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Game Exchange

Funder: European CommissionProject code: 2019-3-EE01-KA105-077501
Funded under: ERASMUS+ | Learning Mobility of Individuals | Youth mobility Funder Contribution: 16,527 EUR

Game Exchange

Description

<< Objectives >>With the CME we aimed to enhance the quality of cooperation amongst youth organizations working or having a desire to work with game-based learning through providing space for exchanging of best practices in game-based learning, building trust among organization representatives and developing a common cooperation plan among organizations. The contact making event set next objectives to be achieved by the end of the project:- to exchange best practices of youth work based on the experiences of local and international activities of partner organizations using game-based learning; - to promote quality-oriented and need-based international cooperation among youth NGOs;- to foster long term collaboration between EU organizations in the framework of Erasmus+ and future program;- to provide space for developing new quality partnerships between organizations from Programme countries, to increase the capacity of youth organizations to implement quality game-based learning projects;- to provide space for experienced and young youth organizations to establish partnerships;- to develop structures and support measures for quality partnership of youth organizations;<< Implementation >>We have implemented 1 international contact-making event that gathered NGO decision-makers, youth workers, and youth leaders active in the local and international fields. The project included one main activity that took place in Oxforell & Tallinn as a residential contact making event. We had 26 participants – where around half of the participants were ready to share good practices during the CME, and half of the participants were open to learning about new practices to implement in their local youth work. Overall the whole group shared experiences and practices of youth work and those who could provided experience in game based learning (GBL).<< Results >>Apart from the learning outcomes of the CME and increased networking and collaboration possibilities the project resulted in a series of diverse dissemination activities, and future project ideas. The impact of the project was strengthened cooperation among youth organizations equipped with new tools and ideas to implement at the local level which will give an impact on local communities in many different countries.

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