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Technology in Education and Every Day Life - the Path to Digital Citizenship

Funder: European CommissionProject code: 2018-1-IS01-KA201-038797
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for school education Funder Contribution: 199,795 EUR

Technology in Education and Every Day Life - the Path to Digital Citizenship

Description

The main objective of the project Technology in Education and Every Day Life - the Path to Digital Citizenship (TIE) is to teach our pupils to understand and be able to explain the concept of Digital Citizenship and to begin the journey towards becoming digital citizens themselves. We feel that this is of paramount importance and we aim to promote an awareness of the responsible use of on-line Internet resources and technology in every aspect of life, keeping in mind the nine essential pillars that lead to digital citizenship. With this project our pupils will understand human, cultural and societal issues related to technology and practice legal, responsible and ethical behavior. This thoughtful, creative and critical technology use will enhance their individual learning and help them become critical thinkers who behave safely and participate responsibly on-line. Digital literacy is a very worth while objective. Our young people will inherit the future and what is more important than to teach them the rules of the digital world. We are six diverse upper secondary schools from six diverse countries, France, Germany, Iceland, Portugal, Slovenia and Turkey who have all worked together before at one time or another. We know each other well and together we have considerable knowledge in Comenius and Erasmus+ projects. We also share a sincere interest in not only helping our students to become active EU citizens but active digital EU citizens. Furthermore we have on board or team skilled teachers of Technology. The profile of students who will participate: Students aged 16-18, secondary school who are interested in the social participation, collaboration and digital literacy. We hope to take 5-6 students to from each school to every conference and 2 teachers. The teachers' profile: We teach ICT, English, Entrepreneurship and Innovation, History, Economy, Cultural Science, languages. We are European Projects Coordinators and eTwinning ambassadors. Results and impact on the students; they will: 1. Advocate and practice safe, legal, and responsible use of information and technology 2. Exhibit a positive attitude toward using technology that supports collaboration, learning, critical thinking and productivity 3. Demonstrate personal responsibility for lifelong learning, 4. Exhibit leadership for digital citizenship. 5. Master the beginner phase of coding and online games. As preparation for the exchanges the students will make Action Plans suggesting ways in which they can address the challenges and seize the opportunities of migration. After each conference, the 6 partners will create both short-term and long-term tangible and intangible results, to achieve the biggest possible impact to future projects and policy processes such as leading students to overcome lack of social skills, setting up the project website in order to provide continuous access to the general information of the project activities, progress and results, writing reports and creating on-site panels or leaflets to inform non-specialist audience about the project background and the main results, communication, and cognitive skills of students, cultivating effective partnerships between trainers, educators and community organizations so as to amplify our collective impact on the students. This project will promote the methodology of 21st century education such as the take-up of innovative practices in education and training by supporting personalized learning approaches, collaborative learning, team work and critical thinking, strategic use of Information and Communication Technologies, open and flexible learning, virtual mobility, peer feedback, communication in a foreign language both in written and spoken form and other innovative learning methods. Also, this project will develop basic and transversal skill, digital skills and multilingualism in the field of youth, using innovative and learner-centered pedagogical approaches and develop appropriate assessment and certification methods based on learning outcomes. This project wants to get new synergies between different fields of education, training and youth. To develop the project we will do different activities: before, during and after of the project.  Before/ Management activities: Schedule of the project, Brochures to disseminate the project, Presentations to disseminate the project to parents, school and all staff, the assessment documents.  Developing the project: Trips, Students councils , researching and presentations, Etwinning project, video, diary, making a computer app and games, conference about digital citizenship, web, blog.  Long term benefits: becoming a digital citizen, app, games. Implimenting interest in member state schools to teach digital citizenship.

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