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Entrepreneurship is the Key to Success

Funder: European CommissionProject code: 2019-1-DK01-KA204-060180
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for adult education Funder Contribution: 284,461 EUR

Entrepreneurship is the Key to Success

Description

Entrepreneurship is the process of starting a business but can also mean an active attitude towards work, society, politics, and all the other fields of a citizen life. Developing entrepreneurship means therefore working on people active participation in their life and strengthen their ability to start new business, improve their working life, being a proactive citizen and consequently cope with the socio-economic challenges that Europe is facing nowadays. Entrepreneurship is a complex competence made of different skills such as: analysis skill, planning, problem solving, leadership, creative thinking etc. According to the Global Challenge Insight Report, the vital skills required for future jobs are the 5 skills: complex problem solving, critical thinking, creativity, people management and coordination with others. Those are directly connected with entrepreneurship (ASTD), but in partner countries they are at low level. The project’s aim is to develop relevant and high-quality skills and to support disadvantaged young adults (especially low-skilled NEETs in age 20-24) in acquiring entrepreneurial competences to build entrepreneurial mind-set with special focus on developing skills needed for the future entrepreneurs that will be inevitable for tomorrow’s jobs but are not considered crucial for the jobs today. This aim will be achieved through: - deepen research of detailed characteristics of training needs of young adults and skills needed for the future in area of entrepreneurship (complex problem solving, critical thinking, creativity, people management and coordination with others)- creation of a simulation game that allow to work innovatively on those 5 skills, in order to foster people’s participation in the labour market and make them play an active role in society and achieve personal fulfilment- creation of didactic handbook for using the game - wide dissemination and exploitationPrimary target group: young disadvantaged adults, especially NEETs in age 20 - 24Secondary target group: adult educators/facilitators including career advisors working in the non-formal education settingsThe new method that we propose is the use of a game that can reproduce virtual, plausible or hypothetical situations in which the players can use and improve their skills. The scenarios the game will be the result of a phase of research conducted by experts in the field of psychology, counselling, vocational guidance, coaching, etc.First of all the partners will conduct a deep study. The research will contain guidelines on how it is possible to exercise the 5 skills and which situation (in real or virtual life) offer the opportunity to foster their acquisition. Secondly, these guidelines will be put into practice creating a list of scenarios for the game. Besides the EKS game, the consortium will realize EKS handbook supporting teaching/learning process with the use of the game. The game and the handbook will be piloted within the target groups (NEETs and adult educators) in order to collect feedback and realize the definitive versions. The EKS game will be a very attractive way to involve young adults, especially NEETS to a training pathway and encourage them to never give up their learning throughout their life development. The expected impact of the project concerns partners’ organizations, their staff and learners, young adults, especially NEETs in age 20-24, their educators and stakeholders in the sector of adult education (adult education providers, job centres). The project is likely to have a sustainable impact within and beyond the project lifetime on young adults, who learn in informal education settings, especially low-skilled NEETs in age 20-24, educators of NEETs but also other disadvantaged learners, as well as stakeholders that operate in the field of adult education (adult education providers, NGOs, job centres, associations of trainers and job counsellors, etc.) Having the innovative didactic tool that is designed especially for young people they will be able to attract more learners and provide more effective educational services. It is expected that over 1000 people (NEETs, adult educators, external experts and stakeholders) will take direct part of the EKS project's activities.

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