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Agrupamento de Escolas Coimbra Centro

Country: Portugal

Agrupamento de Escolas Coimbra Centro

4 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2020-1-SK01-KA229-078231
    Funder Contribution: 164,104 EUR

    GAME LITERACY AND LEARNING All the schools need to stay connected with the real needs of the students, understanding their interest, express their identity and help them to have better education with innovative methods in order to remember the knowladge in the future. Learning with games in classes is key to learn lifetime best learning. We can say that games can be used in any classroom, across almost every learning area because educational games are a great tool for building foundation in all lessons even math and language skills that today's school curriculum requires. This method is used for creating innovative teaching approaches that are able to challenge youngesters. Up to now, as the need analysis of all Project partner countries' local context showed, the curricula give little space for teaching with games in classes: games are not used in well enough during education at schools, just as cross-sectional topic or offered as optional when teaching. Survey is distributed in all Project partner schools showed less games used in classes during teaching topics, and great ammount of time spent triditional teaching methods. The motivation for our project is therefore to try a project-based approach on teaching system, which can be incorporated in our school curriculum as extra-curricular activities. The objectives we would like to achieve are: O1-To exchange, share and benefit from good practices in the area of integrating variety of Games in the educational process O2-To create a sustainable game-based and game literacy enhancing learning environment in our schools O3-To equip students with critical thinking skills in relation with learning issue (ability for evaluating, analyzing and understanding) in order to become critical and responsible during learning activities. O4-Developing the students' ability to create and responsibly disseminate game content and become skillful learning abilities. O5-Promoting international and intercultural environment in our schools through joint teaching activities that use state-of-the-art game tools O6-Creating and using innovative methods in order to be successful these objectives, Students and teachers will participate in activities that are going to form of workshops, role-playing activities problem-solving tasks, outdoor quests, seminars, creative labs, online games, team building, creative writing sessions, interactive live games, using QRs in treasure hunts, plenary sessions, presentations, writing news articles, producing public speech, panel discussions, visits to local authorities, competitions and the others. There will be many preparatory and postmeeting activities done by via eTwinning platform. The expected results of the Project are both concrete - Gaming Library that contains lesson plans and one five-day project plan; A YouTube channel for project, website, vlog, Game Literacy Bank-an open educational source that contains materials which can be used in any lessons; an eTwinning group and event; raising awareness of youngsters towards European common values, ; a podcast and articles promoting our project tolerance, democracy and non-discrimination; enhancing critical thinking skills developing intercultural dialogue;; enhancing students' imagination; creating responsible future citizens, innovative teaching methods, We are planning to incorporate more enjoyable learning tecnics in Education at our schools either directly via annual five-day Game Literacy Projects and using our materials on game literacy, or as extra-curricular activites. The impact on students can be more critical in relation with learning games-based technics and content, more productive in lessons and therefore act in the future as wise, active and responsible citizens.

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  • Funder: European Commission Project Code: 2015-1-IT02-KA201-015013
    Funder Contribution: 218,925 EUR

    "The project proposal is connect to the promotion of initiatives, starting in primary school, for using ICT, the open educational resources and digital resources of cultural heritage for the improvement science learning. The Project aim is to promote a new ways of learning and teaching through innovative method, using technologies and open digital resources that can be non-formal content for design curriculo. It also proposed a new way for schools and museums cooperation;Teachers of primary and secondary school partners were involved in the project through the learning experience with students of their classes. The number of participants directly involved was higher than the number indicated in the proposal (up tp 700 students and 24 teachers).The Project activities:- State of the art analysis in the use of innovative practices in science education in country partners,- Define methodology of using technologies and digital resources for making learning units;- Design and development platform for to access and to re-use digital resources of cultural heritage in education field;- Design and development tool for making interactive and open educational resources.Oriented educational, research-technology and museum Partner analyzed the practices adopted by different countries connected to Science teaching, European Commission document and recommendations in educational field.They also discussed on some experiences of ""best practices"" to identify access modality, use and reuse of cultural heritage and the arrangements for making learner-centered teaching unit. The partner definde such as skills needed by teachers for working in an innovative way and therefore which practices for permanent professional development and experience sharing among different countries of the Union should be adopted.We had positive results related to: • Enriching teaching in the classroom through multimedia tools and use of cultural heritage with new approaches to the scientific disciplines for learning enhancing;• Propose a trail for reality perception by students as an open system in which you can draw and exchange information with the help of technology;• Constructivist theory application, improving relationship between different learning environment;• Develop relationships between schools, cultural institutions and in general between school, research and culture environment;• increase and stimulate students for Science learning.These Project goals were achieved: to share and exchange best practices and applications among school models of different countries; to enable the teachers training for designing learning activities cross-disciplinaries for improving a collaborative work to include scientific issues in different areas of the school curricolo. Important aims were innovative relationships between teachers and museum staff, the accessibility to resources as tools to enable teachers to create teaching units to be shared as OER ( Open Educational Resources), providing students formal and no formal educational content adopting a language close to that they use on every day. It was organized a final event with international Conference, Education and Museum-Cultural heritage and learning, on project topics, in order to present the results and to promote a discussion on project topics. The outcome documents by this event will contribute to dissemination and communication plan that provides information and content of Project activities for involving and stimulating stakeholders, national and international educational agencies to replicate experimental methodology and instruments for disseminating of ""good practices"" by teachers in collaboration with museum staff, sharing of open resources, improving the learning of sciences and increasing motivation of the students to choice of higher studies in science field."

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  • Funder: European Commission Project Code: 2018-1-RO01-KA229-049123
    Funder Contribution: 31,733 EUR

    Innovative technological tools in creative teaching relates to tutors using imiginative approaches to make teaching-learning activities more attractive,effective and enjoyable.Nowadays,we live in Industrial 4.00 age so the innovative tools which make students to explore using these tools make awareness in their learning skills and competences.In horizontal 2020 EU targets in education aims to enhance technological usage efficiently in order that teachers should enrich their skills and competences in using technological tools in classroom atmosphere.Neither the teachers have basic knowledge in these skills nor using technological tools in teaching-learning activities.With this project we aim to make awareness and draw attention on teaching- learning strategies and methods in digital era,thus it is purposed to implement our project in international level.The project (ITT)aims to make awareness of the importance for using technological tools and make students to improve their creative thinking and problem solving.Each individual has different learning capacity,technological tools will give them opportunity to discover their learning needs, diversity of techonological tools open new ways to their learning and consider their needs of learning.The studies which have shown good deal of positive results on trainings which is addressed to visuality and more than one sense of organ on learning.So,we should design innovative educating system which depends on technological tools.Our special objective is to ensure cross-cultural influence for the teacher and the students and gain EU vision,cooperation with EU countries,tolerance to European values .Also to access digital world and improvement of the international level of our organization and exchange good practices with partner countries and compare the different implemantation,strategies and methods with other countries.The target group of the project are the involved secondary school teachers(on the total 60 teachers) will benefit from the project ,they will improve their proffesional skills in the field of ICT and participate to the trainings and workshops exchange new strategies and methods from the partner countries.The target group of the project is secondary school students(on the total 90 students and accompanying 36 teachers) will participate to short joint exchange pupils and take part in workshops and will get the opportunity to enhance their learning skills with the implemantation of using different technological tools.In the project there will be two staff training LTT activities and three exchange of pupils LTT activities.The project applicant organization is Romania.Our project includes the countries Portugal,Italy,Turkey,Lithuania,Greece.Each project partner school is choosen by consideration of their background and experiences.Transnationally all the project partners will exchange cultural,social and language features.There will be an integration in social,cultural,foreign language and also usage of IT effectively;we aim with the project ITT to serve to 2020 EU targets in education successfully.E-book of the project will be the most effective result of our project.All project activities and the results will be in e-book of the project and also it will be translated into all partners language.Each partners' schools and other schools who are interested around the Europe and other countries will easily access and get knowledge.We will use qualitative methodology to evaluate improvement of all participants and childrens'need analysis,all kind of competence in general ,personal,creative and occupational.Qualitative indication will be used to measure the quality of the training meetings by questionnaire after in each international activities completed,enrichment interactively of all the participants on their own practices,araising IT sufficiency,improving using English language,tutors' and pupils' competences and knowledge about using ICT and digital era,cultural interaction among the partner countries.Also we will use quantitative methodology to search the visitation to the web-site,etwinning portal and scientix eu webpage of the project ,the project activities and observation the project goals and effectiveness.All the project activities and results will be shared on project website,etwinning,scientix eu webpage,Erasmus+project results,School Education Gateway the dissemination and sustainable of the project thus the wide range of people can reach to the project easily and the project activities will be updated regularly during and after the project.The project will enable secondary school teachers to acquire high quality skills and competences in the field of ICT and the students to enhance their digital literacy and creative thinking.At the end of the project we hope to have successful results in digital literacy and dissemination of the project with ebook,DVD,posters,logo,animations and leaflets.

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  • Funder: European Commission Project Code: 2015-1-NL01-KA201-008907
    Funder Contribution: 328,404 EUR

    In light of the 4th objective of the strategic framework for European cooperation in education and training (ET2020), which states that “Educational disadvantage should be addressed through high quality inclusive and early education”, the project ‘Strategies for Inclusion – making high quality history and citizenship education more inclusive and accessible to all learners’ connected practice to policy across countries, sectors, and disciplines to address the specific challenge of how to promote and achieve inclusion in history and heritage education.To address such challenge, and moving from the assumption that the disciplinary and pedagogical apparatus in history and citizenship education do not usually equip teachers to teach diverse classes, including students with special needs, the project (1) DOCUMENTED AND DISSEMINATED SUCCESSFUL PRACTICES and DEVELOPED TAILORED EDUCATIONAL RESOURCES and (2) concurred to the EMPOWERMENT OF HISTORY AND CITIZENSHIP EDUCATORS TO MEET THE DIVERSE NEEDS OF ALL LEARNERS. In addition, it (3) RAISED THE AWARENESS ON THE POTENTIAL OF HISTORY AND CITIZENSHIP TO PROMOTE EQUITY, COHESION AND DIVERSITY IN EDUCATIONAL SYSTEMS throughout Europe to increase the attention given to the learning of students with special needs for specific subjects and to underline the role that subject teachers should have in the development of policies on inclusive education.Such objectives were met thanks to the engagement and cooperation of a Consortium composed of six partner:- EUROCLIO, a non-profit CIVIL SOCIETY ORGANISATION that works from a core mission to support the development of responsible and innovative history, heritage, and citizenship education by promoting critical thinking, mutual respect, peace, stability and democracy.- AEMoV (Portugal), who became a partner later in the project, replacing AECC, a school cluster experienced in teaching to diverse classrooms, including special needs students.- CIVITAS (Armenia), leading civic and citizenship education organization in Armenia, with a long experience in civic education and professional development, civic education standards and curriculum design, textbook writing, civic education project designing and implementation.- HvA (Netherlands), research department at the University of Amsterdam, experienced in providing clear definitions of concepts such as quality history and citizenship and of inclusive education.- NTNU (Norway), Norwegian university aiming at the strengthening of the teaching profession and experienced in projects bringing teachers and researchers together with individuals with special needs or different cultural backgrounds.- ZGNL (Slovenia), leading Slovenian institute for the integrated treatment of deaf and hearing impaired children, persons with speech and language disorder, and people with autistic spectrum disorder.Together, partners pursued the following project results:- A collection of existing recommendations and resources on inclusive education in general, relevant for the subjects of history and citizenship (O1)- A needs assessment through surveys, focus groups and interviews, which resulted in the identification of what is needed to make high quality history and citizenship education (more) inclusive and accessible (O2).- A collection of practices in agreed format on how history and citizenship education is currently taught in practice to diverse classes, including students with special, which resulted in 35 blog posts available for teachers to implement in their classroom (O3).- (Multilingual) educational resources that help students to think historically and acquire civic competences and testing of these resources in practices in diverse classes, including students with special needs (O4).- Policy recommendations on inclusive education with a specific focus on history and citizenship education (O5).Additional activities of the project have been (1) the organisation of transnational project meetings to plan and monitor the project and share experiences with colleagues; (2) the training of Special Interest Group members, to enhance their ability to promote inclusive history and citizenship education; (3) the organisation and implementation of multiplier events to disseminate the project results and build capacities of educators outside their network.All the activities and outputs of the project had a strong long-term impact on the organisations and individuals involved, concurring to the formation of a strong network of capable actors, who have expressed the desire to further deepen their cooperation and their cooperation and their efforts in the field of inclusive history and citizenship education.

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