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"<< Background >>Within the Europe 2020 Strategy, our project contributes to entrepreneurship education and training for young people from rural areas, young migrants, young people with reduced opportunities, in our project are called young CAZE.The young people in our target group have finished their studies, some of them have small businesses but the share on the sales market is still difficult, they have more access through fairs, they sell products to other distributors, sometimes they stay with their products in stock. The CAZE project helps CAZE young people and youth workers to learn entrepreneurship with all modern and digital tools.The young CASES will be trained by experienced youth workers who are entrepreneurs themselves nowadays and share their current knowledge and experience with them. The intellectual result will be that both CAZE young people and youth workers will develop their basic skills and confidence to create and develop their own business and will know how to use digital tools for this.The target groups of our project are young people aged between 18 and 35 from rural areas, immigrants, young people with reduced opportunities, youth workers, youth organizations.In our project, we stimulate and practice the use of digital skills in 21st century e-commerce, including literacy skills such as 3D printing, virtual reality, website and store design, and media literacy through e-learning and publishing, learning such as conceptual and creative thinking by collaborating in a team and with other independent professionals and communicating through modern channels.<< Objectives >>The project is a strategic partnership aimed at promoting social integration and inclusion by retraining youth Caze facing social exclusion and who can capitalize on their basic skills in EU countries and develop activities that lead to improved practical skills through an innovative educational format. Through the project we will develop tools to provide integrative support for cross-cutting, entrepreneurial and trade skills through an electronic platform to sell their handmade ethnic and traditional products.For about two years, the coordinator of theAsociación de cooperación al desarrollo ABARKA project has focused its activity both locally and at EU level, on what is the process of social inclusion for people with integrative difficulties and the promotion of entrepreneurship, being in a continuous development at the same time being noticed at local level thanks to the Erasmus projects. Our project aims to start a way of integrating youth at local / national and European level, meant to increase the value of cultural differences. According to the need identified by the experts of our organization, namely that the vast majority of youth come to Europe with a set of valuable but unused craft skills. The cross-cutting and entrepreneurial skills of “CAZE” TARGHET GROUP will remove barriers to entry into the EU labor market by providing educational alternatives and digital tools to help them capitalize on finished products.We appreciate that the transnationality of our project and the online media coverage of digital tools, the idea of entrepreneurship, will transcend the boundaries of the consortium being a plus for youth from target group from other EU countries that are not involved in the partnership.At the moment of identifying the partners for the establishment of the consortium, the common vision of each potential country to be part of our project was analyzed and the analysis of the situational context was started.In the past year, there was an improvement both in internet user skills (at least basic digital skills) and in advanced skills (ICT graduates and ICT specialists). In 2019, the percentage of people that have at least basic digital skills reached 58% (up from 55% in 2015). A large part of the EU population, however, still lacks basic digital skills, even though most jobs require such skills. In 2018, some 9.1 million people worked as ICT specialists across the EU, 1.6 million more than 4 years earlier. Nevertheless, there remains a shortage of ICT specialists on the labour market: 64% of large enterprises and 56% of SMEs that recruited ICT specialists during 2018, reported that vacancies for ICT specialists are hard to fill. The problem is even more widespread in Romania and Czechia, where at least 80% of enterprises that either recruited or tried to recruit ICT specialists reported such difficulties. There is also a gender balance issue as only one in six ICT specialists are female.The purpose and objectives of the project:1. Developing the capacity for self-entrepreneurship for youth from target group a sustainable and independent life;2. Promoting the social inclusion of youth target group “CAZE” in EU countries by empowering them to enter the labor market through newly acquired skills.3. Development of digital skills in the field of new technologies, promoting interaction between participants and specialists-mentors in the digital field;4. Enhancing the capacity of organisations to work at international level by implementing a European projectTarget group and needs addressed:Young people from rural areas working in crafts, migrant, young people with limited opportunities, all of them form our target group ""CAZE"".Youth workers and specialized staff in the field of integration of youth, especially at the local level of the participating organizations, specialists in the digital field<< Implementation >>19The project partners will produce the following intellectual outputs in the 24 months period of the strategic partnership. The methodology of the creation of each project result is explained below.PPR1 - Ethnicraft training format for up-skilling youth CAZEDescription: partners will organize an international seminar in Turkey to develop a new training format for the up-skilling of youth CAZE with handicraft skills in basic and transversal skills the lack of which constitute a barrier to entry to the EU labor market. The partners will organize a meeting with stakeholders working with youth at the local level by the hosting organization, carrying out a needs analysis. The training format will be based on the identified needs of youth and it will contain a methodology of teaching that will take into account intercultural differences starting from the current skills of learners. Furthermore, a strong innovative character will be put on the creation of a new methodology of teaching transversalskills with a strong focus on intercultural issues. Stakeholders working in cultural mediation will also be actively engaged during the seminar.The methodology applied for the creation of the output:1. Elaboration of a draft training format by participants to the seminar;2. Sending the draft to all partner organizations and receiving feedback from them;3. Collection of the feedback from partner organizations and refinement of the training format.Turkey will create a final version of it basing on the draft produced by participants, with the collaboration of all partners.The methodology applied for the outline of the contents:For the elaboration of the training format, Turkey and the other participating organizations willprovide all their acquired knowledge in this field and adapt it to this upskilling path ofYouth CAZE.Methodologies about the upskilling, best practices and feedback from their own participants will all be integrated into the Ethnicraft training youth.Project partners will also involve external stakeholders already working with youth that could provide them with data and analysis related to the topic of handicraft produced by target group.Cultural mediation associations will be engaged in order to give the training format a peculiar intercultural character and to ensure that the language of the guide will be meaningful for the targeted audience. NGOs working with upskilling youth will be contacted in order to provide a contribution in terms of educational methodologies, needs analysis and best practices.PPR2 - E-commerce platform: Integrare Europeana Ro.Description: The project partners will create an e-commerce platform directed to youth handicraft products. This platform will also be used during the mobilities so that youth will get used to it and effectively use it after the project completion. The platform will be multilingual and easily meaningful both for customers and for youth. The platform will be inspired by the principles of easiness-of-use and efficiency.Methodology:1. Creation of the web architecture by the partners;2. Feedback from project partners on the final structure of the e-commerce platform; 3. Creation of the demo platform to be put online with the upload of a limited set of sample products from youth CAZE;4. Asking for feedback from youth crafts by the mean of NGOs working with them and during the blended mobilities;5. Definition of the final version of the platform, uploading the handicraft products and market launch.PPR3 - E-commerce toolkit for youth CZAE.Description: The platform comes with a toolkit containing instruments and guidelines to guide youth CAZE in their e-ommerce self-entrepreneurial path. It will contain:- Marketing and communication strategies useful to manage a simple e-commerce business;- Multilingual video tutorials with a technical explanation of the use of the newly created platform.<< Results >>* Project results:PPR1: An educational format tested and validated to teach basic, transversal and entrepreneurial skills applied especially in the field of craft;PPR2: An e-commerce platform “CAZE”PPR3: A comprehensive set of digital tools to support the e-commerce platform;* Learning / teaching / training activities (LTT1):The training within the learning activities organized at the level of our project, will contribute to the testing of the methodology developed in the training format (PPR1) in a real learning environment with the targeted end users.Young people will also use the preliminary version of the e-commerce platform (PPR2) and the toolkit (PPR3), validating their functionality and effectiveness. Therefore, learning activities are a process of validating project results, and where necessary, improvements will be made in order to achieve SMART and QUALITY results. After training in the learning activities, the results and user feedback will be integrated back into the intellectual results.A short-term learning event for young people will be organized, which will result in the training of participants' skills and competences in several directions: creativity, capitalization of their own products and development of digital skills.The expected results:* increase self-esteem and self-confidence;* increasing the chances of integration and social inclusion;* greater dynamics of the relationship between youth;* each participant will discover and learn about different aspects of manufacturing in the country of each participant and partner countries;* will exchange experience and good practices;* development of language skills;* Multiplication events:8 multiplier events will be organized (1 in each country) which will contribute to the dissemination of the project results.The multiplication events of the project results will aim to raise awareness at local and international level about the potential skills of youth with lower posibilities and how they can be used to contribute to social integration, capitalization of culture, customs and traditions of other peoples. The multiplier event will show the path of improvement carried out within the project during the learning activities. In addition, there will be a presentation of the three intellectual results produced and a workshop about e-learning platform.* The final conference of the project includes:-presentation of informational material and products translated into the languages of each partner country;-meeting field experts and professionals, who will interact with youth;-social and media campaigns;* Results of project management, dissemination, monitoring, evaluation and coordination:-the project management plan includes: administrative activity, financial verification, time management, distribution of tasks and responsibilities at the consortium level, quarterly / final reports;-evaluation and quality assurance of the project: they will be developed in the initial phase of project implementation and also developed continuous measurement tools during the project implementation;-dissemination plan: a general dissemination plan will be elaborated at the level of the consortium and at the same time each partner organization will elaborate a dissemination plan at local level depending on the potential they have;-the plan for ensuring the sustainability of the project at the level of the consortium;"
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