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"The Europe 2020 Strategy as the basis for socio-economic development identifies smart growth, supporting the development of a knowledge-based economy, innovation and new technologies. The strategy is devoted much attention to the improvement of youth education, the introduction of new teaching methods, the elements of creativity and innovation. Challenges of the modern economy, the constant development of modern technologies and the dynamics of labor market demand from the education at all levels related to modern, innovative technologies. The question is how to share necessary and difficult knowledge in such a way that stimulate creative thinking, determination, ability to analyze and solve complex problems, while demonstrating the application of theoretical knowledge in mathematics, physics, computer science and electronics in problem solving? The answer is learning programming, shaping the attitudes of experimental problem solving, concept development, modification and improvement of own projects. Meanwhile, among the 30 European countries, the ability to program people aged 16 to 24 places Poland only at 22 positions (Eurostat). Computers are found in 94.6% of Polish households with children, and only 8% of the population declares having programming skills. The main barriers identified among students are: - lack of programming and robotics classes at school; - high cost of commercial activities - lack of information on available educational resources - low self-esteem / lack of belief in one's own abilities especially in the students The barriers that teachers face: -using computers only during IT lessons ""A clear discrepancy between the core curriculum and teacher competencies - the school is not always an attractive place for programmers."" - no resources for teacher training and insufficient time and resources for additional activities (primarily the scope of the program). - insufficient hardware facilities (no robots at school) The project is addressed to 2 groups: secondary school teachers and high school students Main goal: to increase innovation and interdisciplinarity of education among 6 secondary schools of partner countries by developing and disseminating to 08.2020 18 educational materials for pupils and 18 for teachers on the use of robot programming for STEM education Detail objectives: - increased knowledge of 100 teachers in the use of programming and robotics in STEM education; - increase in innovation and internationalization of the institutions involved (8) through the exchange of good practice, joint development of universal educational and training materials and promotion of open education Project partners: Silesian University (leader), Edu-Res Foundation, Academic Complex of Secondary Schools No. 2 in Chorzów, 1 ERICO LYKEIO AIGIOU, GRAMMAR SCHOOL JURIJA VEGE IDRIJA, IIS Sandaski, SOU ""Jane Sandanski"", IIS ERASMO DA ROTTERDAM"
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