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SMART IDEA Igor Razbornik s.p.

Country: Slovenia

SMART IDEA Igor Razbornik s.p.

41 Projects, page 1 of 9
  • Funder: European Commission Project Code: 2021-2-PL01-KA220-YOU-000049545
    Funder Contribution: 130,045 EUR

    << Background >>Our project will help the youths handle and thrive in a rapidly transforming world.Reasoning for the project As our environment becomes more complex and technologically driven at a faster and faster pace, our ability to adapt becomes crucial to our prosperity as individuals.The coefficient of adaptability (AQ) assesses how well someone can adapt to and manage change, showing flexibility in themselves and others, remaining open and curious, unlearning and learning information again, redirecting resilience to continue, postponing personal satisfaction for greater profit.Adaptability is not a quality needed only by leaders or managers. Rapid changes in the environment, the dynamics of the labor market, high technological advances and rapid access to all kinds of information necessitate the development of adaptability among workers and youths, as a guarantee of success in their lives.Identified problem :According to the World Economic Forum's Global Competitiveness Report, adaptability has been ranked as one of the five most important factors workers need to develop as well as soft skills such as teamwork and problem-solving. The European Commission highlighted adaptability, that is the ability to adapt to change, quick learning, and problem-solving skills as one of six key capabilities for youth's employability. As the global economy changes, finding new professional roles and changing careers is becoming an increasingly common practice. The adaptable mindset is crucial in order to be able to adapt and remain competitive for high-demand jobs. At the beginning of the 21st century, many people believed that employability would be a significant problem for young adults. However, since 2012 it has become clear that employability is actually not as huge an issue as initially thought; instead, adaptability to changing circumstances and environments—including those related to employability—is the real problem. As a result, adaptability is now considered to be of utmost importance for employability. Needs:Our project is focused on the needs of two target groups: Young people aged 13-17y as the adaptable mindset is crucial for their employability and quality of their future life in general. Talking about adaptability skills, it is necessary to mention that adaptable thinking enters the mindset of a person at a younger age. Especially around adolescence, adaptability awareness is an important skill in youth’s life.Youth workers - referring to the group of professionals in the field of youth: trainers or leaders in youth centres, employment offices, or schools, that deal daily with young people. The identified need among Youth workers:Low understanding of Adaptability skills and its importance and impact on young people;Lack of New teaching methodologies (non-formal education and problem-based learning) and suitable training content;Absence of Digital resources as a supportive tool for training implementation<< Objectives >>We expect the following results during the project and upon its completion:Outcomes of the project:Positive impact on the awareness of youth workers and the youths regarding the importance of adaptability skills and mindset;Easier transition in workplace for both target groups, so they can have better work prospects, as well as other transitions in life, when necessary;Improvement of youths' adaptability skills as flexibility, unlearning and relearning, problem-solving skills, curiosity, leadership, employability, confidence, resilience.Youths focus on the positive aspects of circumstances in their life and their ability to control how they experience it.Tangible results of the project and their impact:Adaptability training content for youths - upon its completion youths will have increased the level of their adaptability skills and employability. They will also have gained a conscious perception of their adaptability and the ways it can be preserved, regulated and improved;Convenient and user-friendly materials for youth workers - A Booklet with good practices and Training Toolkit to support the training and the practical application of the acquired knowledge in youth workers everyday work with youngsters;A tailor-made online educational system - Educational Resource with bite-size learning for the youngsters along with digital tools for assessment and training materials for the youth workers.<< Implementation >>Description of activities:To achieve the defined objectives, four PRs will be produced and will be available as an open educational resource during and after the completion of the project:Result 1 - Competence and Skills Matrix (CSM)A CSM is a table (or matrix) for organizing the skills needed to complete any given task. This type of chart lets you see all available existing resources, as well as specific missing knowledge gaps. While doing this analysis we will also collect and select the existing good practices in European education to improve youths' adaptability skills into an easy-to-use booklet. It will increase the awareness about the importance of youths' satisfaction and provide youth workers with practical methods to implement adaptability training in their lessons/workshops/other learning activities.Result 2 - Adaptability training contentBased on our gap analyses and CSM, we will design a youth's training content. It will include pre-and post-assessment tools to allow us to track the progress of the abilities and competencies, as well as the project's piloting phase evaluation. The trainees will learn about cognitive processes and find out more about what makes them adaptable, which they can then use as a guide in their daily lives.Result 3 - Online Educational ResourceThis result includes the development of an Online Educational Resource (OER) for Youths and Youth workers. It will include a supportive eLearning system with bite-sized learning for a more engaging, inspirational and motivational learning experience. The modules are small, self-contained, information-packed, adjusted to the needs of the target group. Learning modules typically range from 1 to 5 minutes. It will allow flexible and easy contact with experienced trainers prepared to offer advice and guidance on improving adaptability skills. Result 4 - Training ToolkitThe training toolkit will include all existing tools and be complemented with additional materials necessary to successfully initiate and conduct the training. It will be used by youth workers. The Toolkit will include training preparation lists and questionnaires, pre-and post-assessment tools, methodologies, plans and guidelines, didactic tools for youth workers, and a user's guide for the use of online resources to assist smooth youth training.<< Results >>The desired and foreseen impact of the Adaptable YOUth project is to strengthen the foundations of what it means to be employable and promote the next generation of career people and entrepreneurs.Furthermore, the project aims to develop innovative training focused on improving youth' future quality of life & work, through adaptability training. Create supplementary materials and a supporting system, including live and accessible online options for learning.Impact in general within local/regional and national level: The youths will understand the deterministic concept of adaptability and the importance of developing their self-perseverance. They will be introduced to work flexibility skills, and adaptability mindset, and concepts that can support the change in their perception of themselves and their approach to the world.Youth workers will receive support in their continuous efforts to improve their youths' well-being through train-the-trainers trainingYouth workers will increase their awareness of how important it is to implement adaptable learning focused on improving young adults' future quality of life and gain access to methodology and good practices to implement in their youth work.Impact on the organizations involved, local communities and local authorities:The positive impact of a training programme can be used in this project in a variety of institutions under naturally occurring conditions holds promise for low-cost, career programs which can be implemented in all stakeholders - schools, universities, training centers, institutions, youth organizations, local authorities, governments, etc.The innovative practices in education will be extended to other organizations, schools, youth centers, NGOs and educational institutes (besides the foreseen number of organizations involved in each country), so that they enrich their curriculum with new techniques and methodologies. The Educational Organizations, NGOs and Youth Organizations will build up their skills in this area and be able to develop a long term strategy for their organizationsThe Educational Organizations involved in the project will immediately benefit from the change in their communities and benefit from a more supportive network system at local, regional, national level.The project will positively address issues targeted by the EU Union, such as unemployment, specifically the employability of youth, by engaging in adaptability training, lifelong learning, better social inclusion and professional development of youth workers, trainers and mentors in youth centres, which in the future will impact work-based settings.

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  • Funder: European Commission Project Code: 2022-1-PT01-KA220-SCH-000086691
    Funder Contribution: 400,000 EUR

    << Objectives >>By implementing this project, we want to create a new approach to teaching and learning, interesting for students that will make them think, connect the information, collaborate, use creative ways to find solutions. We will train teachers to transform their lessons in detective’s tasks and riddles, which will have a positive impact on: - fostering students motivation and engagement in school; - improve students high-order thinking skills; - promoting challenge-based teaching methodologies<< Implementation >>The main actitivities we will implement are:Built a competence & skills matrix for teachers and studentsDevelop an Educational content for TeachersTrain the teachers to create detective’s task and to organize Brainfinity national competitionDevelop Brainfinity detective tasksImplementation of Brainfinity National Competitions and a Step-by-step guideImplementation of a Final and International Brainfinity CompetitionThese activities have as main focus students (11-14yo) and their teachers<< Results >>The main results & outcomes we expect are:- A competence & skills matrix for teachers and students- An Educational content for Teachers- A teacher Training to create detective’s task and to organize Brainfinity national competition- Brainfinity National Competitions and a Step-by-step guide- A class guide- A Portal with collections of Brainfinity challengesWith this project results we expect to improve students skills and equip teachers with necessary tools to do it!

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  • Funder: European Commission Project Code: 2021-1-ES02-KA220-YOU-000028729
    Funder Contribution: 184,763 EUR

    "<< Background >>Digital Entrepreneurship is a term that describes how entrepreneurship will change,as business and society continue to be transformed by digital technology(https://bit.ly/LearnDigEntrepreneurship).It highlights changes in entrepreneurial practice,theory&education.It includes new ways of finding customers,of offering products&services,generating revenue,reducing cost,risks&competitive advantage...and brand new sources of opportunities&collaborations In terms of education,digital entrepreneurship opens new possibilities to train the next generation of entrepreneurs.The best way to learn entrepreneurship is to 'do it' and reflect on that experience.Starting a new business,or launching a new product,in the ordinary world is costly and risky for beginners.The digital world not just lowers the barriers for starting something new and offers a variety of pathways to success The growing changes in the market and subsequent concerns provided us motivation for this project.We are living in the digital age,effective digital skills play highly important role in an individual’s life for personal development,professional growth,employability and to meet the needs of current market&companies. One of the main problems addressed here,is high % of youngsters that are disengaged from the labour market(http//bit.ly/2TUTApz)due their lack of ICT skills which are demanded by companies.According to the European Commission ICT jobs demand grows at 4%/year,jeopardising the EU's potential for growth and digital competitiveness by outpacing supply(https://bit.ly/2TX6svp)Nowadays developed economies are moving towards a more fluid,innovation-based economy,where a different set of entrepreneurial skills are needed(critical thinking,persistence,adaptability,creativity&initiative) Having this in mind,our project approach focus on train youngsters with knowledge and courage to start their digital entrepreneurship career,by providing an innovative learning model of digital entrepreneurship which will prepare them for precisely what they need when entering the market.Project goals:-Train youngsters as workers in the new digital economy to be employable or self-employable -Awareness on digital entrepreneurship is less risky than brick-and-mortar companies-Improve youngsters ICT skills(https://uni.cf/2S3KKDx),-Promote entrepreneurship education-Encourage self-assurance and responsibility to ourselves From the previous analysis,we concluded not only youngsters need to gain basic knowledge and experience in the digital sector,get experience in the field and benefit from state of the art digital entrepreneurship skills,tactics,theories&tools,but also youth workers who are able to support young people learning–development processTarget group-Youth workers:group of professionals of the youth work,trainers or leaders in Youth centres, employment offices or schools,dealing daily with young people and/or NEETs-Young people from 15-30yo,with special focus on the ones included in the “NEET status(not in employment,education or training)and/or those who want to be self-employed by starting their own companies/ businesses Furthermore,GOING DIGITALproject develops a clear guideline on how to improve digital entrepreneurship skills among youth workers and youngsters using as a projects final results:-GOING DIGITAL educational program about digital entrepreneurship for the inexperienced -GOING DIGITAL problem-based train the trainer programme, developed with the help of established entrepreneurs and tested on the LTT-GOING DIGITAL Guidebooks on digital entrepreneurship for mentors,youngsters&general publicNumbers70youngsters into 4 weeks training,1week online mentorship,a ‘Digital Entrepreneurship Experience’ trip for 28youngsters to work with experienced entrepreneurs.For mentoring&development of the innovative Going Digital training program=35experts from 7 countries,14 project promoters,with 7 youth centres+their youth workers.<< Objectives >>Ultimately our project directly addresses the development of digital entrepreneurship ventures achieved by the mentorship of young people towards the digital world. By the end of the project we will count with trained youth workers having the knowledge needed towards digital entrepreneurship development(pedagogical instructions, tools for teaching&real life exercises for problem-based learning ). With this new expertise, they would be able to support NEETs in their endeavour into digital entrepreneurship and/or intrapreneurship. Young people will be inspired from real-life experiences&good practices from digital entrepreneurs that will help them to find their ways into the business world.Our guidebook for mentors will help them to implement digital entrepreneurship education, while the final participants themselves have their own guidebook which will explain simple steps to dive into the topic of digital entrepreneurship.Our e-learning resources will set educational programs outside of the classrooms in a non-formal way available for all youngsters . While IO1 and IO2 will provide systematic help for youth workers and young people in their learning environment, IO3 (our GOING DIGITAL system)will have wider impact for Youth Centres and the general public.<< Implementation >>The main activity will be the development of a comprehensive training methodology with all the tools, exercises and real-life experiences useful for youth workers and young people.An easily adaptable and accessible training programme that can be implemented widely in Europe along different sectors to train youth workers to mentor,support and motivate young people towards digital entrepreneurship.The educational program will be an e-learning system (easy to find information in structured step-by-step),a guidebook in a digital form that will primarily focused on:-Basics of entrepreneurship, self-employment and employment (Success stories in digital entrepreneurship to boost confidence, Basics of cultivating an entrepreneurial mindset, Overcoming fear of failure)-Digital entrepreneurship (Types of digital entrepreneurship, Understanding customers, Measures and metrics, Conversion, Organic channels, Paid channels,Digital marketing, Offering products and services, Providing value)-Problem-based learning method by accountability groups (supportive members who will work on the problems, communicate and organize themselves to solve a problem)We will involve 70 youngsters to dive into our 4 weeks online training followed by 1 week personalized mentorship.Besides the transnational meetings,our program will include also main 3 international mobilities:First of all, a LLT Training for 14 Youth Workers in Spain based on our educational program. Second, an International business immersion program for 28 youngsters. 4 entrepreneurs to-be from each country will travel to a partner country to join the ""the Digital Entrepreneurship Experience"". During 7 days to work together with established entrepreneurs.Finally- after the local dissemination events- an international conference in Cyprus<< Results >>This project will achieve a substantial effect on youngsters' learning process. With our personal mentoring they would overcome the most significant drawbacks(lack of motivation and/or the feeling of not being supported).The digital entrepreneurship training courses and the insights from real-life entrepreneurs will help them to move forward. Young people will learn holistically with our educational program and by having a comprehensive perspective from people in business they will have a diverse experience that will encourage them to seed their business or career. Expected impacts:Having young people into the right mindset towards their employability Young people will acquire helpful abilities and competencies such as problem-solving skills, communication and language skills…Raise awareness of how important it is to be supported and motivated and when it comes to entrepreneurship Youth workers will count with a whole new to range methodologies , good practices and real-life experience to implement in their trainingsThe importance of having support ,reaching motivation,understanding the digital entrepreneurship mindset and how to achieve it, will be highlighted in our guidebooks&e-learning resources; therefore we expect to have a significant impact on both youth workers and youngsters .Even if our target group don’t have a business background taking our easily accessible training, inspiration and self-motivation can be achieved so they will become successful digital marketers."

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  • Funder: European Commission Project Code: 2022-1-PL01-KA220-YOU-000088903
    Funder Contribution: 250,000 EUR

    "<< Objectives >>By implementing the project we aim to:-Increased awareness about anger management and anger prevention skills-Equip youth workers with tools for assisting young people in the prevention of mental health issues-Provide supportive and accessible eLearning system in small learning units for more engaging, inspirational and motivational learning process-Increase the sustainability of organisations, productivity and quality of service<< Implementation >>The main activities are:-Anger management through mindfulness Booklet of good practices with theory-Youth Workers training program for managing anger techniques-Online Educational Resources for Youth Workers -Elearning system containing self-help tools for Young PeopleThe benefits of this project will be increased anger management skills in our target groups and improved quality of service by Youth centres.<< Results >>The main project results are:-Manual of Best practices-Youth trainers will access resource that gathers the world's best practices in anger management through a mindset switch.-""Train/Trainer '' program-Youth trainers, equipped with all needed training materials on how to deliver anger management training oriented to the people in their centres.-eLearning system-anger management training available on(OER) in a learner-friendly format-Online self-help tools for youngsters in anger prevention"

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  • Funder: European Commission Project Code: 2021-1-ES01-KA220-SCH-000027786
    Funder Contribution: 226,233 EUR

    << Background >>Children today read less frequently than any previous generation and enjoy reading less than young people did in the past, according to new research. The work, to be published by the National Literacy Trust in the run-up to World Book Day, shows that in 2019 just 26% of under-18s spent some time each day reading. This is the lowest daily level recorded since the charity first surveyed children’s reading habits in 2005. It also found that fewer children enjoy reading, and that this dwindled with age: nearly twice as many five to eight-year-olds as 14 to 16-year-olds said they took pleasure from reading. Overall, just 53% of children said they enjoyed reading “very much” or “quite a lot” – the lowest level since 2013. The survey found a marked gender divide when it comes to reading for pleasure: less than half (47%) of boys were keen readers, compared with 60% of girls. A third of children surveyed reported being unable to find things to read that interested them. A report based on a recent survey of over 8,000 English primary and secondary school students investigates why some students choose to read while others do not. According to the research literature, children benefit from reading for pleasure in a variety of ways. According to research, young people's enjoyment of reading is dwindling. Given current political concerns about reading and the obvious benefits of reading for pleasure, it is critical that more emphasis be placed on reading enjoyment both at school and at home.<< Objectives >>By this project we plan to: Create a culture in which all pupils are encouraged to be enthusiastic readers. To support this goal, all school staff will implement an effective approach by consulting with students to learn their interests and to ensure that the range of reading materials available in school reflects those interests. We are aware that a diverse range of reading materials will encourage students to read, for example websites, comics and magazines. We will engage children in the planning and delivery of reading and library activities, reading campaigns, offering them the opportunity to select and purchase reading materials for their use. Consider how to engage boys with reading. In addition to the encouragement of boys reading around their personal interests, particular attention needs to be given to the involvement of male staff, community role models and fathers. This will be implemented by the teacher training activities and parent collaboration which will aim sharing practices that involve students in creating a reading culture. Consider how they can support parents in encouraging reading in the home. The role of the home is important for all children. Home-school practices that successfully involve all parents in ways they value for strengthening involvement in their children’s home and school reading, need to be shared between schools. Both teachers and school staff can support this work.Raise reading awareness.<< Implementation >>During the course of this project, we will attend three transnational meetings and produce four intellectual outputs. The first intellectual output aims to be a manual of 50 best practices for getting students to read more. This will be carried out following the collection of all relevant data from the student survey. The guide will demonstrate the evaluation of best practices from across Europe. Another activity that will highlight the round of activities that will be held is the campaign on ‘How to Promote Book Reading.' In order to increase its effectiveness, this campaign will make use of current reading trends and applications. During the promotional campaign, a teacher training event will be held. This activity is then to be piloted in order to successfully implement the reading campaign into schools. The report will define the impact of the campaign. A useful content on developing reading skills that are said to be underachieving will be provided. The content will be used by teachers to develop teacher training in developing reading skills that were identified as underachieving in PISA 2018. The impact will be followed by the development of an impact report. Last but not least, the work will be finalized by a policy recommendation for each local government along with the dissemination conference.<< Results >>In recent times, lack of cultivating the habit of reading has been the concern of all stakeholders. The lack of enthusiasm for secondary school students for reading has contributed to many failures such as poor writing and limited understanding about what they are taught in class(Evidence http://article.sapub.org/10.5923.j.library.20180701.03.html) Reading is important because it develops the mind. Understanding written word is one way mind grows in its ability. Teaching young children to read helps them develop their language skills. Lack of listening skills can result in major misunderstandings. The project addresses mainly the low performance of students in different reading skills. The goal of our project is to encourage kids to read more in order to close that “million-word gap” and to make the most out of reading. Direct beneficiaries of this project are secondary school students and teachers(age of students 14-19 years old). The digital era has affected the nature of reading as a habit as well. Nowadays every information comes from the screen of a smartphone. For that reason technology will be used as a project driver. The project develops a clear guideline on how to involve students in more reading targeting the teachers using 50 gathered good practices across Europe (PR1). It will also determine a practical way on how to promote reading by using the multimedia toolbox(PR2) which is going to be developed during the project. Two different teacher training will be developed - PR2- teacher training on how to promote reading into schools, and PR3- Teacher training on developing reading skills which are recognized in PISA 2018 as underachieving. The focus will be on reading fluency, locating information as searching and selecting relevant text, understanding and evaluating and reflecting which leads to creativity and imagination. After piloting the teacher training, and implementation of the reading campaign into schools will take place, which will give clear feedback of the materials provided, topping it off with the impact report. Due to the PISA 2018 report, youngsters are no more likely to distinguish between facts and opinions. After attracting students to read more, the next step will be to teach them how to use reading as a tool(to skim read)and to make the most out of reading as a habit. Moreover, a proposal recommendation report will be created for each local government. The project will be distributed in 7 different countries. We planned a total of 420 students to participate in project. They will be aged between 14 and 19 years old. Also a total of 210 teachers will participate in training activities. Indirect beneficiaries are other students in partner schools, as well as other teachersAcquired knowledge and skills during the project • Students are able to identify the main idea in a text of moderate length, find information based on explicit, though sometimes complex, criteria, and reflect on purpose and form of texts when explicitly directed to do so • Teachers are able to identify the problem related to reading, have a clear vision on how to improve reading skills and habits and motivate studentsThe impact will be • Students will improve their reading skills by having a positive attitude towards reading • Students will open their horizons by raising self-awareness and self-esteem • Teachers will improve education quality by comparing pedagogical approaches and teaching methods; sharing experience and best practices • Teachers will improve educational materials and methods and will enhance social skills and communication abilities • Both Teaching staff and students will develop creativity, flexibility, empathy and responsibility, will increase willingness to get involved in extracurricular activities and gain team spirit • Teachers and students will improve their ICT skills and language skills • Teachers and students will enhance social and communication abilities

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