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Journal of Cleaner Production
Article . 2020 . Peer-reviewed
License: Elsevier TDM
Data sources: Crossref
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Infinitely repeated game based real-time scheduling for low-carbon flexible job shop considering multi-time periods

Authors: Yingfeng Zhang; Yingfeng Zhang; Yang Liu; Yang Liu; Jiahao Yang; Shan Ren; Jin Wang;

Infinitely repeated game based real-time scheduling for low-carbon flexible job shop considering multi-time periods

Abstract

Abstract Production scheduling has great significance for optimizing tasks distribution, reducing energy consumption and mitigating environmental degradation. Currently, the research of production scheduling considering energy consumption mainly focuses on the traditional manufacturing workshop. With the wide application of the Internet of Things (IoT) technology, the real-time data of manufacturing resources and production processes can be retrieved easily. These manufacturing data can provide opportunities for manufacturing enterprises to reduce energy consumption and enhance production efficiency. To achieve these targets, a multi-period production planning based real-time scheduling (MPPRS) approach for the IoT-enabled low-carbon flexible job shop (LFJS) is presented in this study to carry out real-time scheduling based on the real-time manufacturing data. Then, the mathematical models of real-time scheduling are established to achieve production efficiency improvement and energy consumption reduction. To obtain a feasible solution, an infinitely repeated game optimization approach is used. Finally, a case study is implemented to analyse and discuss the effectiveness of the proposed method. The results show that in general, the proposed method can achieve better results than the existing dynamic scheduling methods.

Countries
Sweden, Finland
Keywords

Production Engineering, Human Work Science and Ergonomics, 670, Real-time scheduling, Produktionsteknik, arbetsvetenskap och ergonomi, Infinitely repeated game, Energy consumption; Real-time scheduling; Flexible job shop; Infinitely repeated game, energy consumption, fi=Tuotantotalous|en=Industrial Management|, Flexible job shop

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    citations
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    34
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Top 10%
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Top 10%
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Top 10%
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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
34
Top 10%
Top 10%
Top 10%
Green
bronze