Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Formarearrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
Formare
Article . 2019
Data sources: DOAJ
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
versions View all 2 versions
addClaim

This Research product is the result of merged Research products in OpenAIRE.

You have already added 0 works in your ORCID record related to the merged Research product.

Digital technologies and museums: augmented reality, learning and audience development

Authors: Alessandro Caforio; Giuseppe Carci; Christian Gamper;

Digital technologies and museums: augmented reality, learning and audience development

Abstract

This study aims to establish whether new digital technologies can provide a more effective museum experience by widening the access for a greater number of visitors and triggering specific learning processes, also through a deeper engagement. To this end, a review of some significant nationally and internationally researches on the effectiveness of digital tools for museums is provided. They describe the technologies with the greatest impact in terms of audience development and knowledge dissemination. This extensive review shows evidences and findings about the possibility given by new technologies and digital and immersive environments (3D models and printing, virtual and augmented reality) to enhance the user experience in museum context. Furthermore, digital and immersive environments offer new, and so far under-explored, ways of learning, as they are able to transfer knowledge triggering the emotional involvement of the audience. Digital technologies need to be integrated into a strategic design aiming to define innovation plans, digital projects management approaches and specific guidelines for creating an effective storytelling. Tecnologie digitali nei musei: realtà aumentata, apprendimento e audience development L’obiettivo del presente studio è quello di stabilire se le nuove tecnologie possano rendere più efficace l’esperienza museale, favorendo una maggiore fruizione dei visitatori e specifici processi di apprendimento, anche attraverso un più ampio coinvolgimento. A tal fine viene presentata una rassegna di alcune significative ricerche ed esperienze, a livello nazionale e internazionale, sull’efficacia degli strumenti digitali per i musei, descrivendo le tecnologie di maggiore impatto in termini di audience development e diffusione della conoscenza. Dalla ricognizione effettuata emergono stabili riscontri sul fatto che sia possibile rendere molto più efficace l’esperienza museale attraverso le nuove tecnologie e che gli ambienti digitali e immersivi (modelli e stampa 3D, realtà virtuale e aumentata) offrono nuove e poco esplorate modalità di apprendimento, in quanto capaci di trasmettere i contenuti aumentando il coinvolgimento emotivo dei visitatori. Le tecnologie necessitano di essere integrate in una pianificazione strategica che punti a definire un piano di innovazione e pianificazione di progetti digitali e specifiche linee guida nell’impiego per creare uno storytelling efficace.

Form@re - Open Journal per la formazione in rete, Vol. 19 No. 1 (2019): Robotics, AR, virtual worlds, to support cognitive development, learning outcomes, social interaction, and inclusion

Related Organizations
Keywords

digital technologies, L, augmented reality, heritage, Education, learning processes, beni culturali, realtà aumentata

  • BIP!
    Impact byBIP!
    citations
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    1
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
1
Average
Average
Average
gold