
GEYC
30 Projects, page 1 of 6
assignment_turned_in ProjectPartners:GEYC, ASOCIACION PROJUVEN, FUTURO DIGITALE, Youth Mobility DenmarkGEYC,ASOCIACION PROJUVEN,FUTURO DIGITALE,Youth Mobility DenmarkFunder: European Commission Project Code: 2016-3-DK01-KA205-033887Funder Contribution: 47,733.6 EUREECT was a Strategic Partnership (SP) of associations mostly from countries where youth and graduates’ unemployment rates are among the highest of the EU (see Eurostat “Youth unemployment rate - % 15-24”). In November 2015, 4.553 million young persons (under 25) were unemployed in the EU28, of whom 3.167 million were in the euro area. In particular, regional youth unemployment rates varied widely across the EU-28 (Eurostat, 2015) and amongst the EECT partner countries, with the lowest rate in the Danish region of Siddanmark (11.4%) and the Romanian region of București-Ilfov (14.6%) while with the highest rates in the Spanish region of Andalucia (56.8%) and the Italian region of Calabria (65.1%), where the partners of the SP have their main office. Sharing youth common interests in European cultural tourism (as an important source of employment) and Entrepreneurship Education, we aimed to encourage and promote new conditions of a more flexible and globalized labour market, fostering the self-development of youth. The labour market is constantly developing towards this direction, thus there is a strong need to have young professionals involved in the tourism market equipped with with new skills and the capacity to offer tourism services with with social approach. Hence, the SP main objectives were: -To offer education on cultural tourism entrepreneurship to disadvantaged groups - To develop a new training methodology based on the blended mentoring method to foster creative thinking, entrepreneurship thinking competence supporting the matching between young participants expectations and the labour market -To promote learning mobility of young participants -To foster inclusive education which combat any kind of discrimination or racism in order to strengthen social ties as well as generate a sense of belonging -To support the development of better knowledge about Entrepreneurship Education (specifically applied to cultural tourism) through support to youth research, research networks, specific studies, etc. -To make effective use and facilitating the access of young people to EU funds and programmes. -To encourage formal education and non-formal learning in support of young people’s innovation, creativity and entrepreneurship. The target group that EECT was addressing were those youngsters who are facing difficulties to enter on the labour market and at risk of social exclusion. Selection procedures for grants for the 16 youth participants were under the following criteria: -Young universities students and young people with fewer opportunities - gender balance (50% males-50% females) - with no international experience All activities have been planned according to the SMART principle. This is to say that partners have previously agreed on and working towards: - Specific, measurable, achievable, realistic and timebound objectives The project was managed in a collaborative way, based on collective intelligence and regular communication. The following methodology was applied: Plan, Do, Check, Act. This aimed to constantly monitor the project advancement and to ensure permanent quality improvement. We had planned one blended mobility overall project duration. Impact on selected participants, were measured in terms of - Improving participants entrepreneurship cultural tourism knowledge and skills, foreign languages, use of office technology and digital tools (MOOCs), and intercultural communication skills - Improving participants’ abilities to develop a business model canvas in order to launch their entrepreneurship idea - Experimenting new learning approach and practice, creating opportunities for professional dialogue and networking around Europe - Improving participants’ knowledge and approach Longer terms benefits EECT formalized and legalized its network in an international association that will continue sustaining the project's objectives after the project conclusion. The main intellectual output of the project were Online Moodle platform (IO1), MOOC Modules (IO2), Digital Guide on Entrepreneur Profiles in the Cultural Tourism Sector (IO3) and Training Guidelines in the field of cultural tourism entrepreneurship (IO4). An essential goal for sustainability, to which EECT contributed, was making all the output widely accessible (e.g EECT outputs are also available on SALTO). The Moodle platform and the project’s website will be maintained at least other 3 years.The project aspired to establish ways in which the skills and knowledge acquired by the participants during the project can be introduced in their future job or future enterprise. Thanks to the innovations aimed at by the programme, existing non-formal entrepreneurship courses in the partner organizations will be made more interactive and focused on real life examples. Therefore they will be more appealing and more young with fewer opportuntieis might prefer to attend these courses to others.
more_vert assignment_turned_in ProjectPartners:ASOCIACION CANTABRURI, ASOCIACIÓN SER JOVEN, associazione di promozione sociale SiripArte, GEYCASOCIACION CANTABRURI,ASOCIACIÓN SER JOVEN,associazione di promozione sociale SiripArte,GEYCFunder: European Commission Project Code: 2020-1-ES02-KA227-YOU-016637Funder Contribution: 67,810 EUR"Today, a growing number of young people living in rural areas of Europe are socially and civically marginalized. There are several reasons for this, including geographic isolation, growing rural poverty, difficult access to employment, and low levels of participation in international projects.These young people are largely unaware of the international mobility opportunities offered by programs such as the European Solidarity Corps, Erasmus + ... where resources are offered for their professional and personal development.However, there are many rural youth organizations that strive to encourage youth participation in their communities, but face increasing difficulties in securing this long-term commitment.The lack of tools and means adapted to their expectations and difficulties is a common reason, but there is also insufficient knowledge of the resources personified by local heritage to attract young people involved in local life. At the same time, rural heritage conservation groups are struggling to mobilize young people.Cultural heritage, whether tangible or intangible, is key to the identity of rural areas and, however, is at risk of disappearing without efforts to transmit it and ""recover"" this heritage from the point of view of the youngest.However, this heritage represents a legitimate conduit to promote active European citizenship as well as a source of employment for young people with little or no academic qualifications.The project addresses two of the six rural development priorities supported by the ENRD (European Network for Rural Development, 2014-2020 programming period): Priority 1 (Knowledge transfer and innovation) and 6 (Promote social inclusion, reduction poverty and economic development in rural areas).Main goalValorize local agricultural traditions and rural heritage through the creation of a new professional profile for young workers: «Advisor for the promotion of cultural heritage in rural areas», able to use digital tools to raise awareness about rural heritage, especially among young people and parties actively involved in the project's theme.Specific objectivesSensitize young workers and local communities about the importance of rural heritage to promote economic growth, social inclusion, and cultural diversity in rural areas.Promote rural heritage and activities to guide creativity and innovation.Increase entrepreneurship and use of digital skills among young workers in rural areas to promote rural heritage.Increase skills in young workers to support the transition to a sustainable and innovative economy in rural areas.Prioritize non-formal and informal training, especially aimed at young workers and disadvantaged youth looking for their first job in rural areas.Beneficiaries:European youth aged 13-30 (target group)People with disabilities (indirect beneficiaries)Indirect beneficiaries: youth, students, youth workers, social workers, representatives of training and education centers, NGOs, associations, experts, policy makers and other key stakeholders.They will actively participate in all phases of project implementation (online learning course, pre-departure course, job observation, training and follow-up course, outreach activities).Duration: 16 monthsConsortium:P1: (ES) SER JOVEN ASSOCIATIONP2: (RU) ASOCIATIA GEYCP3: (IT) ASSOCIAZIONE DI PROMOZIONE SOCIALE JOINTP4: (ES) DESARROLLO PRÓXIMO CULTURAL ASSOCIATIONImpacts at local, regional, national and EU level:Possibility of contributing to the improvement of services for young people and the disabled by local, regional and national public and private organizations through innovative methodologies that promote youth participation and social inclusion;The expected long-term impact of the project, at the level of civil society and European policy makers, is to ensure that organizations working with young people and with people belonging to disadvantaged groups (in particular people with disabilities) are recognized as educational centers. innovative, capable of promoting social inclusion."
more_vert assignment_turned_in ProjectPartners:ASSOCIAZIONE ARCI SOLIDARIETA ONLUS, ASOCIACION JUVENIL INTER, GEYC, Palavras Infinitas - Núcleo de Inclusão, Comunicação e MediaASSOCIAZIONE ARCI SOLIDARIETA ONLUS,ASOCIACION JUVENIL INTER,GEYC,Palavras Infinitas - Núcleo de Inclusão, Comunicação e MediaFunder: European Commission Project Code: 2021-2-PT02-KA210-YOU-000047974Funder Contribution: 60,000 EUR"<< Objectives >>The project focuses on topics such as inclusion, diversity and inclusive communication and language, promoting the identification, transfer/sharing and exploitation of good practices in this field. The main objective is to promote the social inclusion of vulnerable young people (especially women, ethnic minorities, migrants and young people with disabilities), contributing to ""leaving no one behind and leading to more inclusive, fairer societies"".<< Implementation >>3 TM: project opening; monitoring; closure;Seminar: for sharing good practices on inclusion, inclusive language and disability and building the methodological framework;Local Sessions: for the application of the methodological framework and where youngsters will create their own projects on the themes;Virtual Cooperation: for the development of work throughout the project;Youth Exchange: international mobility among youngsters to work in a multicultural context.<< Results >>a) OUTCOMES: development of key learning and competences in participants.b) OUTPUTS:- Booklet: final presentation document of the project, including summary, activities, results and testimonials (for example), to facilitate dissemination;- INC. COMM. Good Practices Handbook: document which will compile European good practices within the topics covered throughout the project and will contain the suggestion of an intervention model/reference to be applied in the youth sector."
more_vert assignment_turned_in ProjectPartners:GEYC, Kulturális Kapcsolatokért Alapítvány, Costumes Convergentes - Associação, CENTER FOR INTERCULTURAL UNDERSTANDING, Panevezio atviras jaunimo centras +2 partnersGEYC,Kulturális Kapcsolatokért Alapítvány,Costumes Convergentes - Associação,CENTER FOR INTERCULTURAL UNDERSTANDING,Panevezio atviras jaunimo centras,Asociacija Aktyvus jaunimas,IASISFunder: European Commission Project Code: 2020-1-FR02-KA227-YOU-018680Funder Contribution: 108,636 EURThe Yоuth Creative Academy prоject will create an оppоrtunity and space fоr cоllabоratiоn between different оrganisatiоns, with the aim оf stimulating the creativity, the cultural awareness and expressiоn оf yоung peоple, tоgether with equipping yоung artists with digital and managerial skills.The prоject idea came frоm the cоnclusiоn within оur natiоnal realities, several cultural оrganizatiоns and artists lack prоject management skills which are necessary fоr implementing cultural events. We believe that artistic expressiоn shоuld gо hand-in-hand with cоmprehensive prоject management skills, easily tailоred fоr the creatоrs, with nо need fоr an academic backgrоund. Besides, digital cоmmunicatiоn is yet tо be adоpted and adapted fоr the prоmоtiоn оf bоth cultural events and activities оf cultural and yоuth оrganizatiоns, allоwing a greater оutreach and attracting yоung peоple nоt оnly tо cоnsume but alsо tо be creatоrs and participants in civic prоcesses thrоugh artistic expressiоn.Therefоre, the prоject answers tо the fоllоwing оbjectives:О1. Equip yоuth wоrkers in the creative industry, and artists with adaptable prоject management techniques fоr cultural/creative prоjects in оrder tо reach a greater impact оn yоung peоple.О2. Explоre the fоrms оf entrepreneurship in the cultural and creative industries, оutlining the paths оf freelancing, sоcial enterprise, NGОs, private cоmpanies tоgether with the rоle public institutiоns as stakehоlders.О3. Enhance the digital оutreach оf the оrganizatiоns tо increase yоuth participatiоn in cultural activities and linking it with the impоrtance оf intercultural dialоgue and Eurоpean awareness.О4. Stimulate the creativity оf yоuth and provide a way to recognize it through digital tооl 'CreativityMeter' evоlving yоuth wоrk practice in the cultural field.О5. Reinfоrce the exchange оf gооd practices оf the invоlved оrganizatiоns in the cultural and creative fields.The target grоups оf the prоject are:- Yоuth wоrkers in the cultural/creative оrganizatiоns, and artists.- Yоung peоple aged 18-30 especially frоm a disadvantaged backgrоund (including unemplоyed, newly arrived immigrants and yоung refugees, early schооl leavers etc) willing tо wоrk in the cultural sectоr оr pursue a career in the artistic field, any nоn-degree-yоung persоn whо seeks tо acquire knоwledge and the skills necessary tо ensure their success in prоfessiоnal envirоnments and yоung persоns with an educatiоnal backgrоund in humanitarian studies.- Stakehоlders: Cultural оrganizatiоns, pоlicymakers, lоcal and regiоnal authоrities, labоur market which will benefit frоm digitally literate yоung peоple thrоugh the prоvisiоn оf high-quality nоn-fоrmal learning.The main activities оf the prоject are:C1 - Prоject Management fоr Creatоrs: A jоint-staff training gathering 18 yоuth wоrkers staff оf the participating оrganizatiоns tо exchange practices оn prоject management in the cultural field, allоcating space tо intrоduce innоvative methоds and enhance reflectiоn оn a CreativityMeter fоr yоuth activities.C2. Entrepreneurship in creative industries: A blended-mоbility dedicated tо 24 yоung peоple (artists, and disadvantaged) accоmpanied by 6 yоuth wоrkers with the aim tо unleash their entrepreneurial pоtential tо cоnsider cultural careers as prоfessiоnal paths, and use the design thinking methоd tо be in the shоes оf cultural entrepreneurs fоr the 7-day physical mоbility, then exchange with cоnfirmed cultural entrepreneurs during the virtual part оf the mоbility.C3. Digital cоmmunicatiоn strategies fоr cultural оrganizatiоns: A jоint staff training fоr 18 yоuth wоrkers explоring digital cоmmunicatiоn strategies tо raise the expоsure оf cultural events, and the pоssible adaptatiоns in virtual fоrmats, making them attractive fоr their target grоups.C4. CAEDО: Creative artistic expressiоn, and its digital оutreach: Similarly tо the previоus blended mоbility in terms оf prоfile and number оf participants, the event will prоvide an artistic expressiоn space where the participants will innоvate, create and experiment different art wоrkshоps in the field оf theatre, music, dance, graphic design, videо and phоtо editing, painting, and fanzine. The virtual mоbility will be a space where they will learn hоw tо digitally disseminate the artistic/cultural shоws/оutputs made during physical mоbility using innоvative tооls.'The Yоuth Creative Academy' emplоys digital-based apprоaches and fоcuses оn creating synergies between the creative sectоrs оf culture, educatiоn and technоlоgy aiming tо bооst the digital skills оf yоung peоple and tо help ensure that educatiоn systems and cultural оrganizatiоns make the mоst оf new technоlоgies in оrder tо enhance the emplоyability оf the new generatiоn, in the spirit оf achieving the Erasmus+ priоrities and enhance the оngоing educatiоnal digitally-оriented transfоrmatiоn triggered by the CОVID19.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2022 - 2025Partners:HAWKINS BROWN IRELAND LIMITED, EUROPEAN FEDERATION OF EDUCATION EMPLOYEERS EFEE, VELVET DP OU, ODYSSEA, HVL +6 partnersHAWKINS BROWN IRELAND LIMITED,EUROPEAN FEDERATION OF EDUCATION EMPLOYEERS EFEE,VELVET DP OU,ODYSSEA,HVL,ETABLISSEMENT PUBLIC DU MUSEE DU LOUVRE,UB,GEYC,ENVIRONMENTAL RESEARCH EDUCATION DOCUMENTATION CENTER ONLUS,WECF INTERNATIONAL,PAEDAGOGISCHE HOCHSCHULE WEINGARTENFunder: European Commission Project Code: 101058507Overall Budget: 1,719,790 EURFunder Contribution: 1,719,790 EURSENSE. will deliver a flexible roadmap for future-making STEAM education across Europe to radically re-configure the education of young citizens, by connecting schools with life and society with work. The lack of an appropriate pedagogical methodology linking formal science education with experiences of life and work in informal learning environments is the main reason for the limited uptake of results from prior initiatives. To achieve its ambition, SENSE. puts forward, tests, and implements a groundbreaking methodology - SENSE.STEAM -, harnessing scientific and artistic inquiry with reflective feedback to promote real-world learning that is culturally relevant and meaningful to pupils in their local communities. SENSE.STEAM goes at the core of teaching innovation and nurtures institutional and curriculum change. Multi-stakeholder engagement supports three progressive levels of maturity of the roadmap: awareness, action, and advocacy. At each stage, the SENSE.STEAM methodology will be implemented as part of in-country STEAM Labs, each one focusing on developing materials and actions and evaluating their impact on each of the four key thematic areas of Digitization, Green Deal, Health and Work Readiness. The Labs operate as hybrid collectives, sharing experiences and deepening impact across EU regions. The central outcome of the project will be the production of The New European Roadmap to STEAM Education, which provides resources and materials produced through in-country and across-countries STEAM Labs, and via a digital hub, the STEAM Academy, designed to support STEAM beneficiaries to co-create and take forward educational innovation. In this way, SENSE. shifts the STEAM landscape towards a new standard of interactional inquiry, reforming science education, generating a continuum of learning from school to employment, and harnessing the potential of future STEAM professionals to deliver on the ambitions of the new European society.
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