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Virtual Reality based educational approach in tackling of Climate Change

Funder: European CommissionProject code: 2021-1-SI01-KA220-SCH-000027860
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in school education Funder Contribution: 224,564 EUR

Virtual Reality based educational approach in tackling of Climate Change

Description

"<< Background >>The main project aims is to support awareness-raising about environmental and climate-change challenges. The planned activities will support the testing of innovative practices (educational approach based on Virtual Reality software) to prepare students and school teachers to become true factors of change. New educational approach will meet the needs of school students (12th to 14th years age) to increase their overall acknowledgement about tackling of the Climate change phenomenon and to inspire them to take a real actions in „real life“ (e.g. saving resources, reduce energy use and waste, compensate carbon footprint emissions, increasing use of renewable energy sources, environment friendly transportation, etc. Teachers will accomplish skills and competencies about environment protection and together with pupils will become true factors of change.Climate Change phenomenon is the biggest reason why /for the first time in the human history/ the Doomsday clock is set on 100 seconds to midnight /a moment when the nonrecoverable process of destroying of our only planet will be reached/.Performed Surveys, for rang of introduction of Climate Change in education process, shows that besides this issue is addressed in formal education, traditional educational methods which are used for teaching of this topic offers mainly basic theoretical acknowledgement, usually with old facts.Using of VR in education process is advanced education approach, which multiple times is overcoming the potential of traditional educational methods, and education systems must accept and accommodate on this fact. Recent decreasing of the prices of necessary Virtual Reality equipment (for example a high quality VR headset that is using mobile phones for presenting of VR contents are with prices of around 50-60 Euros) makes this innovative educational approach acceptable to many educational institution on primary as well as on secondary level. With stimulation of teachers to accept the new methodology and with appropriated training programs in increasing of their skills and competences in using VR equipment and VR education software, all necessary pre-requests will be met.<< Objectives >>The project's main objectives are focused on: developing Climate Change tackling strategies and educational methodologies based on VR orientated education curricula that better meet the needs of schools' teachers and students; improving quality and attractiveness of the education process in regions of Velenje (Slovenia), Syros (Greece), Ludbreg (Croatia) and Kocani (North Macedonia) by development and implementation of innovative VR based learning methodology; increasing of teachers’ and students' competences and skills in using of online available VR educational contents in everyday classes and establishing of transnational strategic partnership among different types of organizations (Local public bodies, NGOs, SMEs, Education institutions) for increasing of quality level of education by development of innovative education methodsProject have a Specific objectives: to develop own innovative Climate Change orientated VR - based educational software with utilisation of ""state of the art"" VR technology; to improve students' interest and achievements in STEM school subjects with help of VR educational technology; to improve students skills in ""learning by doing"" educational approaches through transnational competitive event in the frame of long-term teaching assignment; to improve students presentation skills (for the best students from four schools); to establish transnational teacher's network by using of eTwinning networking module and to create of a strategic Document that will include an Action plan with developed realistic actions/projects for the future transnational cooperation in the field of education;In the frame of project we will strengthen skills and capacities of teachers and students in primary schools to take problem of climate changes seriously and to foreseen some concrete actions to prevent it and mitigate effectively. Through the project we will promote environmental education and motivate teachers and students to behave in sustainable manner. Also, the project will support project partners schools' teachers in developing innovative teaching and assessment methodology. The school teachers will be trained in using of the Virtual Reality equipment and Virtual Reality-based educational software in their everyday lessons. In addition to this, project partners would like to emphasis that in the frame of joint staff training events teachers will work with Trainers/experts to develop own educational approach to implement Open Educational Resources (web 2.0 tools), as well as a free online available Virtual Reality based educational software in their everyday school lessons, and not just to be passive observers on training events. This will significantly increase teachers skills and competences in implementation of ICT based educational methods in their future teaching process. Planned teachers' training in using of eTwinning networking module will allow future cooperation with their colleagues abroad and exchange of good practices. that will lead to increased capacity for development of new and more efficient educational approaches.<< Implementation >>- Development of an innovative ICT-based educational approach to increase student interest using Virtual Reality (free online virtual reality software and completely newly designed and created educational software related to climate change challenge and developed in Virtual Reality) that will enable students to understand adaptation strategies and climate change mitigation with a significant increase in their digital competencies.- Short-term training events for school teachers on how to use virtual reality equipment and educational software based on virtual reality in their daily lessons.- Long term teaching/learning assignment for students in primary school in using OER and VR-based educational software- Organization of transnational project meetings for project management and monitoring and evaluation of the realized project activities. - Organization of multiplier events<< Results >>Following Concrete project results are expected: Development and adoption of three Project Results; 16 school teachers with increased skills and competencies for using VR technology; Established transnational teachers network (min 56 teachers) by using of eTwinning networking module; min 400 children from four schools with increased competences and skills for using VR technology in the learning process; as well as with increased acknowledgment for tackling of Climate Change phenomenon; created Project web site with best practices from project activities and with included (free for downloading) materials and created IOs that will be at disposal for teachers from other schools aS well as for any other interested stakeholders on local, regional, national level.In addition, to above mentioned, a minimum of 160 local relevant stakeholders will become familiar with advantages that new developed educational approach is offering versus traditional teaching methods /participants on each of the National multiplier events in Greece, Croatia, and North Macedonia as well as on the Final Project Conference / National multiplier event / in Slovenia). The project will not have an impact only on present schools' students, but with trained teachers, and developed VR-based education approach, will ensure that also thousands of students in the next generations will have the opportunity to be educated by using the innovative approach based on VR, for better understanding of Climate Change related topics in school subjects."

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