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"<< Objectives >>By producing digital games and materials that improve the cognitive, affective and motor aspects of individuals with special needs; We want them to acquire and develop academic, self-care, communication and social skills. We want to take part in the process of creating individual digital materials that will attract their attention and support their permanent learning by providing their perception and motivation. We also want to mobilize non-school institutions and their target audiences.<< Implementation >>We will strengthen the feasibility of the continuation of the project with an effective and high-quality cooperation with 2 (TPM- ITALY).Activities within the scope of the project.We also have 3 LTT Events:SPAIN/ NGO: Course and activity to recognize and use digital tools and resources.MACEDONIA (School): School-Family collaboration with the ""Accessible School"" processTURKEY (school) Educational applications of digital materials and games and the use of necessary platforms<< Results >>Gaining corporate identity with digital school culture and institutional capacity building.To achieve gains that integrate digital education pedagogy into the curriculum in special education.To complete the Accessible School process, To perform applications with digital materials and games. To monitor and evaluate student achievements with digital scales, portfolios, instructions, booklets and applications.To raise awareness about digitalization for equal opportunity in special education."
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