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“EduGaming” project was developed based on the premise that educational games (used in youth work, communities, workshops, trainings, etc.), which are approaching urgent issues related to social exclusion, disempowerment and radicalisation of young people, as well as various global challenges, are making a very big contribution to including young people (because they are innovative, attractive, user-friendly), raising awareness and engaging diverse target groups.The main goal of the project was to build capacities of youth organization to contribute to a cohesive and active society, through developing specific competencies in designing educational games addressing social and global issues. More specific objectives were:• To increase the level of knowledge in topics like: social exclusion, intercultural dialogue, social and global justice, climate change, sustainable lifestyle, and other global challenges;• To develop practical competencies in designing and applying new educational games in youth work;• To develop pro-active attitudes to approaching excluded young people;• To increase the level of creativity, innovation, self confidence and trust in educational games;• To understand the importance and be able to empower and motivate young people to create new educational tools; • To enable youth workers to act as educational games multipliers in their communities;• To develop abilities to facilitate educational games in diverse settings and youth work contexts; • To contribute to a long term change in educational approach in youth field;• To motivate youth organization to implement and mainstream the motto “think global, act local” , intercultural learning and human rights education in their work;The project gathered 29 participants from 13 countries: Serbia, Romania, Albania, Bulgaria, Croatia, Italy, Kosovo, Latvia, Lithuania, Macedonia, Montenegro, Slovakia and Slovenia. Participants were supported by their sending organisations and accompanied by 3 trainers and 1 external expert. The structure of the project was as follows: 1. First residential training course for developing basic competences in creating new educational games connected to social and global issues, which took part in Sremski Karlovci, Serbia, between 24th of February and 5th of March 2017; 2. First playtesting of the games in each community, which reached 613 young people in total; 3. Mid-term evaluation (online);4. Second residential training course for advanced competences in educational game design and involvement of young people, for the same group of participants, which took part in Busteni, Romania, between 12th and 21st of August 2017; 5. Second playtesting of the games, which so far reached around 100 young people;6. Evaluation; 7. Dissemination of the project results; 8. Follow-up and new initiatives in each community and on the international level. The main tangible outcomes of the project are educational tabletop games, which are now in the digital format and can be used by anyone for free. There is an editable version of each of the games, so other youth workers can customise it to their needs. The games are:- Arthiefact: https://goo.gl/tdz5Sd - EUtopia: https://goo.gl/4RPLaj - Factics: https://goo.gl/YZhb4F - Hello Effect: https://goo.gl/AJjuJn - Reaction: https://goo.gl/w8qLEh - Troubles: https://goo.gl/e64vFW - Wheel of Change: https://goo.gl/wFzoSq - World Balance: https://goo.gl/8kqtqJ In addition, participants developed 12 other games, which are still in different playtesting stages, but can be found here: https://goo.gl/nEcfFR.
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