moon Collider Ltd,Science Museum Group,AiGameDev.com (Austria),Superfast Cornwall,Durham University,Science Museum Group,Swrve,Supermassive Games,Harvard University,BZP Pro Inc,Anti-Matter Games Limited,Aalto University,The Computer Shed,Supermassive Games,Timeline Computer Archive,Cornwall and Isles of Scilly LEP,European Second Language Association,HerxAngels,MOOD International Ltd,Common Ground Theatre,Yorkshire Teaching Schools Alliance,Philips Research Eindhoven,Sue Ryder Care,University of Bradford,The National Science and Media Museum,We R Interactive Ltd,Museums Association,Philips (Netherlands),Glasslab Games,Knowledge Transfer Network,BT Group (United Kingdom),Science City York (United Kingdom),City, University of London,Museums Association,Red Kite Alliance,British Library,Int Game Developers Assoc IGDA,The Independent Games Developers Association,Philips Research Eindhoven,Joe Cutting: Digital Exhibits,New Visuality,British Library,TigerX,ICX,Waseda University,City of York Council,Waseda University,MOOD International Ltd,Arup Group,Fab Foundation (Fab Labs) UK,Northern Content Ltd,Helix Arts,DTS Licencing Ltd UK,BT plc,Time-Line computer Archive,British Academy,Yorkshire Teaching Schools Alliance,TigerX,The Churches Conservation Trust,Anti-Matter Games Limited,Utara University Malaysia (UUM),Imaginarium,Sony Interactive Entertainment,Cybula Limited,York Curiouser Cultural Association,GV Art Gallery,Creative England,Imaginarium,Complex City Apps,Stainless Games Ltd,Cybula Ltd,Cybula Limited,BL,Eutechnyx (United Kingdom),Complex City Apps,The Computer Shed,Arup Group (United Kingdom),BBC,TIGA The Ind Game Dev Assoc Ltd,TIGA The Ind Game Dev Assoc Ltd,IBM UNITED KINGDOM LIMITED,Game Republic,HerxAngels,University of Bradford,Association for Language Learning,EUR,One & Other TV,Portugal Telecom (Portugal),UK Aecom,University of York,BZP Pro Inc,York Curiouser Cultural Association,AI Factory (United Kingdom),Kirkyards Consulting,UK Interactive Entertainment,AI Factory Ltd.,Codemasters,Rebellion,BL,Innovate UK,PlayGen (United Kingdom),Helix Arts,Aecom (United Kingdom),Gaist Ltd,Northern University of Malaysia (UUM),Stainless Games Ltd,Nat Inst for Care Excellence (NICE),Common Ground Theatre,University of Bradford,York, North Yorkshire & East Riding LEP,DTS Licencing Ltd UK,Eutechnyx,Ukie (Interactive Entertainment Assoc),Association for Language Learning,Fab Foundation,Netherlands Inst for Sound and Vision,Leeds City Region Enterprise Partnership (United Kingdom),National Media Museum,Joe Cutting: Digital Exhibits,Nat Inst for Care Excellence (NICE),University of York,Leeds City Region Enterprise Partnership,The Beautiful Meme,AIGameDev,IBM (United Kingdom),Headcast Ltd,British Broadcasting Corporation - BBC,Curtin University,Codemasters,Orange Helicopter,DTP Group,GV Art Gallery,IBM (United Kingdom),Museums Association,Game Republic,CITY OF YORK COUNCIL,The Churches Conservation Trust,City of York Council,Arup Group Ltd,SideFX,PlayGen,York Theatre Royal,Aalto University,Durham University,One & Other TV,Cornwall and Isles of Scilly LEP,Gaist Ltd,AI Factory Ltd.,Arup Group Ltd,Rebellion,British Academy,Netherlands Institute for Sound and Vision,Swrve,Glasslab Games,Curtin University,Stainless Games Ltd,New Visuality,Creative England,BT plc,The European Second Language Association,York Theatre Royal,Orange Helicopter,Rebellion (United Kingdom),Moon Collider Ltd,Cybula (United Kingdom),Superfast Cornwall,Sue Ryder Care,Complex City Apps,Science City York,City of York Council,BBC,Kirkyards Consulting,City, University of London,Curtin University of Technology,IBM (United Kingdom),Sony Computer Entertainment Europe,Game Republic,Gaist Ltd,Sony Computer Entertainment Europe,Harvard UniversityFunder: UK Research and Innovation Project Code: EP/M023265/1Funder Contribution: 4,039,830 GBPThe creative industries are crucial to UK social and cultural life and one of the largest and fastest-growing sectors of the economy. Games and media are key pillars for growth in the creative industries, with UK turnovers of £3.5bn and £12.9bn respectively. Research in digital creativity has started to be well supported by governmental funds. To achieve full impact from these investments, translational and audience-facing research activities are needed to turn ideas into commercial practice and societal good. We propose a "Digital Creativity" Hub for such next-step research, which will produce impact from a huge amount of research activity in direct collaboration with a large group of highly engaged stakeholders, delivering impact in the Digital Economy challenge areas of Sustainable Society, Communities and Culture and New Economic Models. York is the perfect location for the DC Hub, with a fast-growing Digital Creativity industry (which grew 18.4% from 2011 to 2012), and 4800 creative digital companies within a 40-mile radius of the city. The DC Hub will be housed in the Ron Cooke Hub, alongside the IGGI centre for doctoral training, world-class researchers, and numerous small hi-tech companies. The DC Hub brings: - A wealth of research outcomes from Digital Economy projects funded by £90m of grants, £40m of which was managed directly by the investigators named in the proposal. The majority of these projects are interdisciplinary collaborations which involved co-creation of research questions and approaches with creative industry partners, and all of them produced results which are ripe for translational impact. - Substantial cash and in-kind support amounting to pledges of £9m from 80 partner organisations. These include key organisations in the Digital Economy, such as the KTN, Creative England and the BBC, major companies such as BT, Sony and IBM, and a large number of SMEs working in games and interactive media. The host Universities have also pledged £3.3m in matched funding, with the University of York agreeing to hire four "transitional" research fellows on permanent contracts from the outset leading to academic positions as a Professor, a Reader and two Lecturers. - Strong overlap with current projects run by the investigators which have complementary goals. These include the NEMOG project to study new economic models and opportunities for games, the Intelligent Games and Game Intelligence (IGGI) centre for doctoral training, with 55+ PhDs, and the Falmouth ERA Chair project, which will contribute an extra 5 five-year research fellowships to the DC Hub, leveraging £2m of EC funding for translational research in digital games technologies. - A diverse and highly active base of 16 investigators and 4 named PDRAs across four universities, who have much experience of working together on funded research projects delivering high-impact results. The links between these investigators are many and varied, and interdisciplinarity is ensured by a group of investigators working across Computer Science, Theatre Film and TV, Electronics, Art, Audio Production, Sociology, Education, Psychology, and Business. - Huge potential for step-change impact in the creative industries, with particular emphasis on video game technologies, interactive media, and the convergence of games and media for science and society. Projects in these areas will be supported by and feed into basic research in underpinning themes of data analytics, business models, human-computer interaction and social science. The projects will range over impact themes comprising impact projects which will be specified throughout the life of the Hub in close collaboration with our industry partners, who will help shape the research, thus increasing the potential for major impact. - A management team, with substantial experience of working together on large projects for research and impact in collaboration with the digital creative industries.
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