
CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV
CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV
109 Projects, page 1 of 22
assignment_turned_in ProjectPartners:"Kharkiv Regional Youth Non-Governmental Organisation ""Enlightening Initiative"", Academy of Innovation, CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV, CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV"Kharkiv Regional Youth Non-Governmental Organisation ""Enlightening Initiative"",Academy of Innovation,CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV,CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EVFunder: European Commission Project Code: 2018-2-DE04-KA105-016871Funder Contribution: 21,520 EUR"The ""We Are the Peacemakers"" project was designed to create a network of young peace activists who will promote non-violent communication as the tool for community reconciliation on the local level. The project has encouraged a dialogue and created a platform for sharing thoughts, new ideas and concepts for a better shared future. During the project the participants have gained new skills, learn with and from each other and grew together to become more tolerant and respectful. The first youth encounter has aimed at increasing young people's understanding of the concepts of peace, conflict and non violent approach. Young leaders became more aware of the practice of the innovative conflict transformation, effective non-violent communication and conflict management tools. After the return home the youth used their developed competences in peace building and applied the knowledge at local level, organising a session on Non-Violent Communication or one of the topics discussed during the program. In the second encounter the participants have applyed the gained knowledge in Germany for the real field experience in Ukraine. The final outcome of the project - ""Let's Talk Peace"" Event and the presentation of the conducted research on peace perception in among people in Kharkiv was the highlight of the learning outcomes for the participants. The panel discussion held afterwards created immense dissemination effect and great impact on the local community in Ukraine."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Fundacja Innowacyjnej Edukacji, CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV, TEGYUNK EGYUTT AZ IFJUSAGERT ALAPITVANY, CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV, TEGYUNK EGYUTT AZ IFJUSAGERT ALAPITVANYFundacja Innowacyjnej Edukacji,CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV,TEGYUNK EGYUTT AZ IFJUSAGERT ALAPITVANY,CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV,TEGYUNK EGYUTT AZ IFJUSAGERT ALAPITVANYFunder: European Commission Project Code: 2021-2-PL01-KA210-YOU-000049890Funder Contribution: 30,000 EUR<< Objectives >>- To discover specifics of games games and gamification process educational- To increase awareness and importance of using games and gamification in the learning/educational process, in social and youth work.- To learn how to use games in education and how to create an educational and game- To create educational games prototypes for social and educational purposes.- To create physical educational games - To share games with interested partners and institutions<< Implementation >>A1 Training course on creation of Educational games - training course that will be focused on building competencies of youth workers and educators in game design and ways to apply it in youth work and education specifically based on NFE approach. A2 Creation of Educational games - 1. Open testing; 2. Incorporation of testing results in the game; 3. Development of layout, designing, and graphics creation; 4. Creation of physical and digital forms; 5. Sharing and dissemination of final results<< Results >>15 YOUTH WORKERS who participated in the project learned about how to use games in the educational process and develop their own educational games. Share gained knowledge withtheir colleagues and other youth workers.Develop at least 3 EDUCATIONAL GAMES.Create physically published games. (50-100 copies of the games.)Share physical games with interested partners, international organisations and institutions.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Think Forward CIC, Think Forward CIC, Viesoji Istaiga Domus Solis, CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV, Madiba Società Cooperativa Sociale +12 partnersThink Forward CIC,Think Forward CIC,Viesoji Istaiga Domus Solis,CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV,Madiba Società Cooperativa Sociale,Asociatia Youthland,Asociatia Youthland,CYPRUS ORGANIZATION FOR SUSTAINABLE EDUCATION AND ACTIVE LEARNING (S.E.A.L CYPRUS),EUROPEAN CONFEDERATION OF YOUTH CLUBS ORGANISATIONS,EUROPEAN CONFEDERATION OF YOUTH CLUBS ORGANISATIONS,ASSOCIATION ACTIVE SOCIETY,KSTP,Madiba Società Cooperativa Sociale,Midlands Regional Youth Service Ltd.,CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV,ASSOCIATION ACTIVE SOCIETY,Breakthrough FoundationFunder: European Commission Project Code: 2018-2-NL02-KA105-002124Funder Contribution: 62,361 EUR‘Effective Digital Habits for Youth Work’ aims to explore and build the required youth work competences to promote online good practice, a better understanding of digital youth work, a confidence to embrace and engage in the digital world that young people exist and a platform for utilising the digital opportunities for promoting what we do and celebrating our success and outcomes. Ten partner organisations from: The Netherlands, United Kingdom, Lithuania, Germany, Cyprus, Belgium, Italy, Romania, Bulgaria, and Ireland will each identify and support a total of 90 participants in the 3 mobilities (induction seminar, training and evaluation seminar) that will be held in The Netherlands and Lithuania. The participants will be leaders and decision makers from partner organisations or associated organisations, youth leaders and youth workers, social workers and volunteers working with young people, those individuals who are maybe struggling to maintain their digital competences as well those who are embracing and following some of the digital developments. Mobility 1: iDigital Seminar - will lay foundations for developing general understanding of youth work and digital realities, digital youth work concept and needs for digital competences and literacy, will introduce Covey’s paradigms and principles and will approach 3 of the first habits for effective digital youth work and will establish cooperation for digital alliances. Mobility 2: Grow Digital Training Course - will deepen competence development and increase capacity of partner organisations to plan and implement digital youth work having the strategic perspective in mind. Participants will continue developing necessary competences and will train on their four other habits for effective digital youth work. The cooperation within digital alliances will continue and will bring practical insights. Mobility 3: Digital Harvest Seminar - will look for practical solutions that digital youth work can offer to address the needs and problems that young people and youth work has in the digital age. This activity will also conclude and capitalise on the learning outcomes, results, and achievements of the previous phases of this project and will allow participants and partner organisations to prepare dissemination content, products and strategies to achieve sustainable impact of this project. There will be practice phases between mobility activities to support practical application of learning from mobilities to youth work realities of partner organisations, young people, local partner networks, and community. We see that competence and habit development can happen only and when participants apply their new learning to practice and then reflect the success and challenges of such application. For ‘What - learning outcomes’ we chose a competence framework developed by the European expert group on digitalisation of youth work. This group identified 7 areas of competences where youth workers need to develop: 1. Digitalisation of society 2. Planning, designing and evaluating digital youth work 3. Information and data literacy 4. Communication 5. Digital creativity 6. Safety 7. Reflection and evaluation The above competence model will be used transversally during all phases of our project. We will provide reflection and self-assessment tools for participants to monitor the development of their digital competences. For ‘How - learning outcomes’ we chose a framework of Covey’s 7 habits for effective leadership which we already employed in previous long-term training programmes for youth workers and youth leaders. These are the areas of competences covered by Covey’s 7 habits: 1. Being proactive 2. Having the end in mind 3. Putting first things first 4. Think win-win 5. Seek first to understand and then to be understood 6. Synergize 7. “Sharpen the saw” Effective Digital Habits for Youth Work will look to grow digitally agile youth workers with a comprehensive portfolio of digital competences ready to realise digital youth work. It will look to support the digital capacities and abilities of the partner organisations ensuring that the digital offer and practice that is experienced by young people builds digital safety, resilience, and learning for today’s world.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Kinoniki Sineteristiki Epihirisi, YOUTH EDUCATION CENTRE FIALTA PUBLIC ASSOCIATION, FUNDACJA INSTYTUT INNOWACJI, EN KINT EGYESULET A BEKEERT ES FEJLODESERT, CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV +13 partnersKinoniki Sineteristiki Epihirisi,YOUTH EDUCATION CENTRE FIALTA PUBLIC ASSOCIATION,FUNDACJA INSTYTUT INNOWACJI,EN KINT EGYESULET A BEKEERT ES FEJLODESERT,CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV,CENTER FOR INTERCULTURAL DIALOGUE ASSOCIATION,YOUTH ASSOCIATION DRONI,WORLD INDEPENDENT YOUTH UNION,YOUTH EDUCATION CENTRE FIALTA PUBLIC ASSOCIATION,ASSOCIAO MEDESTU,Non-Government Organization ""Unit"",Kinoniki Sineteristiki Epihirisi,CENTER FOR INTERCULTURAL DIALOGUE ASSOCIATION,Academy of Innovation,CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV,WORLD INDEPENDENT YOUTH UNION,ASSOCIAO MEDESTU,c575d0b8106559b76ddefa31a52deec5Funder: European Commission Project Code: 2017-3-CZ01-KA105-046852Funder Contribution: 40,028.4 EURLTTC “Make yourself visible” was a long-term project aiming at improving skills in information technology of youth workers all around Europe. The LTTC was focused on development of IT skills of youth workers and young people active in social field, willing to develop project and in need of knowledge about building simple web-sites, working with social media, creating visualization materials – everything that would allow them to take their projects and their work to the next level, because, as they say, “If you’re not present online, you’re not present anywhere”. This LTTC consisted of 2 stages:The first activity was a TC, held 11 – 17 of March 2018 in Ivancice, the Czech Republic. This TC was mainly aimed at youth workers: team and project leaders, volunteer coordinators and mentors, HRs and decision-makers of NGOs. During the TC, participants learned both in theory and in practice how to use simple online tools which make their work visible. This included building web-sites, working with social media and creating visual materials. The objectives of the TC were:•to empower the participants in using social media tools for promotion of their NGOs and activities•to increase digital literacy of youth NGOs staff around Europe•to learn and see in practice how to use online tools for free or spend very little money, which will allow organization to be presented online in an effective way•to create concrete examples of web-sites/social media pages/visual materials for current social projects realized by participating organizations and increase their effectiveness thanks to that•to promote cultural diversity in an European context;The second activity was a TC, held 3 – 9 of June 2018 in Ivancice, the Czech Republic. Where participants created online learning platforms, and design of online educational activities.The objectives were:•to build partnerships between participating organizations in TC and create ideas for future projects to be realized online for promoting Erasmus+•creating handbook with description of online tools which can be used by NGOs to improve their online visibility•to create a European network of organizations interested in developing their capacity through social media tools•to create online learning platforms•to design of online educational activities•to promote Erasmus+ framework in order to encourage participants to develop future projects togetherFor the each activity there were 29 participants from 12 countries: Armenia, Poland, Germany, Ukraine, Portugal, Georgia, Belarus, Hungary, Macedonia, Russia, Greece, Czech RepublicThe working methods, used during the TC were non-formal, non-frontal (presentations should be done in the most participative and interactive way) and highly participative fitting different learning styles and preferences.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:SAGLAM DUSUNCE GENCLER TESKILATI ICTIMAI BIRLIYI, CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV, SAGLAM DUSUNCE GENCLER TESKILATI ICTIMAI BIRLIYI, Asociación Cultural YOUROPÍA, Civic Initiatives Association +8 partnersSAGLAM DUSUNCE GENCLER TESKILATI ICTIMAI BIRLIYI,CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV,SAGLAM DUSUNCE GENCLER TESKILATI ICTIMAI BIRLIYI,Asociación Cultural YOUROPÍA,Civic Initiatives Association,ASSOCIAZIONE INTERNAZIONALE PER LA COOPERAZIONE E L'EDUCAZIONE NEL MONDO APS,Plattform Generation Europa,"Scientific Advisory Center «Consciousness» - Falcogroup Falcogroup,ASSOCIAZIONE INTERNAZIONALE PER LA COOPERAZIONE E L'EDUCAZIONE NEL MONDO APS,CENTER FOR EUROINITIATIVES,CULTURE GOES EUROPE (CGE)- SOZIOKULTURELLE INITIATIVE ERFURT EV,Plattform Generation Europa,CENTER FOR EUROINITIATIVESFunder: European Commission Project Code: 2019-1-AT02-KA105-002368<< Objectives >>We wanted to improve the social fabric of all participating partners societies by increasing the competences of involved persons do reflect and work with the subject of Migration.<< Implementation >>We where not able to implement the activity due to the apearence of Covid 19. As a result regulations where put in place that did not allow participants to safely travel and attend. The project was based on partners in Azerbaijan, which made it impossible to move the venue to another ocuntry. But even if we had done that, travel restrictions made it impossible to travel. This is why the activity had to be cancelled because it was not possible to extend the period of the entire project after 2021.<< Results >>NA
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