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Applied Sciences
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Applied Sciences
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Applied Sciences
Article . 2022
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Management of Aggression in Young Male Adults Using the Virtual Reality-Based Communication Modification Program

Authors: Junhyung Kim; Young Hoon Jung; Ki-Dong Baek; Yeon-Ju Hong; Hyu Seok Jeong; Jae-Jin Kim;

Management of Aggression in Young Male Adults Using the Virtual Reality-Based Communication Modification Program

Abstract

High aggression is common and costly for mental health problems in young adults. Because communication is a universal part of social relationships, including conflicts with others, it could be a possible target for mediating aggression. This study aimed to evaluate whether the virtual reality (VR)-based communication modification program can be utilized for aggression management. Fifty-eight individuals with high aggression (n = 30) and with low aggression (n = 28) completed psychological assessments associated with aggression and functional communication, and they participated in the program, consisting of the three tasks: exploring the communication style, practicing functional communication, and expressing empathy. The participants’ selections and their visual analog scale scores, in response to questions in the tasks, were collected as behavioral data. Results indicated that the high aggression group selected blaming dysfunctional communication style more frequently than the low aggression group. VR-based parameters, expected to reflect dysfunctional communication-related characteristics, showed significantly different correlations with aggression-related traits between the two groups. These findings show that our program may accurately represent an individual’s aggressive traits and elicit the appropriate reaction.

Country
Korea (Republic of)
Related Organizations
Keywords

Technology, dysfunctional communication, 070, QH301-705.5, T, Physics, QC1-999, aggression, 150, Engineering (General). Civil engineering (General), 796, Chemistry, dysfunctional communication; aggression; virtual reality; communication modification, communication modification, virtual reality, TA1-2040, Biology (General), QD1-999

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    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    2
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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    influence
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    impulse
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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
2
Average
Average
Average
Green
gold