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"Technology is affecting society in many different ways. Digital transformation is shaping labour market, education, youth work and even interpersonal relationships. The new buzzwords are: gamification, augmented reality, virtual reality, personalised e-learning, artificial intelligence, e-citizenship, redesigning learning spaces. Classroom is becoming a set of devices and more and more learning happens outside of formal education setting. Do youth workers understand what these words mean? Do they know how to use new trends in technology in daily youth work activities? Are youth worker familiar with new trends in sociology of young people? What impact technology has on young peoples’ lifestyles / health / social skills? With this project project partners helped youth workers to answer to the questions above and wanted to provide open source tools, methods and knowledge for digital youth work. Youth workers learned how to organize educational activities by using digital tools. Also, project organizers created a space for participants to cooperate and create Erasmus+ projects with digital elements, which would met interests and needs of youth. The training course brought 31 person: youth workers, youth leaders, NGO leaders, student representatives, civil servants, social workers, youth representative for Advisory Council on Youth, public service providers, social worker with refugee background, youth with fewer opportunities from across Europe to Lithuania for a 7-day training course ""Basic competencies in digital youth work"" from 28th of April 2019 to 5th of May 2019. Aim of the project was to create a space for youth workers to explore how digital youth work can be included in organisations’ daily youth work activities and international projects. Objectives of the training course were: 1. To raise awareness how digitalisation is shaping the societies, including its impact on youth work and young people. 2. Explore how youth work can benefit from digital technologies. 3. Provide participants with basic skills for using digital youth work tools. 4. Analyse good practice examples how digital youth work is already implemented. 5. Gain practical tools for digital youth work. 6. To develop future international youth mobility projects within Erasmus+."
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