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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Paolo Rossi;

    Recruitment of professors and researchers by Italian public Universities is limited not only by the financial constraints imposed by National laws, but also by the conversion of the financial resources into positions according to a rule esatablished a few years ago by the Ministry of Education and espressed by the so-called “Punto Organico” (P.O.). The origin of the notion of P.O. is traced back to some statistical studies performed more than a decade ago . Its subsequent application to university recruiting follows from a sequel of administrative actions taken by the Ministry but it is not based on an explicit (and formally required) legal formulation. The recent structural evolution of the università system and some changes in the legislation have further weakened the justification for such a constraint. An alternative (and legally consistent) mechanism for keeping under control the projected expenses for personnel is proposed. RT. A Journal on Research Policy and Evaluation, Vol 3, No 1 (2015)

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ RT. A Journal on Res...arrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ RT. A Journal on Res...arrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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      This Research product is the result of merged Research products in OpenAIRE.

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Alessandro Caforio; Giuseppe Carci; Christian Gamper;

    This study aims to establish whether new digital technologies can provide a more effective museum experience by widening the access for a greater number of visitors and triggering specific learning processes, also through a deeper engagement. To this end, a review of some significant nationally and internationally researches on the effectiveness of digital tools for museums is provided. They describe the technologies with the greatest impact in terms of audience development and knowledge dissemination. This extensive review shows evidences and findings about the possibility given by new technologies and digital and immersive environments (3D models and printing, virtual and augmented reality) to enhance the user experience in museum context. Furthermore, digital and immersive environments offer new, and so far under-explored, ways of learning, as they are able to transfer knowledge triggering the emotional involvement of the audience. Digital technologies need to be integrated into a strategic design aiming to define innovation plans, digital projects management approaches and specific guidelines for creating an effective storytelling. Tecnologie digitali nei musei: realtà aumentata, apprendimento e audience development L’obiettivo del presente studio è quello di stabilire se le nuove tecnologie possano rendere più efficace l’esperienza museale, favorendo una maggiore fruizione dei visitatori e specifici processi di apprendimento, anche attraverso un più ampio coinvolgimento. A tal fine viene presentata una rassegna di alcune significative ricerche ed esperienze, a livello nazionale e internazionale, sull’efficacia degli strumenti digitali per i musei, descrivendo le tecnologie di maggiore impatto in termini di audience development e diffusione della conoscenza. Dalla ricognizione effettuata emergono stabili riscontri sul fatto che sia possibile rendere molto più efficace l’esperienza museale attraverso le nuove tecnologie e che gli ambienti digitali e immersivi (modelli e stampa 3D, realtà virtuale e aumentata) offrono nuove e poco esplorate modalità di apprendimento, in quanto capaci di trasmettere i contenuti aumentando il coinvolgimento emotivo dei visitatori. Le tecnologie necessitano di essere integrate in una pianificazione strategica che punti a definire un piano di innovazione e pianificazione di progetti digitali e specifiche linee guida nell’impiego per creare uno storytelling efficace. Form@re - Open Journal per la formazione in rete, Vol. 19 No. 1 (2019): Robotics, AR, virtual worlds, to support cognitive development, learning outcomes, social interaction, and inclusion

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Formarearrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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    Article . 2019
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    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Formarearrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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      Article . 2019
      Data sources: DOAJ
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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The following results are related to Energy Research. Are you interested to view more results? Visit OpenAIRE - Explore.
2 Research products
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Paolo Rossi;

    Recruitment of professors and researchers by Italian public Universities is limited not only by the financial constraints imposed by National laws, but also by the conversion of the financial resources into positions according to a rule esatablished a few years ago by the Ministry of Education and espressed by the so-called “Punto Organico” (P.O.). The origin of the notion of P.O. is traced back to some statistical studies performed more than a decade ago . Its subsequent application to university recruiting follows from a sequel of administrative actions taken by the Ministry but it is not based on an explicit (and formally required) legal formulation. The recent structural evolution of the università system and some changes in the legislation have further weakened the justification for such a constraint. An alternative (and legally consistent) mechanism for keeping under control the projected expenses for personnel is proposed. RT. A Journal on Research Policy and Evaluation, Vol 3, No 1 (2015)

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ RT. A Journal on Res...arrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    addClaim

    This Research product is the result of merged Research products in OpenAIRE.

    You have already added works in your ORCID record related to the merged Research product.
    1
    citations1
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    more_vert
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ RT. A Journal on Res...arrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      addClaim

      This Research product is the result of merged Research products in OpenAIRE.

      You have already added works in your ORCID record related to the merged Research product.
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Alessandro Caforio; Giuseppe Carci; Christian Gamper;

    This study aims to establish whether new digital technologies can provide a more effective museum experience by widening the access for a greater number of visitors and triggering specific learning processes, also through a deeper engagement. To this end, a review of some significant nationally and internationally researches on the effectiveness of digital tools for museums is provided. They describe the technologies with the greatest impact in terms of audience development and knowledge dissemination. This extensive review shows evidences and findings about the possibility given by new technologies and digital and immersive environments (3D models and printing, virtual and augmented reality) to enhance the user experience in museum context. Furthermore, digital and immersive environments offer new, and so far under-explored, ways of learning, as they are able to transfer knowledge triggering the emotional involvement of the audience. Digital technologies need to be integrated into a strategic design aiming to define innovation plans, digital projects management approaches and specific guidelines for creating an effective storytelling. Tecnologie digitali nei musei: realtà aumentata, apprendimento e audience development L’obiettivo del presente studio è quello di stabilire se le nuove tecnologie possano rendere più efficace l’esperienza museale, favorendo una maggiore fruizione dei visitatori e specifici processi di apprendimento, anche attraverso un più ampio coinvolgimento. A tal fine viene presentata una rassegna di alcune significative ricerche ed esperienze, a livello nazionale e internazionale, sull’efficacia degli strumenti digitali per i musei, descrivendo le tecnologie di maggiore impatto in termini di audience development e diffusione della conoscenza. Dalla ricognizione effettuata emergono stabili riscontri sul fatto che sia possibile rendere molto più efficace l’esperienza museale attraverso le nuove tecnologie e che gli ambienti digitali e immersivi (modelli e stampa 3D, realtà virtuale e aumentata) offrono nuove e poco esplorate modalità di apprendimento, in quanto capaci di trasmettere i contenuti aumentando il coinvolgimento emotivo dei visitatori. Le tecnologie necessitano di essere integrate in una pianificazione strategica che punti a definire un piano di innovazione e pianificazione di progetti digitali e specifiche linee guida nell’impiego per creare uno storytelling efficace. Form@re - Open Journal per la formazione in rete, Vol. 19 No. 1 (2019): Robotics, AR, virtual worlds, to support cognitive development, learning outcomes, social interaction, and inclusion

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Formarearrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Formare
    Article . 2019
    Data sources: DOAJ
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    addClaim

    This Research product is the result of merged Research products in OpenAIRE.

    You have already added works in your ORCID record related to the merged Research product.
    1
    citations1
    popularityAverage
    influenceAverage
    impulseAverage
    BIP!Powered by BIP!
    more_vert
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Formarearrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Formare
      Article . 2019
      Data sources: DOAJ
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      addClaim

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      You have already added works in your ORCID record related to the merged Research product.
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