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Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping

Authors: Andreas Gerber; Markus Ulrich; Flurin X. Wäger; Marta Roca-Puigròs; João S. V. Gonçalves; Patrick Wäger;

Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping

Abstract

The challenges posed to humanity by climate change require innovative approaches. Well-designed games are powerful tools with the potential to support solving climate related challenges. In this article, we present a mapping review study of games that address climate change issues (climate games). In a search and selection process, we identified 115 climate games that were classified by applying a newly developed game typology. This allowed gaining an overview of existing climate games and identifying potentials for future game development. The game classification revealed that the majority of climate games (75%) were designed for learning purposes and addressed heterogeneous target audiences such as students, professionals, or the “general public”. The identified games covered a wide range of characteristics, e.g., regarding the topic addressed, player interaction, game-play, level of abstraction, or the media used for play. Nevertheless, we identified areas where only few or no games were found. These “gaps” provide opportunities where future games could help solving climate challenges and include, amongst others, games designed for professionals to address specific needs and games that create a direct impact outside the game environment. Regarding game design, experimenting with the abstraction of games is currently underexplored and offers potential for future developments.

Country
Switzerland
Keywords

simulation and gaming, Environmental effects of industries and plants, 10009 Department of Informatics, 2105 Renewable Energy, Sustainability and the Environment, TJ807-830, 2301 Environmental Science (miscellaneous), 000 Computer science, knowledge & systems, climate education, TD194-195, 2102 Energy Engineering and Power Technology, Renewable energy sources, mapping review, Environmental sciences, 3305 Geography, Planning and Development, 2308 Management, Monitoring, Policy and Law, game, simulation game, GE1-350, serious game

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    citations
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    27
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Top 10%
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Top 10%
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Top 10%
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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
27
Top 10%
Top 10%
Top 10%