
You have already added 0 works in your ORCID record related to the merged Research product.
You have already added 0 works in your ORCID record related to the merged Research product.
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://beta.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=undefined&type=result"></script>');
-->
</script>
Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping

handle: 11250/3045083
The challenges posed to humanity by climate change require innovative approaches. Well-designed games are powerful tools with the potential to support solving climate related challenges. In this article, we present a mapping review study of games that address climate change issues (climate games). In a search and selection process, we identified 115 climate games that were classified by applying a newly developed game typology. This allowed gaining an overview of existing climate games and identifying potentials for future game development. The game classification revealed that the majority of climate games (75%) were designed for learning purposes and addressed heterogeneous target audiences such as students, professionals, or the “general public”. The identified games covered a wide range of characteristics, e.g., regarding the topic addressed, player interaction, game-play, level of abstraction, or the media used for play. Nevertheless, we identified areas where only few or no games were found. These “gaps” provide opportunities where future games could help solving climate challenges and include, amongst others, games designed for professionals to address specific needs and games that create a direct impact outside the game environment. Regarding game design, experimenting with the abstraction of games is currently underexplored and offers potential for future developments.
- Swiss Federal Laboratories for Materials Science and Technology Switzerland
- Norwegian University of Science and Technology Norway
- University of Zurich Switzerland
- University of Zurich Switzerland
- Swiss National Science Foundation Switzerland
simulation and gaming, Environmental effects of industries and plants, 10009 Department of Informatics, 2105 Renewable Energy, Sustainability and the Environment, TJ807-830, 2301 Environmental Science (miscellaneous), 000 Computer science, knowledge & systems, climate education, TD194-195, 2102 Energy Engineering and Power Technology, Renewable energy sources, mapping review, Environmental sciences, 3305 Geography, Planning and Development, 2308 Management, Monitoring, Policy and Law, game, simulation game, GE1-350, serious game
simulation and gaming, Environmental effects of industries and plants, 10009 Department of Informatics, 2105 Renewable Energy, Sustainability and the Environment, TJ807-830, 2301 Environmental Science (miscellaneous), 000 Computer science, knowledge & systems, climate education, TD194-195, 2102 Energy Engineering and Power Technology, Renewable energy sources, mapping review, Environmental sciences, 3305 Geography, Planning and Development, 2308 Management, Monitoring, Policy and Law, game, simulation game, GE1-350, serious game
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).27 popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.Top 10% influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).Top 10% impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.Top 10%
