
CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY
CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY
4 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Asociación Cultural Galicia Fiddle, CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY, Asociación Cultural Galicia Fiddle, CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY, MPAGDPAsociación Cultural Galicia Fiddle,CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY,Asociación Cultural Galicia Fiddle,CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY,MPAGDPFunder: European Commission Project Code: 2022-2-PT01-KA210-ADU-000101131Funder Contribution: 30,000 EUR<< Objectives >>- Tackle the imminent disappearance of oral traditions throughout Europe, specifically in Iberian Peninsula. - Digitalisation as a tool to foster the protection and learning of the European intangible cultural heritage, while nurturing a common sense of European identity.- Encourage the continuing decentralisation of access to culture, diversification of spaces, and participation of new audiences, by promoting the unique Iberian oral traditions existing in rural and remote areas<< Implementation >>- Mapping the diverse manifestations of oral intangible cultural heritage that exist throughout Portugal and Spain.- Creation of an open digital educational tool for interactive online learning about the diverse oral intangible cultural heritage of the Iberian Peninsula.- Dissemination and promotion of digitalisation as a fundamental learning tool to protect and educate about a common diversified European intangible cultural heritage.<< Results >>- More than 30 videos of oral traditions from Galicia region, Spain.- 70 locals from rural and remote areas of Galicia increase sense of belonging and shared common European Identity.- Capacitation of Serpins’ community, targeting around 70 people, to participate in the preservation of the local cultural heritage.- Multiplication of a unique open digital educational tool for interactive online learning about the diverse oral intangible cultural heritage of Iberian Peninsula.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY, APROXIMAR- COOPERATIVA DE SOLIDARIEDADE SOCIAL, CRL, CANARY WHARF CONSULTING LIMITED, APROXIMAR- COOPERATIVA DE SOLIDARIEDADE SOCIAL, CRL, CANARY WHARF CONSULTING LIMITED +9 partnersCLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY,APROXIMAR- COOPERATIVA DE SOLIDARIEDADE SOCIAL, CRL,CANARY WHARF CONSULTING LIMITED,APROXIMAR- COOPERATIVA DE SOLIDARIEDADE SOCIAL, CRL,CANARY WHARF CONSULTING LIMITED,KMOP - Education and Innovation Hub,ASOCIATIA EUROPEAN ASSOCIATION FOR SOCIAL INOVATION,CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY,Consultoría de Innovación Social,Consultoría de Innovación Social,NOVEL GROUP SARL,NOVEL GROUP SARL,KMOP - Education and Innovation Hub,ASOCIATIA EUROPEAN ASSOCIATION FOR SOCIAL INOVATIONFunder: European Commission Project Code: 2020-1-RO01-KA227-ADU-095722Funder Contribution: 180,738 EURCultural and creative micro-enterprises in particular in tourist areas were gravely affected by COVID-19 due to travel restrictions and the lockdown. Relying on the traditional business model that favours face to face communication with the customer, these small businesses were particularly hit and were unprepared to address the changes that COVID ensued. The pandemic however came to bleakly highlight the already existing lack of digital competences that puts these small businesses in a disadvantaged position, decreases their competitiveness and will lead them to exclusion from the opportunities of the digital era.To support these micro-entrepreneurs, the GRACE project will develop an online educational platform with the aim to equip micro-businesses with key digital competences touching upon all business aspects, strengthen digital entrepreneurship and foster a digital hub for creativity and innovation that will put them back in the growth track and mitigate the pandemic adverse impact. Specific objectives:•Develop the GRACE online educational platform for micro-enterprises to receive training tailored to the needs of the creative and cultural sector •Equip cultural and creative micro-entrepreneurs with digital competences to successfully position their business in the digital era and advance their competitiveness and growth •Establish Digital creativity and innovation clusters and Networks to strengthen transfer of knowledge, creative and innovation thinking•Increase the knowledge and availability of resources for adult educators working in the field so as to be fully equipped in supporting microbusinesses •Strengthen the transnational policy dialogue on training support of the creative and cultural microbusinesses for their sustainability and growth The GRACE project brings together seven organisations from six European countries. The GRACE project will last for 24 months. During its duration, it envisages to deliver the following results:- The GRACE educational platform available in all partner languages will be an nonformal educational space for open and collaborative learning and communication and a reservoir of best practices and other resources for microbusinesses- Online Course on digital competences and digital entrepreneurship for creative and cultural microbusinesses tailored to their needs and geared towards innovation and enriched with practical exercises, real business scenarios and examples and case studies. - A toolkit for adult educators with information, practical guidance and relevant and timely resources to train microbusinesses in acquiring digital entrepreneurship and also support aspiring cultural and creative in the acquisition of digital competences that would help them in starting up their business. - Pilot evaluation report: an analysis and evaluation of the pilot implementation of the proposed educational intervention, presenting assessment and feedback from partner organisations staff, trainers and trainees. - Guide on upscaling and transferability which will be a key sustainability output that will draw on the project experience and present a blueprint on its upscaling in other countries and settings. - Lessons learnt and policy recommendations report; the GRACE project’s legacy and contribution to the policy agenda, delving into questions of training needs and barriers that need to be overcome, educational pathways that can be created to advance the skills of cultural and creative microbusiness. All tangible results will be available in electronic form in the digital media of the project and disseminated in partners’ own digital media, and they will be developed in English translated in partner languages. Intangible- Webinars addressed to 100 trainers and adult educators - Provision of training to 100 microbusiness entrepreneurs and their staff in five European countries- Five Multiplier events covering different stages of project implementation to steer the attention of target groups and relevant stakeholders on what the project has to offer and what are its benefits for the creative and cultural micro-businesses. - Final Event in Brussels will showcase the project results and lessons learnt and will invite a wide audience of Education and VET actors, civil society, academia, public officials at all levels.
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For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications and Research data assignment_turned_in Project2016 - 2019Partners:CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY, VYCHODOSLOVENSKE MUZEUM Y KOSICIACH, ICCS, PIOP, XTEAM SOFTWARE SOLUTIONS SOCIETA A RESPONSABILITA LIMITATA SEMPLIFICATA +11 partnersCLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY,VYCHODOSLOVENSKE MUZEUM Y KOSICIACH,ICCS,PIOP,XTEAM SOFTWARE SOLUTIONS SOCIETA A RESPONSABILITA LIMITATA SEMPLIFICATA,TUKE,VYCHODOSLOVENSKE MUZEUM Y KOSICIACH,UMA,TUKE,PIOP,VIANET SRL,XTEAM SOFTWARE SOLUTIONS SOCIETA A RESPONSABILITA LIMITATA SEMPLIFICATA,Imperial,CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY,ICCS,VIANET SRLFunder: European Commission Project Code: 726765Overall Budget: 2,374,440 EURFunder Contribution: 2,374,440 EURPluggable Social Platform for Heritage Awareness and Participation (PLUGGY) will support citizens in shaping cultural heritage and being shaped by it. PLUGGY will enable them to share their local knowledge and everyday experience with others. The participation will include the contribution of cultural institutions and digital libraries, building extensive networks around a common interest in connecting past, present and future. PLUGGY frames its objectives around the Faro Convention, in line with new social paradigms which declare heritage as an asset and a responsibility for all, aiming to encompass greater democratic participative actions with concern for the local and the everyday. The PLUGGY Social Platform will facilitate a continuing process for creating, modifying and safeguarding heritage where citizens will be prosumers and maintainers of cultural activities. It will be web based, easily accessed and will allow the development of shared identity and differentiation. PLUGGY Social Platform’s users will curate stories using the PLUGGY Curatorial Tool. Content will be both crowdsourced and retrieved from digital collections, allowing users to create links between seemingly unrelated facts, events, people and digitized collections, leading to new approaches of presenting cultural resources, and new ways of experiencing them. PLUGGY will provide the necessary architecture for the creation of pluggable applications, allowing for beyond-the-project, not yet imagined ways to utilize the content on the social platform, while focusing on the design of the social interaction, helping to build new virtual heritage communities. The PLUGGY consortium spans 5 countries and includes 4 academic partners (ICCS, TUK, UMA, ICL), a total of 10 museums (PIOP, ESM) and 3 SMEs (CLIO, VIA, XTS) in the fields of cultural heritage and creative applications. They cover the areas of cultural heritage, social platforms, authoring tools, VR/AR, knowledge management, semantics and 3D audio.
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For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications and Research data assignment_turned_in Project2018 - 2021Partners:Lancaster University, UiA, UAM, CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY, Serious Games Interactive +13 partnersLancaster University,UiA,UAM,CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY,Serious Games Interactive,DCU,WIDOK. FUNDACJA KULTURY WIZUALNEJ,LMU,VESALIUS COLLEGE,CLIO MUSE APPLICATIONS AND DEVELOPMENTS FOR CULTURE PRIVATE COMPANY,UCD,UiA,VESALIUS COLLEGE,WIDOK. FUNDACJA KULTURY WIZUALNEJ,Serious Games Interactive,CUT,Aristotle University of Thessaloniki,ULFunder: European Commission Project Code: 769252Overall Budget: 2,497,360 EURFunder Contribution: 2,497,360 EURRePAST aims at investigating how European societies deal with their troubled pasts today through the analysis of conflict discourses rooted in those pasts, with a view on the impact of those discourses on European integration. It will implement actions and propose strategies, both at the levels of policy-making and civil society, for reflecting upon these discourses to strengthen European integration. The project addresses directly the specific challenge and scope of the topic CULT-COOP-02-2017, focusing on civil society, informal education and political discourses. The methodological approach of RePAST is based on (i) multidisciplinarity, (ii) cross-country comparative analysis and (iii) innovative actions for citizens’ engagement with troubled pasts. First, conflict discourses rooted in troubled pasts will be studied in four fundamental spaces of civil society and sources of informal education: (a) history (oral and official), (b) media (journalistic- and citizen-led media), (c) art and culture, (d) politics (formal and informal politics). It will also take into account how the current crisis in its multiple forms (economic crisis, refugee crisis, political crisis) mediates these narratives. RePAST brings the various disciplines in dialogue with each other on the ground of an empirical study across the geographical and historical spectrum. Second, RePAST will study comparatively eight cases of countries whose troubled pasts sit squarely on legacies that still endanger European integration today: Cyprus, Germany, Poland, Greece, Bosnia, Kosovo, Ireland, and Spain. Lastly, RePAST emphasizes the active engagement of memory agents through a series of innovative actions for creating participatory experiences, i.e. interactive storytelling, research tool for analysis on memory and conflict, workshops for cultural tourism professionals, a treasure-hunt game to discover troubled pasts, and digital games for renegotiating troubled pasts.
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